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0@suethotz @graphite
Finding the Good Stuff:
Identifying quality games, websites, and apps
for learning
1
Our Mission
We are dedicated to improving
the lives of kids and families by
providing the trustworthy
information, education, and
independent voice they need to
thrive in a world of media and
technology.
Our Vision
We envision a world in which
every kid knows how to
participate
safely, responsibly, and
respectfully in a digital world and
can harness the potential of
technology for learning.
Our mission
Our vision
2
1. Rate
1. Advocate
2. Investigate
3. Educate
What We Do
3
• 19,000 reviews across
all media types
• Key rating elements
include:
o Age-appropriateness
o Detailed “nutritional
labeling” of parental
pain points
o Learning ratings for
digital content
Ratings and Reviews
4
Learning Ratings for Parents
5
• Digital Literacy and
Citizenship as a
National Education
Priority
• LEAD Commission
• Advocate on Kids’
Privacy Rights
• Address Major
Public Health
Issues Related to
Media and Kids
“Private Entities like Common Sense
Media are pursuing a sanity not
censorship approach, which can serve
as a model for how to use technology
to empower parents without offending
the First Amendment”
- President Barack Obama
“As long as I’m Chairman, the FCC will
be committed to working with
organizations like Common Sense
Media to tackle the challenges and seize
the opportunities of the digital age.”
- FCC Chairman Julius Genachowski
Advocate
6
• Provide reliable and
independent data on
children’s use of
media
• Impact on
physical, social, emoti
onal and cognitive
development
• Conduct 2-3 original
studies per year +
host thought leader
events.
Investigate
7
K-12 Digital Literacy
& Citizenship Curriculum
Curriculum Toolkits
Digital Passport Professional Development Educate Families:
Media, Technology
, and Kids
1-to-1 Essentials
Program
Educate
8
www.commonsense.org/educators
9
Rapidly
changing
education
ecosystem
The K-12 Education Landscape is Changing
Increasing adoption of
devices and apps, sites and
games by schools, teachers
and parents
New legislation driving
change
Unprecedented investment
in education technology
10
• More than 125,000 education apps in
marketplaces today (Source: iTunes and Google Play)
Left image: http://getonlinetutor.wordpress.com/2011/03/28/hello-world/
Right image: http://internetmediathailand.com/tag/online-applications
How do you find the good stuff?
11
Graphite SolutionIssues for Teachers
No centralized marketplace where
digital educational content is
collected and categorized
No standard ratings system for
reliable comparison content
Discovery of good digital learning
products is time consuming for
teachers
No clearinghouse by teachers for
teachers for authentic feedback
and best practices
12
Graphite helps teachers discover, learn and share the
best digital learning products.
The Search is Over!
• High-quality, unbiased
ratings and reviews
• For teachers, by teachers
• Simple, easy, fast, free
http://www.youtube.com/watch?v=OtKjiIYoVHU
13
Graphite Features
• Rigorous: Comprehensive
methodology and rubric behind
Graphite rating
• Discoverability with powerful
filtering and searching by
subject, skills and grade bands
• Curated Lists: “Top Picks”
• Aligned to Common Core
• By teachers, for teachers:
Teacher community shares
reviews & best practices
14
Engagement
 Is it fun, engrossing, compelling?
 Does it attract students?
 Would they use it / play again?
Pedagogy
 Does it carry depth of content?
 Is learning central to the experience?
 Do skills transfer offline?
 Does it build key concepts?
Support
 Are there app tutorials and tips?
 Any support for teachers?
 Accessible to many audiences?
Ratings Methodology
Rating Methodology and Rubric
Key Components
15
Let’s visit Graphite
16
Viewing a graphite listing
17
• Sign up for Graphite
• Search: Use the filter
and look up some
digital products for
your classroom
• Contribute: Write a
field note on a
product you already
use
Your Turn!
18
How do you see yourself using
Graphite?
How can Graphite play a role in
your schools/institutions?
What are additional features you
would want (i.e. PD video)?
Some Key Questions
19
Interested? Sign up at www.graphite.org
20
Sue Thotz
Chicago Program Manager
sthotz@commonsense.org
Twitter: @CommonSenseEdu
@suethotz
@graphite

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Identifying Quality Apps, Games and Website for Learning

