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Mobile Research:
A good, even bake or a soggy bottom?
by Richard Owen and Niall Smith
Aura International Meeting
February 28th 2013
Agenda
The mobile context
The smartphone surge
The refreshing of research
The warts and all
The optimal approaches
Mobile phones are very
popular (duh)
6 billion subscribers = 87% of
world’s population
8 trillions texts sent in 2011
10% all internet traffic via mobile
(18% in Asia +192% since 2010;
15% in Africa)
Thanks to www.squareegggames.com for making my life easy
Fun with numbers
Thanks to www.squareegggames.com for making my life easy
Fun with numbers
Thanks to www.squareegggames.com for making my life easy
But what is “mobile”?
mo·bile [moh-buhl, -beel or, esp. British, -
bahyl]
pertaining to or noting a cell phone,
usually one with computing ability, or a
portable, wireless computing device used
while held in the hand, as in mobile
tablet; mobile PDA; mobile app . Rob Davis, Interactive Marketing
Director for Ogilvy
Mobile research, therefore…
Is not about putting an online survey
on a phone
Is about allowing people to use their
phones naturally to share information
and insight however they want,
wherever they want, whenever they
want
Amazing uses of mobile (1)
http://www.bbc.co.uk/mediaaction/
Amazing uses of mobile (2)
Nathan Eagle working as a teacher in Kenya would
receive calls to donate blood urgently after road
accidents
Set up system to keep records of blood availability
by encouraging nurses to text in details of stock in
exchange for free airtime
Resulted in fewer blood emergencies and better
prospects for accident victims
http://www.jana.com/
Uses this idea of crowdsourcing
"microtasks" in exchange for airtime to
provide insight in around the world:
Many forms of mobile
research
SMS/text – survey questions sent via text,
one questions at a time
Mobile optimised web – online surveys
optimised for mobile devices
Web App – a browser survey made to look
and feel more like an app
Native App – surveys conducted on an app
downloaded from the phone’s store
SMS/Text Mobile web Web app Native app
Each has its pros and cons
Compatible with all
phones
Compatible with all
internet enabled
phones
Compatible with all
smartphones
Compatible with
most smartphones
Do not have access
to the full range of
question types.
All question types (as
long as you don’t use
flash)
All question types,
including drag and
drops, etc.
All question types,
including drag &
drops, etc.
Cannot use phone’s
multimedia features.
Cannot use phone’s
multimedia features.
Can use the majority
of a phone’s features.
Full use of the
phone’s features.
Hard work – only
suitable for very
short surveys.
Designed to be used
with a mouse and
keyboard – fiddly.
Emulating a native
app – so can feel
clunky and slow
Built for the specific
platform; it works the
way the user expects.
Requires a
connection to the
phone network.
Requires a 3G or wifi
connection.
Offline is possible,
but generally needs
3G or wifi.
Offline
Pros
Cons
SMS/Text Mobile web Web app Native app
Play to their strengths
True mobile research,
with great reach but
very limited
capability.
Surveys have to be
very short – no more
than 3-4 quick
questions max.
Good for in-house
automated customer
satisfaction surveys
after a touchpoint.
Not true mobile
research, just an
extension of online.
But an increasing
proportion of surveys
are completed on
tablets or
smartphones.
Therefore vital to
optimise online
surveys for mobile.
True mobile research,
with great coverage
of different devices…
…but a compromised
user experience.
Good for all kinds of
mobile research –
diaries, life logging,
media encounters,
shopper journeys,
etc.
True mobile research,
with an experienced
optimised for the
device…
…but not full the
coverage of other
approaches.
Great for all kinds of
mobile research –
diaries, life logging,
media encounters,
shopper journeys,
etc.
The growth of smartphones
We have already hit the
tipping point in the EU.
The majority of all mobile
phones are smartphones.
Very soon all new phones
will be smartphones.
Thanks to comscore and emarketer for making my life easy
Who has a smartphone?
High penetration of smartphones in
many countries, but not always the
ones you might expect.
