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“Living the future” events
Why STEAM³?
Maggie Duval – CEO, LIFE
(Learning Innovations for
Future Education)
Derek Woodgate –
President & Chief Futurist,
The Futures Lab, Inc
“One man’s magic is
another man’s
engineering.”
Robert Heinlein, Sci Fi Writer
Interactive Storytelling
Explore your Inner Hero
The Game of Learning
Championing the Power of Play
Make Magic
Where Imagination becomes Reality
The Living Classroom
The Portal to Holistic lLearning
11,000 sq.ft
Seating 300
STEAM³ Austin
19 Speakers + four panels
Interactive Playground
– 23 Installations
Nano Art – Chris Orfescu
The City as Data – Stanza UK
Experimental Geography - DW/MIT
Earsketch - Brian Magerko GT
History using multi-layered projection
mapping
Organic Math – Skybridge Academy
Design a Classroom -
Interactive storytelling - telepresence
Edge of Imagination Station
– Johnny Villarreal
Datamatics – Ryoji Ikeda
VIP Party:
Multi-city event
• March 2014 - Austin, TX (Commons Learning Center, UT)
• December 2014 - Belo Horizonte Brazil (UFMG)
• March 2015 - Manchester, UK (MOSI)
• September 2015 – Atlanta, GA (GSU)

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Steam3 pecha kucha revised

Notas del editor

  1. Our company’s expertise in creating, curating and producing highly successful “living the future” events over the past 8 years, coupled with our personal and professional knowledge of multi-dimensional approaches to the future of experiential learning, enabled us to make the idea a reality.” - DW
  2. Our company’s expertise in creating, curating and producing highly successful “living the future” events over the past 8 years, coupled with our personal and professional knowledge of multi-dimensional approaches to the future of experiential learning and experiential entertainment, enabled us to make the idea a reality.” - DW Where knowledge, technology and entertainment converge
  3. “The idea for STEAM³ came from an in-depth discussion between Maggie and me about the need to integrate the arts and greater creativity into STEM. First presentation at Maker’s faire in 2013. FEEL - Immersion and engagement to unlock creative thinking and unleash STEM innovation An innovation strategy for America Explaining complex/abstract concepts via art making, etc. Encourage integration of Art + Design in K–20 education Transform research policy to place Art + Design as an integrator of STEM Examples: Organic Math, Experimental Geography, Nano and BioArt, Evolution Dance, Fraction Murals
  4. Fluxus, The Festival of the Misfits, Where knowledge, technology and entertainment converge
  5. Educators Researchers Students Makers Instructional designers Learning content creators Local government Entrepreneurs Parents/General public Innovators Artists 3D/Virtual world designers Mobile development designers
  6. 19 presenters – a mixture of academics, companies and artists From Emerging technologies, Intel, GSU, Avatars, transmedia learning Maker spaces, Interactive storytelling Nano art Author: Alexander, The New Digital Storytelling: Creating Narratives with New Media, Dr Elaine Raybourne Sandia labs Cognitive systems ADL Initiative Mariia Anderson
  7. Hitachi Sponsor with Photospectrometer
  8. Asensors capacitors, interactive touch screens
  9. Teaches computer science through music composition.
  10. SCAD
  11. Serious Games – winners from the 2013 Serious Games competition MIT
  12. Stop motion for interactive storytelling
  13. Dance with projection mapping