The document provides tips for aspiring game developers, based on the author Catt Small's experience making games. Some of the key tips include: start with planning and prototyping before coding; focus on the core mechanics first before polish or extras; it's okay to pivot ideas if something isn't working; everyone needs help so don't be afraid to ask questions; and the goal is to make games that provide memorable experiences for players, not necessarily "fun" experiences. The overall message is to keep practicing, learn from failures and others, and don't give up on your game idea.
36. @cattsmall@cattsmall
● Characters: beings with which player(s)
interact
● Mechanics/Rules: systems that determine
how player(s) interact with the game
● Goal: what the player(s) must do to finish
the game
● Story: narrative driving the game’s goal &
rules
What makes up most games:
80. @cattsmall@cattsmall
In summary:
● Put the polish in later.
● You don’t have to be a programmer!
● Ask for help and test your game.
● Listen to your body and sleep as needed.
● Games don’t need to be fun, but should
convey memorable experiences.
● Don’t give up – push through & learn!