High ownership amongst the under
50’s then tanks.
Broadly nat rep gender split, whether its UK or SA
Thanks to www.thinkwithgoogle.com for making my life easy
Android
dances on
Blackberry’s
grave?
CrowdLab Case Histories: Shopper
Journeys
Gathering feedback from people as they go about
their shopping lives:
Car buying journey – a week in the decision
process among people at different stages
Decorating journey – a month in the decision
process among people at different stages
Motor parts journey – a weekend thinking about
and recording all aspects of the search for motor parts
and project inspiration
Capture regular feedback from people on their habits
and routines:
A week in the life of mums – video/photo life logging
(pain vs. pleasure)
Women’s Inner and Outer Confidence – moments of
feeling good and feeling bad
Segment portraits - “a city tour” via photo diaries and
Google Maps
Emotions around “the bet” – thinking about it,
placing it, reflecting on it; what else in their life gives them
same thrills and spills?
CrowdLab Case Histories: Life Logging
Capturing encounters with, and response to,
advertising campaigns:
Pre and post tracking surveys around multi
media campaign; encounter tracking for key
period during campaign using mobile to record
experiences as they go about their lives, take
photo, record opinions
Qualitative pre-task to record all client brand
interactions – a photo of the interaction,
comments and a rating
CrowdLab Case Histories: Media
Encounters
Capture in situ feedback:
iPad exit surveys: NEC Gardening exhibition; 1000 visitors
and exhibitors; at a retailer – 400 interviews across 8 stores
over a week
iPad surveys at brand event: 150 interviews over 3 days
among active participants and passive observers
Research as part of CRM: At client’s tent at stadia, fans
entered “A Super Fan” contest. Questions to identify “fan
passion”, a pub quiz and video capture of fans displaying their
pride
CrowdLab Case Histories:
Event/Experiential Evaluation
What’s behind the curtain?
Client sample provision – can be like cold calling
Panel recruitment procedures – when to link to
mobile
Pre-during-post engagement – managing
incentives and drop offs
WiFi/3G connections at events – in situ
recruitment/download
Privacy/data protection issues – e.g. Germany
International fieldwork management – translations
and communication with participants
Don’t believe the hype
GPS data:
• Great for general location (I’m in Shepherd’s Bush
near Westfield), poor at precise location (I’m at the
Champagne Bar)
• Lag/delay – going underground can upload something
you have done on the tube but the GPS tag may be
still be where you got on
Geo-fencing:
• Patchy and a complex technology
• What really is its purpose? Could take a mission based
photo of you leaving a store with GPS proof
Pink is bad 3G coverage. The
majority of the UK is not in London
[That’s why we have total offline functionality]
Don’t believe the hype
Passive data collection is a problem:
• Cannot be done within Apple devices –
need to set up a proxy that reads traffic
(sort of)
• Secure internet services cannot be tracked
(e.g. any Google behaviour)
• The entire internet is going secure (so
within 6 to 12 months it will be impossible
anyway)
The Lives Of Others
Engagement is key
Think of this as a mobile community
Not 20 minutes in one sitting, but multiple short
tasks over a number of days / weeks
Vital to maintain interest over this time:
• Tasks must be engaging
• Expect larger incentives than online quant
• Give tasks a location or time context
• Make use of touchscreen, and media
capability
When not to mobile…
If its not about recording “in the
moment”, why does it need to be
mobile?
Not suitable for long brand tracking
studies (or any other long reflective
study)
Don’t expect mobile to be cheaper
than online
Use it for what it’s good for
As a stand alone, mobile is perfect for
projects which seek to understand a
moment in context
• Decision making
• Shopping journeys
• Reactions to a family meal (product
testing)
• Reactions to live event
We’re all in this together
• Mobile is not better, but it is
different
• We think it often works best in
conjunction with other
methods
• Use real life behaviours as
stimulus
• Get more from your work through
truly engaged participants –
improve value of other methods
• Keep the dialogue going with
reflective tasks back in the
real world
Refreshing Research
Thanks from the Lab
www.crowdlab.com
info@crowdlab.com
+44 (0) 759 046 2342

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Mobile Research: A good, even bake or a soggy bottom?

