SlideShare una empresa de Scribd logo
1 de 11
Licensing, Development, Standardization & More Shenlei E. Winkler
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]

Más contenido relacionado

Destacado

Stirgwolt holiday gift products
Stirgwolt holiday gift productsStirgwolt holiday gift products
Stirgwolt holiday gift productsmarkputinski
 
Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011Hillary Hart
 
Holiday gift products
Holiday gift productsHoliday gift products
Holiday gift productsmarkputinski
 
Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210ivorvucelic
 
Yahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 IntroYahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 IntroMurray Rowan
 
Git入門
Git入門Git入門
Git入門yanchi
 
フレームワーク
フレームワークフレームワーク
フレームワークyanchi
 
Intro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanjaIntro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanjaBidiZelen
 
Slideshare emilie
Slideshare emilieSlideshare emilie
Slideshare emilieEmilie
 
Puerto rico environmental
Puerto rico environmentalPuerto rico environmental
Puerto rico environmentaldanielledunwell
 

Destacado (14)

Stirgwolt holiday gift products
Stirgwolt holiday gift productsStirgwolt holiday gift products
Stirgwolt holiday gift products
 
Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011Professionalizing the tc field lava con_nov 2011
Professionalizing the tc field lava con_nov 2011
 
Holiday gift products
Holiday gift productsHoliday gift products
Holiday gift products
 
Leveraging Social Networks For Results 13338
Leveraging Social Networks For Results 13338Leveraging Social Networks For Results 13338
Leveraging Social Networks For Results 13338
 
Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210Tui Group Presentation Zagreb 020210
Tui Group Presentation Zagreb 020210
 
TUI TRAVEL PLC
TUI TRAVEL PLCTUI TRAVEL PLC
TUI TRAVEL PLC
 
Lime
LimeLime
Lime
 
The Only Way is Ethics
The Only Way is EthicsThe Only Way is Ethics
The Only Way is Ethics
 
Yahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 IntroYahoo! Publicis Hackday 2012 Intro
Yahoo! Publicis Hackday 2012 Intro
 
Git入門
Git入門Git入門
Git入門
 
フレームワーク
フレームワークフレームワーク
フレームワーク
 
Intro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanjaIntro gg-bidi zelen kampanja
Intro gg-bidi zelen kampanja
 
Slideshare emilie
Slideshare emilieSlideshare emilie
Slideshare emilie
 
Puerto rico environmental
Puerto rico environmentalPuerto rico environmental
Puerto rico environmental
 

Similar a OpenSim and Content - Shenlei Winkler

Welcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics SummitWelcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics SummitSeth Grimes
 
Using Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does BusinessUsing Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does BusinessPeter Stinson
 
Web Trends Brandon Hall
Web  Trends  Brandon  HallWeb  Trends  Brandon  Hall
Web Trends Brandon HallJanet Clarey
 
Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008guest1fb6e4
 
Intelligentcontent2009
Intelligentcontent2009Intelligentcontent2009
Intelligentcontent2009Salim Ismail
 
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITYSEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITYAmit Sheth
 
Shibboleth Guided Tour Webinar
Shibboleth Guided Tour WebinarShibboleth Guided Tour Webinar
Shibboleth Guided Tour WebinarJohn Lewis
 
Epochs Web 1 2 3 V3 0b
Epochs Web 1 2 3   V3 0bEpochs Web 1 2 3   V3 0b
Epochs Web 1 2 3 V3 0bNigel Green
 
Digital Asset Management
Digital Asset ManagementDigital Asset Management
Digital Asset Managementdibyendupaul
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus PresentationGraeme McGowan
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus PresentationGraeme McGowan
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIsShalin Hai-Jew
 
Open Reputation Management Systems
Open Reputation Management SystemsOpen Reputation Management Systems
Open Reputation Management SystemsAbbie Barbir
 
J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11CloudExpoEurope
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebAmit Sheth
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebAmit Sheth
 

Similar a OpenSim and Content - Shenlei Winkler (20)

Welcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics SummitWelcome - 2011 Text Analytics Summit
Welcome - 2011 Text Analytics Summit
 
Using Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does BusinessUsing Web 2.0 to Improve How TSA Does Business
Using Web 2.0 to Improve How TSA Does Business
 
Web Trends Brandon Hall
Web  Trends  Brandon  HallWeb  Trends  Brandon  Hall
Web Trends Brandon Hall
 
Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008Web2 0-SOA InterAct2008
Web2 0-SOA InterAct2008
 
Intelligentcontent2009
Intelligentcontent2009Intelligentcontent2009
Intelligentcontent2009
 
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITYSEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
SEMANTIC CONTENT MANAGEMENT FOR ENTERPRISES AND NATIONAL SECURITY
 
Shibboleth Guided Tour Webinar
Shibboleth Guided Tour WebinarShibboleth Guided Tour Webinar
Shibboleth Guided Tour Webinar
 
Epochs Web 1 2 3 V3 0b
Epochs Web 1 2 3   V3 0bEpochs Web 1 2 3   V3 0b
Epochs Web 1 2 3 V3 0b
 
Document repositories-and-metadata
Document repositories-and-metadataDocument repositories-and-metadata
Document repositories-and-metadata
 
Data Harmony Version 3.9 Features Update
Data Harmony Version 3.9 Features UpdateData Harmony Version 3.9 Features Update
Data Harmony Version 3.9 Features Update
 
Digital Asset Management
Digital Asset ManagementDigital Asset Management
Digital Asset Management
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
 
Columbo Financial Focus Presentation
Columbo Financial Focus PresentationColumbo Financial Focus Presentation
Columbo Financial Focus Presentation
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIs
 
