An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
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Augmented Reality in the Library
1. Augmented Reality
in the Library
Eliot Boden
Emerging Technologies
October 15, 2012
slideteam.net
2. What is Augmented Reality?
• Overlay of computer-
generated images onto
real-world scenes
• Displayed between our
eyes and the real world.
Interactive in real-time threeminds.organic.com
• Often in 3D
• An “information layer”:
often encoded onto real-
life “targets”
– Location, Pattern, Outline
gizmodo.com
3. Real or Virtual Worlds?
Metroid Prime 2: Echoes, 2004 Scope, 2009
gamespy.com slashgear.com
• Virtual reality brings the user to the virtual world.
• Augmented reality brings the virtual world to the user.
• Blurs boundary between real and virtual.
4. Not Science Fiction Anymore
The Terminator, 1984 mototechwake.com Minority Report, 2002 pocket-lint.com
Iron Man, 2008 provideocoalition.com Avatar, 2009 pocket-lint.com
5. The Future is Here
• NFL first down line
• Fighter jet HUD
• Mobile Device Browsers:
– Layar, Wikitude, Junaiao, Yelp!
Monocle, Culture
Clic,TwittARound
• Augmented ID –facial
recognition links to social
media content
• Hoppala Augmentation –
create and publish AR on
pocket-lint.com
major browsers
6. The Library of Tomorrow
• ShelvAr @ Miami University
• Wolf Walk @ NCSU
• Promote Digital Content
– Link to on-shelf resources businessinsider.com
• Library Use Instruction
– Explore cataloging system
• Enhance resources
– Add multimedia “layers”
• Patron/library discussions
– Book reviews, social media
zehno.com
7. Should Reality be Augmented?
Benefits Concerns
• Digital divide
• Supports contextual and • Privacy of Augmented ID
situational learning • Limited by mobile device
• Ubiquitous and timely technology (GPS, screen)
access to information • No established standards
• Streamlines workflows • Lack of interoperability
• Patrons engage with new • Unavailable to non-
technologies smartphone users
★ Information is provided
★ Could become dependent
at the point of need
and miss out on reality
9. References
Online Presentations:
• Li, Kai (Nalsi). (2010). Augmented Reality @ Libraries [PowerPoint slides]. Retrieved
from slideshare http://www.slideshare.net/islanderlee/augmented-reality-libraries
• Moore, Derek. (2010). Augmented Reality in the Library [PowerPoint slides]. Retrieved
from slideshare http://www.slideshare.net/weblearning/augmented-reality-for-libraries
• Vacek, Rachel and Anita Riley. (2011). Seeing the Library Through the Terminator’s
Eyes: Augmented Reality [PowerPoint slides]. Retrieved from slideshare
http://www.slideshare.net/vacekrae/terminator-amigos
Online Magazine Articles
• Davies, Chris. (2009, December 17). Scope Augmented Reality Game is Too Good for
Kids. Slash Gear. Retrieved from http://bit.ly/8OFq40
• Hamburger, Ellis. (2011, April 21). This Augmented Reality App Will Make Being a
Librarian a Whole Lot Cooler. Business Insider. Retrieved from http://read.bi/gAC3gi
• Sung, Dan. (2011, February 28). What is Augmented Reality? Pcoket-lint. Retrieved
from http://pocket-lint.com/news/38795/what-is-augmented-reality-ar
10. References
Blog Posts
• Crossfield, Jonathan. (2010, August 1). Augmented Reality: Minority Report Isn’t
Going to Happen! [blog comment]. Retrieved from Atomik Soapbox at
http://www.jonathancrossfield.com/blog
• Nakorchevska, Oksana and Rainer Helin. (2012, April 15). Welcome Augmented
Reality Enthusiasts! [blog comment] Retrieved from Crossmedia Production Seminar
at http://crossmediaaugmentedreality.wordpress.com
• Pressley, Lauren. (2010, January 19). Lauren’s Top Tech Trend [blog comment].
Retrieved from http://www.laurenpressley.com/library
• Rawlinson, Duncan. (2009). Augmented Reality Category [blog comment]. Retrieved
from http://www.thefutureisawesome.com
• Schnell, Eric. (2012, April 5). Augmented Reality and Libraries [blog comment].
Retrieved from The Medium is the Message at http://ericschnell.blogspot.com
• Strange, Julie. (2010, January 26). (geolocation + augmented reality + QR codes)
libraries [blog comment]. Retrieved from http://strangelibrarian.org