CETS 2012, Kemmler et al, slides for Virtual Worlds Revisited
1. Virtual Worlds Revisited – panelists:
Anders Gronstedt Mark Jankowski Karl Kapp John “Pathfinder” Lester
Anders Gronstedt is the president Mark Jankowski took his expertise Karl Kapp is a scholar, writer and John "Pathfinder" Lester is the
of the Gronstedt Group, a global in teaching negotiation and expert on the convergence of Chief Learning Officer at
firm specializing in turbo-charging influencing skills for corporate learning, technology and business ReactionGrid, a software company
performance with custom- clients, and journeyed into 3D operations. His background developing 3D simulations and
developed, immersive learning Virtual Worlds where he was forced teaching e-learning multiuser virtual world platforms.
experiences, including to become an expert in using these classes, knowledge of adult learning His primary focus is on
simulations, virtual systems for corporate learning theory, and experience training collaborative learning and
worlds, podcasting, and other clients. Mark recently founded CEOs and front line staff provides instructional design, working with
innovative learning approaches. Amplified Learning, whose mission him with a unique perspective on academic and business clients to
Author of the book "The Customer is to help corporations and schools organizational learning. His develop immersive education
Century: Lessons form world-class implement e-learning solutions that experience with technology environments. From 2005-
companies in integrated increase impact and reduce costs. companies and high-tech initiatives 2010, John worked at Linden
communications." Hosts the weekly Currently, he's writing a book provides him with insights into the Lab, the creators of Second Life
“Train for Success” meetings in focused on how e-learning best future of technology and learning. where he led the development of
Second Life. practices from Fortune 500 He shared these insights by co- the education and healthcare
companies can enhance the way e- authoring "Learning in 3D: Adding a markets while evangelizing the
learning is used in schools. New Dimension to Enterprise innovative use of virtual worlds in
Learning." research, training and distance