This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
1. Multimedia Issues
Audio
Movies and Video
Virtual Reality and 3-D Modeling
Celia B. Seaton
2. Adapted from the words “Multi” and
“Media”
Multi means many
Media means ways of communicating
3. Multimedia is a mixture of graphics, video,
animation, audio, 3-D/ Virtual Reality and text.
These are combined and conveyed interactively
via electronic or digital means.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
4. TEXT
Text is the most basic form of multimedia.
It entails the use of words to express an idea or convey a
message to end user.
Text is frequently used in menus, contents and navigation bars.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
5. GRAPHICS
Graphics are typically two- dimensional.
Can be produced manually ( drawn, painted) or digitally
(computer aided).
Graphics help to make the message clearer (diagrams,
illustrations) by supporting text.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
7. AUDIO
Audio is that which is heard.
In the context of multimedia, audio can take the
form of speech, music and digitally generated
sound effects.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
8. AUDIO
Audio is stored in online repositories
such as soundcloud, spotify, 8tracks.
AUDIO
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
9. ANIMATION
Animation is defined as a series of successive
drawings which creates the illusion of motion.
In the multimedia context, animation is used to
enhance or further reinforce a message.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
10. VIDEO
Video is the capturing, processing and displaying of
motion picture.
Video tends to be more realistic than animation and
can be transmitted live as well as delayed.
Video files utilize more storage space than regular
files and come in different formats.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
11. VIDEO
Common video formats include:
mp4, avi, mkv, vlc and wmv.
At times depending on the format and our machine’s
capability, we have to download plug-ins or drivers to
play different video formats.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
12. 3-D/ Virtual
Reality
Virtual reality is an artificial environment that is created
with software.
The simplest form of virtual reality is 3-D imagery.
Users can have an experience which is facilitated by
virtual reality through the use of a computer.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
13. 3-D/ Virtual
Reality
Real environments can be simulated. Example
(classrooms, webinars, tutorials etc.)
Imaginary environments can be simulated. Example
(virtual tours, models, games, etc.)
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
14. 3-D/ Virtual
Reality
Software used to create 3-D and Virtual reality include:
Google Sketchup, 3-D StudioMax, Visual Reality and
True Space.
TEXT
AUDIO
GRAPHICS
VIDEO
ANIMATION
3-D/ Virtual
Reality
15. Multimedia is used in a myriad of instances.
Some are:
Business
Education
Entertainment
Home
Government
16. Business
Use and Applications
Sales / Marketing Presentations
Trade shows/ Expos
Staff Training Application
Company Kiosks
17. Education
Use and Applications:
Teaching and Learning (Courseware /
Simulations)
Distance Learning
Research
Archiving
19. Home
Use and Applications
Television
Satellite TV
Instant messaging(chats, voting)
Internet
20. Public Places
Use and Applications
Information Kiosks
Smart Cards
Security
21. Briefing Products
In this instance linear products are used to present information
quickly and concisely.
Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
High use of text to present information.
Limited use of graphics, audio and video.
Few navigational controls. (pointer, mouse click)
Content and the format are suitable for the target audience.
22. Briefing Products
Briefing products depend on:
The understanding of the presented subject.
Integration of the content.
Consistency in layout
Examples Include:
Corporate Presentation
Sales Presentation
Educational Lectures
23. Reference Products
These products are used for general browsing or to source specific
information. (stored on CD/ DVD ROM, online)
Characteristic of reference product:
Used by wide range of users (children – adult)
Have navigational menu, book marking, searching, printing
capabilities
24. Reference Products
The usability and success of these products depend on:
The developers understanding the body of information and
how the end user will want to access it.
Help function should always available to explain concerns
and trouble shoot issues.
Examples of reference products are electronic forms of:
Encyclopedia
Dictionaries
Cookbooks, Historical, Informative
26. Database Products
These are similar to reference products in that a large amount of data
is made available to the user.
Data such as text, graphics, animation and sound can be made
accessible.
Characteristics of Database Products are:
Manages multimedia data (large data)
Descriptive finding methods
Content based search
Simultaneous access
Online database
28. Education and Training Products
These are similar to textbook or training manuals but have added
media such as audio, animation and video.
These can target various audiences; from pre-school to postgraduate as
well as training in the corporate world.
Products used in this sector can be:
Instructor Support Products
Standalone or Self-Paced Products
Combination Products
30. Kiosk Products
An interactive station which is usually found in public places giving
information or providing a particular service.
Characteristics of Kiosk Products:-
Limited target users and usage.
User friendly.
Quick response time.
31. Kiosk Products
Categories of Kiosk
Point Of Information
Point Of Sales System
Allow users to purchase or make orders
Some examples of Kiosk Products:-
Instant Photo Booth
Banking Kiosk (Express deposit box)
University Information Kiosk
32. Entertainment & Games
Usually in CD ROM or DVD format.
Typically these types of multimedia are:
Immersive.
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.