Open Reputation Management Systems
Open Reputation Management SystemsOpen Reputation Management Systems
Open Reputation Management Systems
 
J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11J miller cloud expo europe 3 feb 11
J miller cloud expo europe 3 feb 11
 
Technology Trends
Technology TrendsTechnology Trends
Technology Trends
 
Identity Talk at Net Squared 2008
Identity Talk at Net Squared 2008Identity Talk at Net Squared 2008
Identity Talk at Net Squared 2008
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic Web
 
Content Management, Metadata and Semantic Web
Content Management, Metadata and Semantic WebContent Management, Metadata and Semantic Web
Content Management, Metadata and Semantic Web
 

Último

Where to Learn More About FDO _ Richard at FIDO Alliance.pdf
Where to Learn More About FDO _ Richard at FIDO Alliance.pdfWhere to Learn More About FDO _ Richard at FIDO Alliance.pdf
Where to Learn More About FDO _ Richard at FIDO Alliance.pdfFIDO Alliance
 
IESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIES VE
 
Working together SRE & Platform Engineering
Working together SRE & Platform EngineeringWorking together SRE & Platform Engineering
Working together SRE & Platform EngineeringMarcus Vechiato
 
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptx
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptxBT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptx
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptxNeo4j
 
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...FIDO Alliance
 
What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024Stephanie Beckett
 
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...marcuskenyatta275
 
Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024Enterprise Knowledge
 
WebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceWebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceSamy Fodil
 
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPTiSEO AI
 
Portal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russePortal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russe中 央社
 
TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024Stephen Perrenod
 
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfLinux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfFIDO Alliance
 
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdfThe Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdfFIDO Alliance
 
Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024Patrick Viafore
 
How we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdfHow we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdfSrushith Repakula
 
AI mind or machine power point presentation
AI mind or machine power point presentationAI mind or machine power point presentation
AI mind or machine power point presentationyogeshlabana357357
 
WSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptxWSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptxJennifer Lim
 
Structuring Teams and Portfolios for Success
Structuring Teams and Portfolios for SuccessStructuring Teams and Portfolios for Success
Structuring Teams and Portfolios for SuccessUXDXConf
 

Último (20)

Where to Learn More About FDO _ Richard at FIDO Alliance.pdf
Where to Learn More About FDO _ Richard at FIDO Alliance.pdfWhere to Learn More About FDO _ Richard at FIDO Alliance.pdf
Where to Learn More About FDO _ Richard at FIDO Alliance.pdf
 
IESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIESVE for Early Stage Design and Planning
IESVE for Early Stage Design and Planning
 
Working together SRE & Platform Engineering
Working together SRE & Platform EngineeringWorking together SRE & Platform Engineering
Working together SRE & Platform Engineering
 
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptx
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptxBT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptx
BT & Neo4j _ How Knowledge Graphs help BT deliver Digital Transformation.pptx
 
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
 
What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024
 
Overview of Hyperledger Foundation
Overview of Hyperledger FoundationOverview of Hyperledger Foundation
Overview of Hyperledger Foundation
 
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...
TEST BANK For, Information Technology Project Management 9th Edition Kathy Sc...
 
Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024Enterprise Knowledge Graphs - Data Summit 2024
Enterprise Knowledge Graphs - Data Summit 2024
 
WebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceWebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM Performance
 
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT
1111 ChatGPT Prompts PDF Free Download - Prompts for ChatGPT
 
Portal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russePortal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russe
 
TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024
 
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfLinux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
 
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdfThe Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
 
Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024
 
How we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdfHow we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdf
 
AI mind or machine power point presentation
AI mind or machine power point presentationAI mind or machine power point presentation
AI mind or machine power point presentation
 
WSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptxWSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptx
 
Structuring Teams and Portfolios for Success
Structuring Teams and Portfolios for SuccessStructuring Teams and Portfolios for Success
Structuring Teams and Portfolios for Success
 

OpenSim and Content - Shenlei Winkler

Notas del editor

  1. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  2. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  3. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  4. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  5. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  6. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  7. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  8. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  9. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.
  10. Apparel is a 1.7 trillion USD global industry, and I am proud to say that I do my bit to contribute to it. I am what is called a ‘technical designer’, and I specialize in handwear – gloves, mittens and so on. My Fall 2008 collection sold about $36 million dollars. My product can be found in most mass market outlets, including Walmart, Kohl’s, Mervyn’s, amongst others, as well as most of the grocery and drug store chains. Getting my product developed in the current system is time-consuming, expensive, and horribly wasteful. For my Fall 07 season, I estimated that I personally used about 100 barrels of oil just for the raw materials used in my product samples. I have no idea what the multiplier effect is, but I am sure that ultimately with the oil and energy required to dye, construct, and ship my samples, that that number probably doubled. If I had had virtual worlds and the appropriate technological tools to develop my samples, I would have conserved a minimum of 35 barrels of oil for my samples, and I would also have saved several cubic yards of landfill. I am one designer. There are appreciably more than that in New York City alone. Think of how much we waste getting our product developed and ready for mass production. One of the very real value propositions in using virtual worlds for product design in the apparel industry is in reducing the actual number of physical samples created. By using the very real power of virtual worlds, I have spent the last year collaborating with IBM to figure out not only how to restructure how the apparel industry develops its product, but how to do it in a way that uses virtual worlds to cut time to market, save costs, and reduce the carbon footprint of our old, traditional and wasteful industry. And this is what we’ll be talking about today and this is where I see the true value of leveraging the deep and rich power of virtual worlds to enable product design for the 1.7 trillion dollar apparel industry.