1. Godio, the Gameplay Summoner
IRL name : Steeven Plu
Class: ¾ Fun Crafter + ¼ Barbarian
XP Level: 8 years
Skills: Parchment craft for Game Design & Ludology
Arcanes of Game Coding
Gamification & Game service Shamanism
Ludo trend & Tech trend Clairvoyance
Transmedia Alchimy
Innovation Scouting
This portfolio is an extract of various projects on which I was involved. Its goal is to
give an overview of the several domains that I have explored as game designer,
game developer and manager.
2. Dragonflame series Indie Dev & Game Design
Personnal project + Audiance catching for WhoseGame.com
Description
Dragonflame is a series of very short time (DF1 prod = 4
men.day, DF2 prod = 15 men.day, DF3 in progress), but
addictive, production offering players to incarn a dragon lord,
burning entire Legions…
I developed the series in 2008 as a medium to learn flash as a
game dev platform and help whosegame.com portal to catch
audience.
Contribution
Flash Developer, indie game developper, Producer
Result
- 3.5/5 on kongregate
- More than 12 millions game played in a year rooting 30000
players per a day to whosegame portal for 3 months.
- Used as promotional for « HP and the halfblood prince » movie
“Awesome game! 5/5 and fav. Great graphics and gameplay. Skills are
difficult but not impossible.”
“Gesture controls are hard to get at first, but perseverance gives nice little
satisfactions like torching a bunch of pesky shield guys, or hitting a knight
with your tail when he's charging at you”
3. Lambi islands Level Design
Level designing an already-marketed game to boost audience
Description
Lambi islands is a puzzle game on iphone integrated with social
networks. In 2010, as the first released version was not
appealing and had a quite confusing gameplay, Orange UK
(who produced & developped the game) asked me to redesign
the level system and the learning curve of the game without
involving any specific dev and assuming current mechanics.
Contribution
Level designer for a new puzzle mode (10 puzzle levels) to
improve the challenge and consistance of the original game.
Result
- Increase downloads from <1000 units to >120K units
- Chart as second free app in the UK
- Upgrade from 1 star to 3 stars rating in appstore
“Fun, frustrating and unbelievably addictive! Excellent!”
“This update made the game more fun and challenging. It‟s much much
better than the first version!! Highly recommend it : )”
4. League of Legends - TD Game Balancing
Promote League of Legends & develop audience
Description
LoL – TD ia a tower defence game made in 2009 for iphone
platform using League of Legend's universe. It was made when
I was working for the European exploitation of LoL in the
marketing department of Goa (Orange Game BU). Due to
gameplay inequity, I was asked to balance units and towers.
Contribution
Game Balancing of Units and Towers, level design of the wave
systems.
Result
- 4 stars rating in app store
- 100K+ downloads in Europe.
“It is one of the most addictive and challenging Tower Defense
Games I ever played on the iphone! I highly recommand it”
“ J'adore trop, j'ai le jeu online et là bravo, je suis au niveau 178
et il me reste 6 vie ! Il faut trouver une technique et ensuite le
jeu devient vraiment excellent !!!! “
5. Godio’s journey Game Dev
A personal HTML5/WebGL project intended to self-learn this tech
Description
« Godio „s journey » is my interactive Curriculum Vitae. I made
a « mario galaxy-like » game format using HTML5/WebGL
techs in 2012. More than writting an original way to write my
CV, it was an opportunity for me to learn javascript (I didn‟t
practice before), HTML5 Canvas & WebGL technologies.
Contribution
« Game » Concept, Game Design, Engine dev, Gameplay dev
Result
will see in the upcoming months : - )
6. Sphinx Project Leader + Game Designer
Evaluate social channel and animate Orange Game Portal audience
Description
Sphinx is a fun UGC platform, I leaded in 2008, used to play
convergent multimedia quizz.
Players experience Sphinx through:
- an gamified portal founded on Ancient Greece ;
- a community service built over game mechanics ;
- Quest & Contest management enabling auto-animation ;
- a set of quizz players and quizz authorwares integrated with
social media ;
- One-to-one asynchronous challenges & massively multiplayer
synchronous contests ;
-Identity cards giving an overview of player knowledges.
Contribution
Project Leader, Game Designer, Gamification, Community
Builder, Flash Teacher
Result
Not marketed (as GOA Business Unit closed) but:
- a standing ovation from Beta Testers ;
- used as the technical fondation for quizz player on Orange
Facebook pages (The second most-used Orange application on
facebook)
7. WhoseGame Project Leader + Indie Dev
Evaluate new game format & develop online game audience
Description
WhoseGame is a User Generated Games & Indie game
portal offering a set of authoring tools (toolkits for
Platformer, race game, interactive comics…) and
community features. I was the project leader from 2007 to
2009 and also contribute as indie game dev.
Contribution
Project Leader, Producer, Flash Developer, indie game
developer.
Result
The product was buy-in from Orange France BU, TP
Poland BU and Orange Spain BU.
8. WAR anywhere Project Leader + Service Dev
Companion for Warhammer : Age of Reckoning
Description
WAR anywhere is an ubiquitous companion extending
«Warhammer Online : Age of Reckoning » experience. I lead
the project in 2006. The offered services were:
-Messaging access ;
-Game Information Services ;
-Avatar management ;
-Auction house access ;
-Notification Mechanism by SMS.
Contribution
Project Leader, JAVA J2ME developer
Result
- A very light and highly portable J2ME MIDlet running on a
large set of device.
- An highly original service (considering the year 2006).
Unfortunately, the service was not launched due to WAR lates
and the end of the partnership between EA and Orange/GOA.