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Living Labs
Lessons
Learned
           esteve almirall
        esteve.almirall@esade.edu
“Innovation isn’t what
innovators do. It’s
what customers adopt”
!”
        Michael Schrage, MIT
0)
Open Innovation
?
who invented the mountain bike
Sources of New Ideas and Innovation
           External                                                      Internal
                       Business partners             Employees
                                            (general population)
                       Customers           Sales or service units

                       Consultants                R&D (internal)

                       Competitors                         Other
                       Associations,
                       trade groups,                Think tanks
                       conference boards
                                                 Internet, blogs,
                       Academia
                                                 bulletin boards
45%   35     25   15                                                             15                  25                  35                 45%



                                                                    IBM	
  Global	
  Benchmarking	
  Program	
  	
  |	
  	
  IBM	
  2006	
  	
  |	
  
Open Innovation
Living Labs as an
Open Innovation Intermediary
that aims to provide structure and
governance to user involvement
Teleictus (2007 – now)
implementation of a system for remotely diagnosing
and treating ictus (brain stroke).
Pre-Commercial Gap
       −  Inexistence of a complete solution.
       −  Availability of High Speed infrastructure.
The Role of Users
       −  Existence of a “Champion”.
       −  Co-creation of the service.
       −  Co-creation of parts of the solution.
The Role of the Living Labs organization
       −  Creation of an “innovation arena”.
       −  Selection, Formation & Coordination
       −  Fostering co-creation.
Espai Zer01,Olot




                         Ca L’Estruch,                          GEANT2
                         Sabadell
                                         i
La Panera, Lleida                        2
                                         c
                                         a
                                         t

                    CitiLab Can
                    Suris,
                    Cornella

                                               El Liceu
Opera Oberta (2001 – now)
explored the use of High Def Video Conferencing for
video broadcasting using Internet 2 infrastructure
Pre-Commercial Gap
       −  Tech. aspects e.g. connection of broadcast equip. to IP netw.
       −  Availability of High Speed infrastructure.
       −  IPR of the contents.
The Role of Users
       −  Existence of a “Champion”.
       −  Users in exhibition theaters and universities “fine-tuned” the
          experience.
The Role of the Living Labs organization
       −  Creation of an “innovation arena”.
       −  Selection, Formation & Coordination
       −  Mediation bt users and the rest of actors.
R & D ?
high level


                                     mid level   products and services


                                                    ground level

           high level
know how




           mid level


  ground level
1. Science is global.
    a) Ideas.
    b) People.
    c) Technologies.

2. Diffusion fostered by
   “publish or perish”.

3.  Much of it is PUBLIC.
Kleiner Perkins Portfolio (81 companies)

49 (60%) develop mid-level goods and services for
    use by other business.
    23 developing enterprise software
    6 instruments used in hospitals
    20 IT equipment
19 Ground level consumer goods and services
    3 network / community companies
    2 e-commerce
    2 providers of information (mobile)
    1 distributor of movies over the Internet
    1 photoneumatic therapy
    1 financial services
    1 restaurant guide (Zagat)
    4 developing treatments
13 high level products and services
    6 alternative energy companies
    1 fuel cells
    1 portable electronic devices
    1 codecs
    4 semiconductor industry
    1 bio-technology
User Contributions

   1.  Living Labs observe user-lead practice in
       diffuse social contexts.
   2.  Living Labs identify and codify tacit and
       practice based knowledge.
   3.  Living Labs diffuse tacit and practice
       based knowledge into ad-hoc innovation
       networks.
   4.  Living Labs operate at mid-low level
       innovation strata.
In a complex, multi-stakeholder
   environment is not about
 finding the right answers, is
    about finding the right
           questions
Product evolution or Interpretation of meaning

   1.  Living Labs perform context-based experimentation
       in order to generate local modifications within
       existing socially negotiated meanings.
   2.  Living Labs perform context-based experimentation
       in order to generate new socially negotiated
       meanings for products and services.
how did


   ?
we get
here
Who is going to buy an overpriced
($400 in 2001), low capacity (5GB),
cheap plastic look, proprietary,
with a 2” monochrome screen, music
player with no usb (firewire only)
support, no windows support, no
replaceable battery that only
lasts 10h.?
World’s spending in electronics by country -2007
                     New York Times – Sept 4, 2008
                      (data source Euromonitor Intl.)
2001   2007   2009
1)  Sophisticated users.
2)  Eager to try new & pretty
    imperfect things.
3)  Adopt them & integrate
    them in their daily lives.
4)  Changing lifestyles and
    providing meanings.
how did


   ?
we get
here
demand
Key activities in Systems of Innovation
I.  Provision of Knowledge inputs
    Provision of R&D.
    Competence building through learning.

