A persona is defined by its personal, practical, and company-oriented goals as well as by the relationship with the product to be designed, the emotions of the persona when using the product, and the goals of the persona in using it.
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Filippo Scorza
3. 🦶 My journey
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4. 🕒 Agenda
Buyer / Proto
personas Archetipi Personas
Best practice
Personas
Workshop
Empathy
mapping
Empathy map
Workshop
Customer
journey
Customer
journey
Workshop
6. 👧 Personas
A persona is defined by its personal,
practical, and company-oriented
goals as well as by the relationship
with the product to be designed, the
emotions of the persona when using
the product, and the goals of the
persona in using it.
25. 👧 Personas
Fiction based perspective
(the organization’s beliefs
about who is using their
product or service and what is
motivating them to do so)
26. Collection of data. In the
first step, you collect as
much knowledge about
the users as possible
You form a
hypothesis. Based on
the first data
collection, you form a
general idea of the
various users within
the focus area of the
project
In this step, the goal is to
support or reject the first
hypothesis about the
differences between the
users. This happens by
confronting project
participants with the
hypothesis and
comparing it to existing
knowledge.
In this step, you decide the
final number of personas
You prepare situations.
The method is directed at
creating scenarios that
describe solutions
Acceptance is obtained
from the organization. This
means that as many as
possible should
participate in the
development of the
personas and that it is
important to obtain the
acceptance of the
participants of the various
steps.
👧 Personas: how to
46. As a (user type)
I want to (action/feature)
So that (goal)
🎬 User stories
47. As a runner
I want to track the miles i run each day
so that I can have a good
understanding of how much I have
exercised
🎬 User stories
48. User story mapping is a great agile
technique which helps product owners
visualize the bigger picture while keeping
all user story elements in perspective.
🎬 User stories
49. User stories are a technique used to
describe the requirements of a digital
service from a user perspective (in contrast
with product-based requirement
documents)
🎬 User stories
56. Che cosa pensa e prova?
Cercare di descrivere ciò che è nella mente del cliente
• Che cosa conta davvero per lui (e cosa non dice)?
• Che cosa lo motiva? Quali sono le sue emozioni?
• Quali sono i suoi sogni e le sue aspirazioni?
• Quali sono le sue preoccupazioni? Cosa lo tiene
sveglio la notte?
Che cosa sente?
Descrivere ciò che il cliente sente nel suo ambiente
• Che cosa dicono i suoi amici e familiari?
• Cosa si dice nel suo ambiente professionale?
• Chi sono i suoi principali influencer?
• Com’è influenzato? Attraverso quali mezzi?
💭 Empathy map
57. Che cosa pensa e prova?
Cercare di descrivere ciò che è nella mente del cliente
• Che cosa conta davvero per lui (e cosa non dice)?
• Che cosa lo motiva? Quali sono le sue emozioni?
• Quali sono i suoi sogni e le sue aspirazioni?
• Quali sono le sue preoccupazioni? Cosa lo tiene
sveglio la notte?
Che cosa sente?
Descrivere ciò che il cliente sente nel suo ambiente
• Che cosa dicono i suoi amici e familiari?
• Cosa si dice nel suo ambiente professionale?
• Chi sono i suoi principali influencer?
• Com’è influenzato? Attraverso quali mezzi?
💭 Empathy map
Che cosa dice?
Cercare di descrivere ciò che direbbe in pubblico
• Come dice in pubblico?
• Qual è il suo atteggiamento?
• Quali sono le differenze tra quello che dice e
quello che pensa?
Cosa fa?
Descrivere ciò che il cliente sente nel suo ambiente
• Come si comporta in pubblico?
• Qual’è il suo atteggiamento?
• Ci sono differenze tra quello che dice e quello
che fa?
58. 💭 Empathy map
Sofferenza
• Quali sono le sue
frustrazioni?
• Che cosa ostacola i suoi
desideri e necessità?
• Quali rischi ha paura di
affrontare?
Guadagno
• Cosa vuole veramente?
• Come misura il suo
successo?
• Pensa alle strategie che
potrebbe adottare per
raggiungere i propri scopi
61. 🧳 Customer Journey
Customer Journeys describe the
path of sequential steps and
interactions that a customer
goes through with a company,
product and/or service
62. 🧳 Customer Journey
A common end-to-end customer
journey represents all the interactions in
between a customer being completely
unaware of a company through
becoming aware, investigating it, buying
it, using and assimilating it, through to
becoming an advocate - telling others
that they should buy it and use it too.
63. 🧳 Customer Journey
The purpose of evaluating and mapping
the customer journey is to find out more
about consumer behavior. The customer
journey can therefore be better
designed, leading to an increase in the
conversion rate. The relationship
between different touchpoints can also
be analyzed.
64. 🧳 Customer Journey
The 5 A's of the end-to-end
Customer Journey
• Awareness
• Acquisition
• Adoption
• Assimilation
• Advocacy
65. 🧳 Customer Journey
Awareness
This stage covers the needs identification and
the beginnings of a search for a general
solution to that need, as well as becoming
aware of the product, service and/or company.
66. 🧳 Customer Journey
Acquisition
In this stage the prospect becomes to actively
consider, try out and ultimately acquire or
purchase a product or service.
67. 🧳 Customer Journey
Adoption
In this stage a customer gains initial success
and value from the acquired product or service,
getting the desired jobs done.
68. 🧳 Customer Journey
Assimilation
In this stage the customer becomes loyal
through regular usage and value gained over
time. The use of the product or service
becomes second nature, to the point that they
couldn't imagine doing it another way and it
would be painful to lose the product or service.
69. 🧳 Customer Journey
Advocacy
Finally, in this stage the customer becomes an
advocate and defender of the company,
referring the company, product or service to
others. This could also include creating and
sharing content about the company, aiding
other users on help forums, and sharing their
positive experiences on public forums.