2. We develop games
Our games Voice of Pripyat and CUBE Z have more than 2 000 000 players. Average
rating in our games 4,6. We develop games for franchise of VR clubs Avatarico. And
created the first VR education platform in the world.
6. Voice of Pripyat
Dynamic 1st person multiplayer 3d-shooter - like a counter-strike, but there is
universe of “Stalker” (popular russian game about Chernobyl).
Huge maps, monsters, technics.
2 600 000 players
Link
7. Wounding hockey
Become a star in hockey! It’s not just a sport, it’s a competition for the right to
be called a champion.
370 000 players
Link
8. CUBE Z
3D multiplayer zombie shooter for Android.
New dynamic and enthralling pixel survival game.
3 000 000 players
Link
14. Analysis
1 Learn your your project,
clients and market, perform competitive analysis.
Based on the research, we compile a list of the functional of the project,
develop specification and design document
15. Develop visual style
2 Develop visual style for your project
Based on your analysis and your wishes, we develop visual
style. Collect examples of design of games that you like and throw
several concept arts.
We develop style until the customer will be pleased
16. Concept-art
3 Draw the entire project in 2D
Based on visual style draw characters,
locations, interface, effects, objects
Instruments:
17. 3D modelling
4 Transfer all concepts in 3D
Model all the concept art, optimize,
create rig, texturize
Instruments:
18. Animations and VFX
5 Animate the developed models,
create visual effects
Instruments:
19. Level design
6 Сollect the developed models
into a single scene
We collect whole worlds from models in Unity or Unreal,
we work with light.
Instruments:
20. Programming
7 Develop scripts
We connect all that was created in the previous stages
together and develop game mechanics.
Инструменты:
21. Testing
8 Transfer the game to the testers,
set up the system of analytics,
find and fix bugs
Testing is one of the most important development issues.
Bugs can completely spoil the view of the game from users.
22. Publication
9 We publish the application
on all possible sites
Depending on your project, we publish it on Steam,
Oculus store, Google Play, Appstore.
23. Support
10We support your project
for six months
Fix bugs and consult on the code, work with analytics.
Based on the analytics we offer ideas how to improve the project.
24. Our approach
Pay attention to detail
It is important for us that the project will be successful,
and we will do everything, what would it be like
Always in touch with you
Every 3 days we report on the progress of the project
25. Next steps
1 Contact us in any convenient way
2 We will discuss with you your project on
Skype and answer all your questions
3 Prepare a commercial offer
26. Mobile Machine learning
Presentation Presentation
Develop mobile apps for Ministry of
Defence и CSKA.
Our mobile app MotivateMe twice rose in
TOP of Appstore
Understand in Computer Vision, NLP,
Bigdata , Reinforcement learning, deep
neural networks. We taught the bot to play
ATARI Pingpong, realise many State of
art algorithms.
Also we can
27. Thank you for attention
vyacheslav@geeks.studio
@SlavaGlaps
mail:
telegram:
skype: slava5170