II.  Demand Side activities
     Formation of new product markets
     (public procurement + standards).
     Open Innovation.
     User-Driven Innovation.
     Societal aspects of innovation.

III.  Provision of Constituents
      Entrepreneurship.
      Support organizations.
      Networking.
      Institutions & Incentives (patents, …).
      Societal aspects.

IV.  Support for innovating firms
     Financing.
     Admin support.
                                                Edquist, 2006 + author
     Consultancy.
?
?
Capturing value from R&D to Innovation
    a)  Reducing Uncertainty
          −  At personal level (Champion) – providing a framework.
          −  Validating users acceptance in real life settings.
          −  Co-creation of the business model.

    b) Entrepreneurial Role of Living Labs
          −  Select, establish and manage the innovation network.
          −  Entrepreneurship = Selection + Formation + Coordination

    c) Development of an Initial Demand
          −  As a result of involving public or private “buyers” and
             “developers” in the exercise.
users co-create

                                      Lead	
  
                                      Users	
  
                                                                                          Open	
  
                                 ParFcipatory	
                      Living	
            Source	
  
                                    Design	
                          Labs	
  
                                                                                            Open	
  
                                                     Design	
                             PlaJorms	
  
                                                    Thinking	
  
                 Usability	
  
        closed    tesFng	
                                                                               open

                      Human	
           Applied
                     Factors	
  &	
  
                                      Ethnography Collaborative                               Market
                    Ergonomics	
                    Projects                                  places
                 Trad.	
  	
                   Join
                 R&D	
                                             Design	
  	
  Driven	
  
traditional                                  Ventures
user centered
                                                                    InnovaFon	
  
user driven
participatory
collaborative
                                      users as passive subjects
users co-create
                Lego Mindstroms   Highly involved
User driven                                  knowledge


Participatory            need for user
                        involvement in
Collaborative        capturing knowledge
                          from users
User centered
                Google on-line
                 experiments
Traditional
                                  No involvement
                                             information
                  users passive subjects
Closed                                       Open




   understanding                 surfacing
    preferences                    needs

                     type of 
                   knowledge
    domain based                 market based
     knowledge                    knowledge
Living labs


      {
         Validate fit
         Discover new uses/meaning
         Codify context specific
                - preferences

              Exploration


         Knowledge Capture


        {surfacing needs/preferences
         domain specific
Living labs

                Exploration


            Knowledge Capture

  Fit+ experiment !
     Technological
     Social (needs, interface, preferences, meaning)
     Economic (Business Model, Sustainability)
Competition   101
esteve almirall
esteve.almirall@esade.edu
Living%20 Labs E Almirall

