2. A bit about me
• General Manager@Deventure -> www.deventure.co
• Timisoara .Net Meetup organizer
• Mobile and Web developer
• Xamarin and Software Architecture enthusiast
• In love with technology
flavius.demian@deventure.co @flaviusdemian
3. Agenda
• A bit about Xamarin
• Product lifecycle relative to growth
• Growth tips and tricks
• Deep Linking
• A/B Testing
• Demo
4. Expectations
I wish to have an interactive presentation.
Please feel free to ask questions any time.
My ultimate goal is to make you
curious.
Go home and try it yourself!
10. Acquisition
How do users find us?
Make sure you have proper store pics which present the key
features of the app – see here
Make sure you have proper keywords and category for your
product on the store
Promote on blog, media, forums, social networks
Promote the app on the stores – see here
11. Activation
Do users have a great first experience?
Focus on customer onboarding – try to make it personal
Present “How to use” tutorials or coaching screens
Make the app be super fast –1 second response time is a good
standard
12. Activation
Do users have a great first experience?
Try to pre-fill registration data if you can
Do not ask all the info at once, just get a handle to the user
Send welcome email only after a few hours so that the they
come back again
13. Retention - the hardest part
Do users come back?
Users need to feel that you care about them – don’t be too pushy
send emails
send push notifications
send SMS – the most efficient among the above 3
It’s very helpful if you:
organize seasonal campaigns
organize affiliate campaigns
15. Retention - the hardest part
Do users come back?
Rivalry is one of the greatest motivating factors
Use gamification:
badges
leaderboards
medals
16. Retention - the hardest part
Do users come back?
Use app badging - try to always engage with the user
17. Referral
Do users tell others?
Referrals can be done digitally or by word of mouth
Content sharing is a driver of Virality
Share:
that you are using the app
so that you get a prize – shirt, points, food, etc
the main features of the app
18. Referral
Do users tell others?
People share content when it makes them look good!
Send invitations to get bonus
Tickle their Ego and use Emotion
19. Revenue
How do you make money?
Provide in app purchases: items, credits, gold
Provide features which are accessible if paid – see Revolut
Have campaigns - provide discounts
Use ads * - not always recommended.
20. Revenue
How do you make money?
Follow the subscription model:
monthly
yearly – less then 12 * monthly
lifetime
21. Tips: How to treat user reviews
Try to avoid bad reviews
22. Tips: Localization
Target the following languages:
English, Japanese, Korean,
Chinese, German, French,
Brazilian Portuguese, Spanish, Italian, Malay
Mainly look at the :
store super powers
BRIC countries
countries with big population
Western Europe countries
Read more here
23. Deep linking
In the mobile apps context, a deep link is a hyperlink that gets
handled by the app it was intended to open
Just like a URL is an address for a website, a deep link is an
address for a mobile device
24. Deep linking
- fb://profile/33138223345 – launches the FB app to the profile
page of the user with id 33138223345
- eBay://item/view?id=360703170135 – launches the EBAY app
to the product item with id 360703170135
26. A/B Testing
A/B testing is a term for controlled experiment with two or more variants
Version A could be the already existing setting or setup and version B
could be the slightly changed version of the feature
The whole idea is to run the experiment for a relevant time so that you
can make some correlations and learn which version has more impact
on users
Significant improvements can sometimes be seen through testing
elements like text, layouts, images and colors.