  • 1. Mobile Research: A good, even bake or a soggy bottom? by Richard Owen and Niall Smith Aura International Meeting February 28th 2013
  • 2. Agenda The mobile context The smartphone surge The refreshing of research The warts and all The optimal approaches
  • 3. Mobile phones are very popular (duh) 6 billion subscribers = 87% of world’s population 8 trillions texts sent in 2011 10% all internet traffic via mobile (18% in Asia +192% since 2010; 15% in Africa) Thanks to www.squareegggames.com for making my life easy
  • 4. Fun with numbers Thanks to www.squareegggames.com for making my life easy
  • 5. Fun with numbers Thanks to www.squareegggames.com for making my life easy
  • 6. But what is “mobile”? mo·bile [moh-buhl, -beel or, esp. British, - bahyl] pertaining to or noting a cell phone, usually one with computing ability, or a portable, wireless computing device used while held in the hand, as in mobile tablet; mobile PDA; mobile app . Rob Davis, Interactive Marketing Director for Ogilvy
  • 7. Mobile research, therefore… Is not about putting an online survey on a phone Is about allowing people to use their phones naturally to share information and insight however they want, wherever they want, whenever they want
  • 8. Amazing uses of mobile (1) http://www.bbc.co.uk/mediaaction/
  • 9. Amazing uses of mobile (2) Nathan Eagle working as a teacher in Kenya would receive calls to donate blood urgently after road accidents Set up system to keep records of blood availability by encouraging nurses to text in details of stock in exchange for free airtime Resulted in fewer blood emergencies and better prospects for accident victims http://www.jana.com/ Uses this idea of crowdsourcing "microtasks" in exchange for airtime to provide insight in around the world:
  • 10. Many forms of mobile research SMS/text – survey questions sent via text, one questions at a time Mobile optimised web – online surveys optimised for mobile devices Web App – a browser survey made to look and feel more like an app Native App – surveys conducted on an app downloaded from the phone’s store
  • 11. SMS/Text Mobile web Web app Native app Each has its pros and cons Compatible with all phones Compatible with all internet enabled phones Compatible with all smartphones Compatible with most smartphones Do not have access to the full range of question types. All question types (as long as you don’t use flash) All question types, including drag and drops, etc. All question types, including drag & drops, etc. Cannot use phone’s multimedia features. Cannot use phone’s multimedia features. Can use the majority of a phone’s features. Full use of the phone’s features. Hard work – only suitable for very short surveys. Designed to be used with a mouse and keyboard – fiddly. Emulating a native app – so can feel clunky and slow Built for the specific platform; it works the way the user expects. Requires a connection to the phone network. Requires a 3G or wifi connection. Offline is possible, but generally needs 3G or wifi. Offline Pros Cons
  • 12. SMS/Text Mobile web Web app Native app Play to their strengths True mobile research, with great reach but very limited capability. Surveys have to be very short – no more than 3-4 quick questions max. Good for in-house automated customer satisfaction surveys after a touchpoint. Not true mobile research, just an extension of online. But an increasing proportion of surveys are completed on tablets or smartphones. Therefore vital to optimise online surveys for mobile. True mobile research, with great coverage of different devices… …but a compromised user experience. Good for all kinds of mobile research – diaries, life logging, media encounters, shopper journeys, etc. True mobile research, with an experienced optimised for the device… …but not full the coverage of other approaches. Great for all kinds of mobile research – diaries, life logging, media encounters, shopper journeys, etc.
  • 13. The growth of smartphones We have already hit the tipping point in the EU. The majority of all mobile phones are smartphones. Very soon all new phones will be smartphones. Thanks to comscore and emarketer for making my life easy
  • 14. Who has a smartphone? High penetration of smartphones in many countries, but not always the ones you might expect. High ownership amongst the under 50’s then tanks. Broadly nat rep gender split, whether its UK or SA Thanks to www.thinkwithgoogle.com for making my life easy Android dances on Blackberry’s grave?
