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 The Student
 What is Educational Technology?
 Technology: Boon or Bane?
 Systematic Approach to Teaching
 The Roles of Educational Technology
in Learning
 Roles of Technology in Learning
 Cone of Experience
 Conceptual Model of Learning
 Learning through EDTECH 1 and
EDTECH2
 Students after EDTECH
I am Donnesa Mae C.
Gabales, 19 years of
age, taking up Bachelor
in Elementary Education,
at the Cebu
Technological University-
Moalboal Campus.
• EDUCATIONAL TECHNOLOGY IS A
“COMPLEX, INTEGRATED PROCESS
INVOLVING PEOPLE, PROCEDURES,
IDEAS, DEVICES AND
ORGANIZATIONS FOR ANALYZING
PROBLEMS AND DEVISING,
IMPLEMENTING, EVALUATING, AND
MANAGING SOLUTIONS TO THOSE
PROBLEMS INVOLVED IN ALL ASPECTS
OF HUMAN LEARNING”. (ASSOCIATION
FOR EDUCATIONAL COMMUNICATIONS
AND TECHNOLOGY, 1977)
• Educational Technology “consists of
the designs and environments that
engage learners … and reliable
techniques or method for engaging
learning such as cognitive learning
strategies and critical thinking skills”.
(David H. Jonassen, et al 1999).
• Educational Technology is a theory
about how problems in human
learning are identified and solved.
(David Jonassen, Kyle L. Pecks,
• Educational Technology is a field
involved in applying a complex,
integrated process to analyze and
solve problems in human learning.
(David H. Jonassen, et al 1999).
• Educational Technology is a field
study which is concerned with the
practice of using educational
methods and resources for the
ultimate goal of facilitating the
learning process. (Lucido and
 Technology can be fascinating and mind-boggling
in what it can do. It can bring distant places and
people together. It can transform societies,
economies and cultures by opening them up the
other ideas and other options, raising new
expectations and creating new needs. But the
fact remains that unless technology and all other
agents and factors of modernization are invested
with human values and used for the social good,
then they will be a little more than the expensive
toys for the amusement of a few. (Fidel V.
Ramos, 1997).
 Technology is a blessing for man. With
technology, there is a lot we can do
which we could not do then.
However, when not used properly,
technology becomes a detriment to
learning and development.
The teachers are responsible in
guiding the learners in the proper use of
technological devices in the teaching-
learning process.
Integration of technology in education
should help promote actual learning
process.
 You can have constant
or instant
communication with
someone.
 Easy access to
information.
 Encourages innovation
and creativity.
 Convenience of
travelling.
 Better housing and
lifestyle.
 Poor proxy for face-to-
face communication.
 Can lead to teens
using emails to deceive
parents about their
activities.
 Job loss due to human
force being replaced
by machines.
 Teens are prone to get
addicted to computer
games.
DO
CAM
CAE
SMEF
APR
ITI
EO
RP
DO
CAM
CAE
SMEF
APR
ITI
EO
RP
STUDENTS
DO
• Define Objective
CAM
• Choose Appropriate Method
CAE
• Choose Appropriate Experience
SMEF
• Selecting Materials, Equipment and
Facilities
APR
• Assign Personnel Roles
ITI
• Implement the Instruction
EO
• Evaluate Outcomes
RP
• Refine the Process
• Traditional Way
• As delivery vehicles
for instructional
lessons
• Technology serves as
a source and
presenter of
knowledge.
• Assumes that
knowledge is
embedded in the
technology and it
presents that
• Constructivist Way
• As partner in the learning
process.
• It engages learner in
active, constructive,
intentional, authentic,
and cooperative learning.
• Provides opportunities for
technology and learner
interaction for meaningful
learning.
• For representing learner’s ideas ,
understanding and beliefs
• For producing organized, multimedia
knowledge bases by learners.
• For accessing needed
information
• For comparing perspectives,
beliefs, and
• For representing and simulating meaningful
real world problems, situations and contexts
• For representing beliefs, perspectives,
arguments, and stories of others
• For discussing, arguing and
building consensus among
members of a community
• For supporting discourse among
knowledge-building communities
• For helping what learners to articulate and
represent what they know
• For reflecting on what they have learned and
how they came to know it
• For supporting learners internal negotiations
and meaning making
• For constructing personal representations of
meaning
• For supporting mindful thinking
1.
