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eCulture in Smart Cities
1. eCulture in Smart Cities
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
2. eCulture in Smart Cities is missing
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
Models Concepts Benchmarks
3. Key aspects that define a Smart City:
smart governance, smart energy, smart building, smart mobility,
smart infrastructure, smart technology, smart healthcare and smart citizen
(Forbes, Smart Cities -- A $1.5 Trillion Market Opportunity, 6/19/2014)
and for us: Smart Museums, Smart Culture, Smart Living
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
4. eCulture in Smart Cities
means
Reaching out to new audiences
Enhancing smart city services
Collaboration between various stakeholders
Engaging in new business models
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
5. The British Museum broadcasting „Pompeii Live“ and „Vikings Live“ to cinemas
Reaching out to new audiences
by acting as broadcaster
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
6. Reaching out to new audiences
Cruise ship passengers
Business travellers with spare time
Citizens in a leisure mode
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
7. Points of contact with new audiences
Urban Furniture Digital Signage Shop Windows Apps
Courtesy Connecthings
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
8. Enhancing Smart City Services Nice/France
Courtesy Connecthings
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
10. Cases Marseille Hamburg Milan
Sources: Hamburg.de, Connecthings, ETT
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
11. Case Urban Art Cloud
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
12. Case to come
eCulture Path Trondheim/Norway
CC BY-SA 2.0 - Åge Hojem/Trondheim Havn from Trondheim, Norway
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
National Pilgrim Center
13. Collaboration with various stakeholders
Municipal administration
City tourism organization
City portal
Public transport corporation
Urban furniture company
Cultural content owners
Service providers
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
14. Engaging in new business models
Reach (Media), Click-Through, Licensing,
Revenue Sharing, Subscription, Bartering,
Commission, Brand Awareness, Contacts …
Key Performance Indicators
Retail: Frequency
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
15. Know your own and the partner currencies
... conversion of contacts into visitors, users,
members, friends, contributors, ...
... exclusive content, co-branding ...
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
17. Hammaburg 2.0 – The Origins of Hamburg
Inner City and the Archaeological Museum Hamburg
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
18. City Center Various Streams of Potential Visitors / Users
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
Simulation: Archaeological Museum Hamburg
22. Creating Relevance for Audiences
by means of
Cognitive Computing
linking
Hamburg Vikings Trade Routes
Customs Food Fashion Games Art
Tools Weapons Transportation Climate
with audiences interests, tastes, knowledge
in an edutaining and meaningful way
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
23. Measuring
audience movements, interests, modes,
content engagement and crossover between
cultural and non-cultural activities
in a
Smart Square, Smart Quarter, Smart City
context
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
28. Creating Relevance for
Audiences, Cultural Institutions, Cities, Regions
and Storytellers across Europe
500 Years - Reformation 2017
Art Believes Climate Media(Print) Trade Food ...
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
29. Let us help shape
really smart cities
Smart citizens
Smart museums
Smart cultural services
30. eCulture in Smart Cities
Luxembourg October 2015 - eCulture in Smart Cities - Jens Bley
Notas del editor
Culture or eCulture is not part of any models (here: the one from IBM from Annika Grosse) or in the concepts (here: Wordle from the English Wikipedia entry for Smart Citiy or in benchmarking studies (we looked at many of those with the Chamber of Commerce in Hamburg
No smart city without smart living = inclusion of the cultural domain
Some institutions reach out to new (and old) audiences by acting as broadcaster like the British Museum – Live Broadcast into cinemas across the UK
One has to reach out to audiences where they are and the mode they are in
New points of contact with audiences in a smart city ecosystem create new chances – but: there are already players „owning“ these audiences
In Nice, France, one can follow the trails of Matisse through digital entry points at urban funiture (bus stops etc.)
Barcelona created an wireless contact point infrastructure (8000 points) for smart city services. Cultural offerings can build on this.
There are plenty of outdoor digital trails – but truly smart means not being in your own ecosystem but connecting with other services
A creative way of engaging the public was the Urbam Art Cloud with projecting crowd sourced art injections onto fassades in Munich
Trondheim was one of the first – if not the first – wireless city. They are also a significant „end destination“ for pilgrims AND hundreds of thousands of postal and cruise ship passengers. An eCulture path is under development throughout the city and later the region with stakeholder from the National Pilgrim Center, the municipality, Wireless Trondheim and Innovation Norway involved. Living Labs has been part of this discussion.
Very important: in a smart city context, cultural institutions have to engage in the business models of other players. First of all, one has to understand each others priorities and key performance indicators
No reason for cultural institutions to beg to part of the greater ecosystem. They have something unique to offer.
A deep dive into a Living Labs Germany project in ooperation with the Archaeological Museum Hamburg and an increasing partner ecosystem, including universities, foundations and local organizations. It is a best practice project involving highly reputed international and local smart city and museum innovation production partners.
Hamburgs funding place is a square in the center of Hamburg that needs to be re-vitalized. We will do so by injecting a major eCulture project with digital storytelling in a real and complex environment. The Archaeological Museum is located about 20-30 minutes away from that location and therefore needs to leave the comfort zone of ist own four walls.
We will tap into various visitor, shopper, business people streams including using shop window digital storytelling guiding pathes. Shop windows have already been offered to us.
Various forms of digital storytelling in a real and virtual environment will be applied. We have gathered world class providers of these innovative services. Local and international partners.
Existing businesses, foundations, restaurants, shops and even the church will play an important role and have partially already been informed and included. They all have their own motivation, but like the bigger picture.
Many „smart city“ digital services are already delivered with location relevance. These include beacons in shops as well as mobility offerings. Negotiations have started to interface our storytelling with their services and vice versa.
Cognitive Computing, as mentioned by Annika Grosse, will help create relevance for audience in a self-learning mode.
We have teamed up with an institution to measure effectiveness and changes when injecting the eCulture component into this smart square / quarter in the making.
Contexts are always helpful. One of the is the eCulture Agenda 2020 presented by Dr. Petrat tomorrow. We expect some cross fertilization for example in terms of communication.
Luckily, the square is in immediate vicinity of two areas of Hamburg that have just been listed as a UNESCO World Heritage
And last but least: Hamburg‘s emerging bid for the Olympic Games opens new avenues for such a project that is at the heart of Hamburg*s history
In a greater context – Living Labs is engaged in co-developing a pan-European digital storytelling project leading to the 500 years festivities of the Reformation. Various players – cultural institutions city organizations, tourism offices will be able to contribute and benefit. One of teh drivers will be utilizing cognitive computing approaches to deconstruct and re-assemble sone of these complex themes and data worlds for the beneft of reaching new audiences and displaying unusual connections.
To go full circle: only if the cultural domain creates offerings and visibiliy in the smart city ecosystem – sometimes as a leading and sometimes as a contributing partner – will we finally see eCulture as part of the models, concepts and benchmarks for smart cities. It does require a lot of stakeholder mediation but also drive from the cultural domain and entrepreneurship.