  • 15. CrowdLab Case Histories: Shopper Journeys Gathering feedback from people as they go about their shopping lives: Car buying journey – a week in the decision process among people at different stages Decorating journey – a month in the decision process among people at different stages Motor parts journey – a weekend thinking about and recording all aspects of the search for motor parts and project inspiration
  • 16. Capture regular feedback from people on their habits and routines: A week in the life of mums – video/photo life logging (pain vs. pleasure) Women’s Inner and Outer Confidence – moments of feeling good and feeling bad Segment portraits - “a city tour” via photo diaries and Google Maps Emotions around “the bet” – thinking about it, placing it, reflecting on it; what else in their life gives them same thrills and spills? CrowdLab Case Histories: Life Logging
  • 17. Capturing encounters with, and response to, advertising campaigns: Pre and post tracking surveys around multi media campaign; encounter tracking for key period during campaign using mobile to record experiences as they go about their lives, take photo, record opinions Qualitative pre-task to record all client brand interactions – a photo of the interaction, comments and a rating CrowdLab Case Histories: Media Encounters
  • 18. Capture in situ feedback: iPad exit surveys: NEC Gardening exhibition; 1000 visitors and exhibitors; at a retailer – 400 interviews across 8 stores over a week iPad surveys at brand event: 150 interviews over 3 days among active participants and passive observers Research as part of CRM: At client’s tent at stadia, fans entered “A Super Fan” contest. Questions to identify “fan passion”, a pub quiz and video capture of fans displaying their pride CrowdLab Case Histories: Event/Experiential Evaluation
  • 19. What’s behind the curtain? Client sample provision – can be like cold calling Panel recruitment procedures – when to link to mobile Pre-during-post engagement – managing incentives and drop offs WiFi/3G connections at events – in situ recruitment/download Privacy/data protection issues – e.g. Germany International fieldwork management – translations and communication with participants
  • 20. Don’t believe the hype GPS data: • Great for general location (I’m in Shepherd’s Bush near Westfield), poor at precise location (I’m at the Champagne Bar) • Lag/delay – going underground can upload something you have done on the tube but the GPS tag may be still be where you got on Geo-fencing: • Patchy and a complex technology • What really is its purpose? Could take a mission based photo of you leaving a store with GPS proof Pink is bad 3G coverage. The majority of the UK is not in London [That’s why we have total offline functionality]
  • 21. Don’t believe the hype Passive data collection is a problem: • Cannot be done within Apple devices – need to set up a proxy that reads traffic (sort of) • Secure internet services cannot be tracked (e.g. any Google behaviour) • The entire internet is going secure (so within 6 to 12 months it will be impossible anyway) The Lives Of Others
  • 22. Engagement is key Think of this as a mobile community Not 20 minutes in one sitting, but multiple short tasks over a number of days / weeks Vital to maintain interest over this time: • Tasks must be engaging • Expect larger incentives than online quant • Give tasks a location or time context • Make use of touchscreen, and media capability
  • 23. When not to mobile… If its not about recording “in the moment”, why does it need to be mobile? Not suitable for long brand tracking studies (or any other long reflective study) Don’t expect mobile to be cheaper than online
  • 24. Use it for what it’s good for As a stand alone, mobile is perfect for projects which seek to understand a moment in context • Decision making • Shopping journeys • Reactions to a family meal (product testing) • Reactions to live event
  • 25. We’re all in this together • Mobile is not better, but it is different • We think it often works best in conjunction with other methods
  • 26. • Use real life behaviours as stimulus • Get more from your work through truly engaged participants – improve value of other methods • Keep the dialogue going with reflective tasks back in the real world Refreshing Research
  • 27. Thanks from the Lab www.crowdlab.com info@crowdlab.com +44 (0) 759 046 2342