• Augments motivation to learn;
2.
• Encourages collaborative learning;
3.
• Supports the development of critical
thinking skills; and
4.
• Supports the development of
problems solving skills
Verbal
symbo
l
Visual
Symbol
Recording,
Still Pictures,
Radio
Motion Pictures
Educational Television
Exhibits
Study Trips
Demonstration
Dramatized Experiences
Contrived Experiences
Direct Purposeful Experiences
Meaningful Learning
• Gives focus to new experience that departs from
the learning of a sequence of words but gives
attention to meaning.
Discovery Learning
• Students perform tasks to
uncover what is to be learned.
New ideas and new decisions
are generated in the learning
process, regardless of the need
to move on and depart from
the structured lesson previously
set.
Generative Learning
• Active listeners who attend to learning events
and generate meaning from this experience and
draw inferences thereby creating a personal
model of explanation to the new experience in
the context of existing knowledge.
Constructivism
• Learners build a personal
understanding through appropriate
learning activities and a good
learning environment.
Learning Through
EDTECH 1 and
EDTECH 2
There are many reasons why educational
technology is very important. There is a
purpose why educational technology is
taught in schools. Because educational
technology 1 and 2 wants the student to
know what is the use and how to use the
instructional media in relation to
education/teaching.
Using instructional material is an
effective way of engaging the students to
the real world situation. Nowadays, the
teachers are discussing their lesson with
the use of instructional medias Also,
based on observation, the technology
help us to have a better learning. We can
easily understand and receive the
information.
A future educator must know the know the right
use of instructional medias so that the computer
will never replace the teacher. The teacher must
be the one who will manipulate the computer, it is
just a material that will help the teacher and the
student to be more connected to one another.
The technology will also help the
teacher to easily give chances to the
students that can excel in class by
applying medias/computers in their
learning process. There are instances that
student is actively participating in the
class when they are engage in using
technology. In other words, the
technology has a big role in the field of
learning.
The Student
After EDTECH
Today, the students are called the 21st century
learners. When we say 21st century learners the
students are living in a modern world who are using
end encountered technology in their everyday life.
They are individuals that can use technologies in good
way to have a better learning.The 21st century learners are able to:
• apply technology to their lives
effectively, in a way they can use it to
learn better.
• what is the importance of educational
technology
• know what is the purpose of the
educational technology
• make instructional material that is
connected to a particular topic
• know the right way of using
technology

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My Portfolio in Educational Technology 2

  • 1.
  • 2.  The Student  What is Educational Technology?  Technology: Boon or Bane?  Systematic Approach to Teaching  The Roles of Educational Technology in Learning  Roles of Technology in Learning  Cone of Experience  Conceptual Model of Learning  Learning through EDTECH 1 and EDTECH2  Students after EDTECH
  • 3. I am Donnesa Mae C. Gabales, 19 years of age, taking up Bachelor in Elementary Education, at the Cebu Technological University- Moalboal Campus.
  • 4.
  • 5. • EDUCATIONAL TECHNOLOGY IS A “COMPLEX, INTEGRATED PROCESS INVOLVING PEOPLE, PROCEDURES, IDEAS, DEVICES AND ORGANIZATIONS FOR ANALYZING PROBLEMS AND DEVISING, IMPLEMENTING, EVALUATING, AND MANAGING SOLUTIONS TO THOSE PROBLEMS INVOLVED IN ALL ASPECTS OF HUMAN LEARNING”. (ASSOCIATION FOR EDUCATIONAL COMMUNICATIONS AND TECHNOLOGY, 1977)
  • 6. • Educational Technology “consists of the designs and environments that engage learners … and reliable techniques or method for engaging learning such as cognitive learning strategies and critical thinking skills”. (David H. Jonassen, et al 1999). • Educational Technology is a theory about how problems in human learning are identified and solved. (David Jonassen, Kyle L. Pecks,
  • 7. • Educational Technology is a field involved in applying a complex, integrated process to analyze and solve problems in human learning. (David H. Jonassen, et al 1999). • Educational Technology is a field study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process. (Lucido and
  • 8.
