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Giuseppe Enrico Franchi - How to Fail at Game Design: A First-hand Experience - Codemotion Milan 2018

Despite its super-short development cycle, "Mars or Die!" felt like a special game to me. Much to my dismay, at the moment of writing these words the game has a Metacritic score of 55, a "Mostly Negative" overall Steam review, and isn't looking likely to make us filthy rich. We will explore some of the reasons why a game can go wrong out of the thousands possible mistakes a designer can make, why we couldn't see the pitfalls, what we thought we knew (and we didn't), and the steps we are currently taking to salvage the game - even when we probably shouldn't.

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Giuseppe Enrico Franchi - How to Fail at Game Design: A First-hand Experience - Codemotion Milan 2018

  1. 1. How to fail at game design A firsthand experience Giuseppe Enrico Franchi Milan | November 29 - 30, 2018
  2. 2. whoami Giuseppe Enrico Franchi, Founder & Lead Game Designer @ Mainly Game Design, but also Marketing and Bizdev perspective
  3. 3. • • •
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  5. 5. ♪♫ ♫♬ ♪ ♫
  6. 6. July 2018(screenshot: September)
  7. 7. 25 November
  8. 8. Thank you Q&A Giuseppe Enrico Franchi, Founder & Lead Game Designer @ gfranchi@34bigthings.com @gefranchi

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