  • 1. 0@suethotz @graphite Finding the Good Stuff: Identifying quality games, websites, and apps for learning
  • 2. 1 Our Mission We are dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology. Our Vision We envision a world in which every kid knows how to participate safely, responsibly, and respectfully in a digital world and can harness the potential of technology for learning. Our mission Our vision
  • 3. 2 1. Rate 1. Advocate 2. Investigate 3. Educate What We Do
  • 4. 3 • 19,000 reviews across all media types • Key rating elements include: o Age-appropriateness o Detailed “nutritional labeling” of parental pain points o Learning ratings for digital content Ratings and Reviews
  • 6. 5 • Digital Literacy and Citizenship as a National Education Priority • LEAD Commission • Advocate on Kids’ Privacy Rights • Address Major Public Health Issues Related to Media and Kids “Private Entities like Common Sense Media are pursuing a sanity not censorship approach, which can serve as a model for how to use technology to empower parents without offending the First Amendment” - President Barack Obama “As long as I’m Chairman, the FCC will be committed to working with organizations like Common Sense Media to tackle the challenges and seize the opportunities of the digital age.” - FCC Chairman Julius Genachowski Advocate
  • 7. 6 • Provide reliable and independent data on children’s use of media • Impact on physical, social, emoti onal and cognitive development • Conduct 2-3 original studies per year + host thought leader events. Investigate
  • 8. 7 K-12 Digital Literacy & Citizenship Curriculum Curriculum Toolkits Digital Passport Professional Development Educate Families: Media, Technology , and Kids 1-to-1 Essentials Program Educate
  • 10. 9 Rapidly changing education ecosystem The K-12 Education Landscape is Changing Increasing adoption of devices and apps, sites and games by schools, teachers and parents New legislation driving change Unprecedented investment in education technology
  • 11. 10 • More than 125,000 education apps in marketplaces today (Source: iTunes and Google Play) Left image: http://getonlinetutor.wordpress.com/2011/03/28/hello-world/ Right image: http://internetmediathailand.com/tag/online-applications How do you find the good stuff?
  • 12. 11 Graphite SolutionIssues for Teachers No centralized marketplace where digital educational content is collected and categorized No standard ratings system for reliable comparison content Discovery of good digital learning products is time consuming for teachers No clearinghouse by teachers for teachers for authentic feedback and best practices
  • 13. 12 Graphite helps teachers discover, learn and share the best digital learning products. The Search is Over! • High-quality, unbiased ratings and reviews • For teachers, by teachers • Simple, easy, fast, free http://www.youtube.com/watch?v=OtKjiIYoVHU
  • 14. 13 Graphite Features • Rigorous: Comprehensive methodology and rubric behind Graphite rating • Discoverability with powerful filtering and searching by subject, skills and grade bands • Curated Lists: “Top Picks” • Aligned to Common Core • By teachers, for teachers: Teacher community shares reviews & best practices
  • 15. 14 Engagement  Is it fun, engrossing, compelling?  Does it attract students?  Would they use it / play again? Pedagogy  Does it carry depth of content?  Is learning central to the experience?  Do skills transfer offline?  Does it build key concepts? Support  Are there app tutorials and tips?  Any support for teachers?  Accessible to many audiences? Ratings Methodology Rating Methodology and Rubric Key Components
  • 18. 17 • Sign up for Graphite • Search: Use the filter and look up some digital products for your classroom • Contribute: Write a field note on a product you already use Your Turn!
  • 19. 18 How do you see yourself using Graphite? How can Graphite play a role in your schools/institutions? What are additional features you would want (i.e. PD video)? Some Key Questions
  • 20. 19 Interested? Sign up at www.graphite.org
  • 21. 20 Sue Thotz Chicago Program Manager sthotz@commonsense.org Twitter: @CommonSenseEdu @suethotz @graphite

Notas del editor

  1. Thank you again everybody for your attention and participation today. I hope you learned some great things about the current landscape and issues that kids face in todays digital world. But even more important, I hope you feel empowered to proactively address cyberbullying in your schools by engaging stakeholders and integrating curriculum into your classrooms. Here are three easy next steps for you to take following our presentation.1) Dig into the great resources in the Cyberbullying Toolkit2) Share the toolkit with colleagues3) Commit to teaching one lesson within the next month
  2. Now that you know about some of the features, let’s go to Graphite and take a look. We’re going to the main site at http://beta.graphite.orgTo get on the site, log in with the username and password that was provided to you. If you do not have a username and password, please contact [??]
  3. Now that you know about some of the features, let’s go to Graphite and take a look. We’re going to the main site at http://beta.graphite.orgTo get on the site, log in with the username and password that was provided to you. If you do not have a username and password, please contact [??]
  4. Thank you again everybody for your attention and participation today. I hope you learned some great things about the current landscape and issues that kids face in todays digital world. But even more important, I hope you feel empowered to proactively address cyberbullying in your schools by engaging stakeholders and integrating curriculum into your classrooms. Here are three easy next steps for you to take following our presentation.1) Dig into the great resources in the Cyberbullying Toolkit2) Share the toolkit with colleagues3) Commit to teaching one lesson within the next month