  • 9.  Technology can be fascinating and mind-boggling in what it can do. It can bring distant places and people together. It can transform societies, economies and cultures by opening them up the other ideas and other options, raising new expectations and creating new needs. But the fact remains that unless technology and all other agents and factors of modernization are invested with human values and used for the social good, then they will be a little more than the expensive toys for the amusement of a few. (Fidel V. Ramos, 1997).
  • 10.  Technology is a blessing for man. With technology, there is a lot we can do which we could not do then. However, when not used properly, technology becomes a detriment to learning and development. The teachers are responsible in guiding the learners in the proper use of technological devices in the teaching- learning process. Integration of technology in education should help promote actual learning process.
  • 11.  You can have constant or instant communication with someone.  Easy access to information.  Encourages innovation and creativity.  Convenience of travelling.  Better housing and lifestyle.  Poor proxy for face-to- face communication.  Can lead to teens using emails to deceive parents about their activities.  Job loss due to human force being replaced by machines.  Teens are prone to get addicted to computer games.
  • 14. DO • Define Objective CAM • Choose Appropriate Method CAE • Choose Appropriate Experience SMEF • Selecting Materials, Equipment and Facilities
  • 15. APR • Assign Personnel Roles ITI • Implement the Instruction EO • Evaluate Outcomes RP • Refine the Process
  • 16. • Traditional Way • As delivery vehicles for instructional lessons • Technology serves as a source and presenter of knowledge. • Assumes that knowledge is embedded in the technology and it presents that • Constructivist Way • As partner in the learning process. • It engages learner in active, constructive, intentional, authentic, and cooperative learning. • Provides opportunities for technology and learner interaction for meaningful learning.
  • 17.
  • 18. • For representing learner’s ideas , understanding and beliefs • For producing organized, multimedia knowledge bases by learners. • For accessing needed information • For comparing perspectives, beliefs, and
  • 19. • For representing and simulating meaningful real world problems, situations and contexts • For representing beliefs, perspectives, arguments, and stories of others • For discussing, arguing and building consensus among members of a community • For supporting discourse among knowledge-building communities
  • 20. • For helping what learners to articulate and represent what they know • For reflecting on what they have learned and how they came to know it • For supporting learners internal negotiations and meaning making • For constructing personal representations of meaning • For supporting mindful thinking
  • 21. 1. • Augments motivation to learn; 2. • Encourages collaborative learning; 3. • Supports the development of critical thinking skills; and 4. • Supports the development of problems solving skills
  • 22. Verbal symbo l Visual Symbol Recording, Still Pictures, Radio Motion Pictures Educational Television Exhibits Study Trips Demonstration Dramatized Experiences Contrived Experiences Direct Purposeful Experiences
  • 23.
  • 24. Meaningful Learning • Gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning. Discovery Learning • Students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set.
  • 25. Generative Learning • Active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge. Constructivism • Learners build a personal understanding through appropriate learning activities and a good learning environment.
  • 27. There are many reasons why educational technology is very important. There is a purpose why educational technology is taught in schools. Because educational technology 1 and 2 wants the student to know what is the use and how to use the instructional media in relation to education/teaching. Using instructional material is an effective way of engaging the students to the real world situation. Nowadays, the teachers are discussing their lesson with the use of instructional medias Also, based on observation, the technology help us to have a better learning. We can easily understand and receive the information.
  • 28. A future educator must know the know the right use of instructional medias so that the computer will never replace the teacher. The teacher must be the one who will manipulate the computer, it is just a material that will help the teacher and the student to be more connected to one another. The technology will also help the teacher to easily give chances to the students that can excel in class by applying medias/computers in their learning process. There are instances that student is actively participating in the class when they are engage in using technology. In other words, the technology has a big role in the field of learning.
  • 30. Today, the students are called the 21st century learners. When we say 21st century learners the students are living in a modern world who are using end encountered technology in their everyday life. They are individuals that can use technologies in good way to have a better learning.The 21st century learners are able to: • apply technology to their lives effectively, in a way they can use it to learn better. • what is the importance of educational technology • know what is the purpose of the educational technology • make instructional material that is connected to a particular topic • know the right way of using technology