2. • Some interesting uses nowadays
• VR correlated health issues and how to avoid/reduce them
• Brief presentation of VR Parachuting
• Problems encountered w.r.t.“canonical” videogames
• Solutions adopted for performance improvement
KEY POINTS
6. THE MAIN CAUSE
• 3 semicircular canals
filled with liquid
• Head rotations
around 3 axes move
liquid inside them
• Liquid pushes on
cupula, which
translates mechanical
movements into
electric signals