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Living%20 Labs E Almirall

  • 1. Living Labs Lessons Learned esteve almirall esteve.almirall@esade.edu
  • 2. “Innovation isn’t what innovators do. It’s what customers adopt” !” Michael Schrage, MIT
  • 3.
  • 4. 0)
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 13. ? who invented the mountain bike
  • 14.
  • 15. Sources of New Ideas and Innovation External Internal Business partners Employees (general population) Customers Sales or service units Consultants R&D (internal) Competitors Other Associations, trade groups, Think tanks conference boards Internet, blogs, Academia bulletin boards 45% 35 25 15 15 25 35 45% IBM  Global  Benchmarking  Program    |    IBM  2006    |  
  • 17. Living Labs as an Open Innovation Intermediary that aims to provide structure and governance to user involvement
  • 18.
  • 19.
  • 20.
  • 21. Teleictus (2007 – now) implementation of a system for remotely diagnosing and treating ictus (brain stroke). Pre-Commercial Gap −  Inexistence of a complete solution. −  Availability of High Speed infrastructure. The Role of Users −  Existence of a “Champion”. −  Co-creation of the service. −  Co-creation of parts of the solution. The Role of the Living Labs organization −  Creation of an “innovation arena”. −  Selection, Formation & Coordination −  Fostering co-creation.
  • 22.
  • 23. Espai Zer01,Olot Ca L’Estruch, GEANT2 Sabadell i La Panera, Lleida 2 c a t CitiLab Can Suris, Cornella El Liceu
  • 24.
  • 25. Opera Oberta (2001 – now) explored the use of High Def Video Conferencing for video broadcasting using Internet 2 infrastructure Pre-Commercial Gap −  Tech. aspects e.g. connection of broadcast equip. to IP netw. −  Availability of High Speed infrastructure. −  IPR of the contents. The Role of Users −  Existence of a “Champion”. −  Users in exhibition theaters and universities “fine-tuned” the experience. The Role of the Living Labs organization −  Creation of an “innovation arena”. −  Selection, Formation & Coordination −  Mediation bt users and the rest of actors.
  • 26.
  • 27. R & D ?
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  • 33. high level mid level products and services ground level high level know how mid level ground level
  • 34. 1. Science is global. a) Ideas. b) People. c) Technologies. 2. Diffusion fostered by “publish or perish”. 3.  Much of it is PUBLIC.
  • 35. Kleiner Perkins Portfolio (81 companies) 49 (60%) develop mid-level goods and services for use by other business. 23 developing enterprise software 6 instruments used in hospitals 20 IT equipment 19 Ground level consumer goods and services 3 network / community companies 2 e-commerce 2 providers of information (mobile) 1 distributor of movies over the Internet 1 photoneumatic therapy 1 financial services 1 restaurant guide (Zagat) 4 developing treatments 13 high level products and services 6 alternative energy companies 1 fuel cells 1 portable electronic devices 1 codecs 4 semiconductor industry 1 bio-technology
  • 36. User Contributions 1.  Living Labs observe user-lead practice in diffuse social contexts. 2.  Living Labs identify and codify tacit and practice based knowledge. 3.  Living Labs diffuse tacit and practice based knowledge into ad-hoc innovation networks. 4.  Living Labs operate at mid-low level innovation strata.
  • 37.
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  • 42. In a complex, multi-stakeholder environment is not about finding the right answers, is about finding the right questions
  • 43. Product evolution or Interpretation of meaning 1.  Living Labs perform context-based experimentation in order to generate local modifications within existing socially negotiated meanings. 2.  Living Labs perform context-based experimentation in order to generate new socially negotiated meanings for products and services.
  • 44.
  • 45.
  • 46. how did ? we get here
  • 47.
  • 48. Who is going to buy an overpriced ($400 in 2001), low capacity (5GB), cheap plastic look, proprietary, with a 2” monochrome screen, music player with no usb (firewire only) support, no windows support, no replaceable battery that only lasts 10h.?
  • 49. World’s spending in electronics by country -2007 New York Times – Sept 4, 2008 (data source Euromonitor Intl.)
  • 50. 2001 2007 2009
  • 51. 1)  Sophisticated users. 2)  Eager to try new & pretty imperfect things. 3)  Adopt them & integrate them in their daily lives. 4)  Changing lifestyles and providing meanings.
  • 52. how did ? we get here
  • 54. Key activities in Systems of Innovation I.  Provision of Knowledge inputs Provision of R&D. Competence building through learning. II.  Demand Side activities Formation of new product markets (public procurement + standards). Open Innovation. User-Driven Innovation. Societal aspects of innovation. III.  Provision of Constituents Entrepreneurship. Support organizations. Networking. Institutions & Incentives (patents, …). Societal aspects. IV.  Support for innovating firms Financing. Admin support. Edquist, 2006 + author Consultancy.
  • 55.
  • 56.
  • 57. ?
  • 58. ?
  • 59. Capturing value from R&D to Innovation a)  Reducing Uncertainty −  At personal level (Champion) – providing a framework. −  Validating users acceptance in real life settings. −  Co-creation of the business model. b) Entrepreneurial Role of Living Labs −  Select, establish and manage the innovation network. −  Entrepreneurship = Selection + Formation + Coordination c) Development of an Initial Demand −  As a result of involving public or private “buyers” and “developers” in the exercise.
  • 60.
  • 61. users co-create Lead   Users   Open   ParFcipatory   Living   Source   Design   Labs   Open   Design   PlaJorms   Thinking   Usability   closed tesFng   open Human   Applied Factors  &   Ethnography Collaborative Market Ergonomics   Projects places Trad.     Join R&D   Design    Driven   traditional Ventures user centered InnovaFon   user driven participatory collaborative users as passive subjects
  • 62. users co-create Lego Mindstroms Highly involved User driven knowledge Participatory need for user involvement in Collaborative capturing knowledge from users User centered Google on-line experiments Traditional No involvement information users passive subjects
  • 63. Closed Open understanding surfacing preferences needs type of knowledge domain based market based knowledge knowledge
  • 64. Living labs { Validate fit Discover new uses/meaning Codify context specific - preferences Exploration Knowledge Capture {surfacing needs/preferences domain specific
  • 65. Living labs Exploration Knowledge Capture Fit+ experiment !   Technological   Social (needs, interface, preferences, meaning)   Economic (Business Model, Sustainability)
  • 66. Competition 101
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