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Next Gen Video Platform
Part 1 of 3
March 2016
@SeanMEverett
Process.
1. Record
Not just multiple angles, but every angle.
2. Extract
A few simple APIs for unsupervised machine learning across video, images, and emotion.
3. Edit
Stitch together hundreds of hours of footage from many different camera angles.
4. Encode
Not just for different devices, but different dimensions (2D to 3D & VR/AR).
5. Watch
360 Degree players inside social platforms.
20,000 360-degree videos have
already been uploaded to
Facebook.
6. Interact
4K screen an inch from your eyes, for Free to $1600.
Next Gen Platform
Record, Extract, Edit, Encode, Interact
360/VR Cam
Recording and
streaming natively
from your smart
phone
Deep Learning
automated meta
data extraction for
emotion, people,
products
Auto Editing
From viral clips
and shorts to
consumer films
Multi Dimensional
Transforms across 2D,
3D, 360 degrees, AR, VR
and devices, OS’s
Fashionable Hardware
Watch your world or new ones
from behind designer Smart
Glasses
Competition.
Creatives
Sketchfab: 3D VR editing and embeddable players
Pros
Lytro: 360 degree VR end-to-end platform
Consumers
Apple Today: 3D Touch + Live Photos + Watch
Consumers
Apple Tomorrow: iPhone + Wireless Ear Pods + Watch + Glasses
Market.
Market
But everything will start with
360 degree video, then VR.
AR not until hardware,
software, mobile speeds catch
up to the vision.
Ecosystem
Where can Piksel create a monopoly in an already crowded market?

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