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Inside XBOX ONE by Martin Fuller
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Inside XBOX ONE by Martin Fuller
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
3.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
4.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
5.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
6.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
7.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
11.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
12.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
13.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
14.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
15.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
16.
AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
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AMD AND MICROSOFT
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Notas del editor
Excellent information in Emil’s talk
Consider applying Data Orientated Design where possible
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