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Games for Health - Anne Maas - E-DES: the Eindhoven Diabetes Education Simulator
1. E-DES:
Eindhoven Diabetes Education Simulator
Anne Maas (anne.maas@mmc.nl)
Carola van Pul1, Ward Cottaar2, Peter Hilbers2, Natal van Riel2, Harm Haak1.
1 Máxima Medical Center, Eindhoven.
2 Eindhoven University of Technology, Eindhoven.
4. Improve efficacy through eHealth solutions
•More patients can benefit
•Reduced costs
•Opportunity to practice
5. 883 diabetes apps for the iPhone alone… so why another one?
•Most apps donot differentiatebetween T1DM and T2DM.
•Focus on simple logging of blood glucoseinstead of self-management.
•Only 20% give individualized feedback.
•Consumer apps don’t giveevidence- based guidance.
www.sugarpal.nl
6. Objective
•Individualized simulator (game)
•Predict glucose & insulin values over time
•Type 1 and type 2 patients
•Input: food, medication, exercise, stress, illness
8. Models for healthy people eating different
meals
0 60 120 180 240 300 360
4
5
6
7
8
time [min]
G
pl
[mmol/L]
0 60 120 180 240 300 360
time [min]
tuna sandwich and muffin
D = 96g; GL = 59
wholemeal wheat bread
D = 50g; GL = 32
basmati rice
D = 50g; GL = 29
corn pasta
D = 50g; GL = 37
cereal with milk and fruit
D = 50g; GL = 33
9. Current work: validating the diabetes model
•Currently gathering type 1 and type 2 data
•84 patients, 47 timepoints, 180 mL blood
•Type 2 divided in 6 classes
11. Take home messages
We are developing E-DES:
•a scientifically validated educational simulator for patients with diabetes type 1 and 2
•it models different meals and can be individualized
•it distinguishes different groups of diabetes type 2 patients, rather than treating them as 1
•it will become freely available
We are still looking for partners to further develop the user interface!
12. •N van Riel
•P Hilbers
•W Cottaar
•C van Pul
•H Haak
Sponsored by Novo Nordisk
The team
www.diabetessimulator.wordpress.com