SlideShare a Scribd company logo
1 of 18
2016
AUTISM
Welcome to e-mot:)n.
Autism is a condition without cause or cure. Each year, a rapidly
increasing amount of children are diagnosed with the condition,
with 1 in 55 children in South Africa alone being identified by
the age of 6. Each case is unique to the diagnosed child, with no
two alike, but in all cases, the child will demonstrate dissociative
behaviour, frustration and difficulty in communicating.
Communication is the first and most vital point in ensuring
development for children with the conditions, therefore
developing a system of stimulating and engaging games is
tantamount to the needs of the community.
THE BRIEF
We’re currently working on developing a series of stimulating
design-based activities for children with learning/
developmental disabilities. Each of the interventions are not
one-offs, but rather toolkits to help parents and teachers to
make their own versions of the products that are being made,
or are made to assist with issues on a more permanent basis.
The outputs include a sensory book kit, tactile learning room
construction kit, facial expression and emotion app and an
online motion graphic campaign to educate people on
conditions like Autism. We’ll also be expanding on the work
already created for the website www.emotionlearning.co.za
THE PROCESS//BOOK
The Book team took on the task of creating a tactile learning book and flash
card set made from child-friendly materials. After quite a bit of trial and
error (and many hot-glue burns), the team managed to assemble a
beautiful (and well-received) learning resource appropriate for all young
children and parents to both engage with and make themselves (minus the
hot-glue burns, hopefully).
THE PROCESS//THERAPY ROOM
For the second of our physical outputs, the Therapy Room team set out to
design a cost-effective solution for families to construct a ‘Snoezelen Room’
that allows the child to engage with various textures, sensations and
learning opportunities in a safe and quiet environment (which often helps
with over-stimulation). The kits are intended to be smaller scale and can be
made from various materials.
THE PROCESS//emot:)n APP
Building on our previous digital interventions, the App team worked in close
collaboration with the Star School to form a cohesive and thoroughly-
researched game that allows children to learn and experience a series of
different facial expressions through the simple process of repetition and
positive re-enforcement. We have a live demo to show you a little later too!
(Both online and an Android prototype).
THE PROCESS//MOTION
Finally, another new addition to the project involves a series of motion
graphics that will be employed to generate more awareness and
understanding of Autism and the repercussions that ignorance to the
condition can occur. The team worked very closely with Autism SA to ensure
that the stories depicted are real, true and local (with only the actual names
of the children redacted). These videos are intentionally hard-hitting in
order to ensure maximum effectiveness.
THE OUTPUTS//FACEBOOK
Our Facebook page is the first port of call for the project, allowing instant
community engagement and input. Feel free to like the page at
facebook.com/emotionlearning
THE OUTPUTS//WEBSITE
The Website provides all of our learning materials, games and resources for
free, and is easily accessed on most platforms. The games are
downloadable, as well as playable online and all learning materials are
available as downloadable pdf’s. We’re currently updating the site with our
new work.
THE OUTPUTS//BOOK
The Book provides an extensive platform of learning materials and
opportunities that is aimed at all children from age 4 to 8. Packaged in a
special chalk-painted box (so that kids can draw and write on it), a book
kit includes a complete book, flash cards and instructions on how to
make more of all of the resources. Tested at Glenoaks School, the
children responded incredibly well to the book, but it was discovered
that some of the pieces needed to be made a little more robust due to
the nature of play.
THE OUTPUTS//THERAPY ROOM
Currently in its working phase, the room has been digitally and physically
prototyped using 3D renderings and maquettes, with smaller scale self-
made systems being supplied and developed for home use and
production (including pillow cases, texture walls and a custom alphabet).
THE OUTPUTS//APP
Our App intervention was designed in close and constant collaboration
with therapists from the Star Academy, following advice to keep it simple
and, most importantly, local.
The team currently has a mock-up preview and working prototype of the
app (time constraints prevented full completion of such a big project)
which will hopefully be fully-completed next year.
THE OUTPUTS//APP
THE OUTPUTS//MOTION
The Motion team created a series of short advertisements that will be
hosted online for now, but with the intention of expanding to areas like
Doctor’s waiting rooms, electronic billboards and television (during
April). Having worked in close conjunction with Autism SA, the team was
thoroughly-equipped to create and complete meaningful and impactful
films that will hopefully make a difference.
EVALUATION
Three weeks is always a tough ask to create sustainable and, more importantly, useful interventions for
chosen communities, but I feel that my team worked incredibly hard to provide new, unique and very
interesting alternatives to what has come in this project’s previous 3 years.
The Emot:)n Suite has proven successful time and again for the thoroughness and engaging nature of the
content of the games. New materials have been produced to form a more cohesive, ubiquitous and
meaningful system of learning for children within the Autism Spectrum.
Quality has always been at the forefront of this project – the interventions need to be robust and clear in
order to be easily understood and used by both learners and facilitators/ parents. As new discoveries and
developments are made in the treatment/ response to Autism, new solutions are integrated into the suite.
Emot:)n is fully open source and available to anyone online for free.
The students learn a myriad of skills, from working with alternative demographics through to
interdisciplinary group work and software/ material development. Emot:)n is developed in direct
consultation with medical professionals and schools, thus ensconcing its responsibility. (The games and
products are made to be as suitable as possible for the children). The goal is to make the suite an
international project that will always grow and develop, with an ever-increasing array of outputs in a
variety of languages.
Practical issues were engaged with well on the most part, but there were issues with communication that
lead to some confusion and inconsistency. We also sadly ran out of time and weren’t able to fully
complete some of the more demanding interventions, as well as update the website with new materials
(but that will be done over the weeks following 10P), but will aim to do so in the following year.
EVALUATION
THANKS!
We’d like to extend a massive and heartfelt thanks to Sandy from
Autism South Africa for all of her indispensable information and
critique on the projects. We’d also like to thank both the Star
Academy and Glenoaks School for allowing us the use of their
facilities, as well as introducing us to their wonderful kids and for all
the assistance given in generating new and useful products for the
e-mot:)n suite.
Autism

More Related Content

What's hot

What's hot (20)

Media Mentor Training Overview
Media Mentor Training OverviewMedia Mentor Training Overview
Media Mentor Training Overview
 
Mrs Farrell
Mrs FarrellMrs Farrell
Mrs Farrell
 
Augmented Reality Children's Book Project
Augmented Reality Children's Book ProjectAugmented Reality Children's Book Project
Augmented Reality Children's Book Project
 
Augmented Reality Books
Augmented Reality Books Augmented Reality Books
Augmented Reality Books
 
Western Maryland Regional Library
Western Maryland Regional Library Western Maryland Regional Library
Western Maryland Regional Library
 
Raising ‘app y’ readers
Raising ‘app y’ readersRaising ‘app y’ readers
Raising ‘app y’ readers
 
New England Library Association Conference 2012: Claire Moore
New England Library Association Conference 2012: Claire MooreNew England Library Association Conference 2012: Claire Moore
New England Library Association Conference 2012: Claire Moore
 
PLA Webinar: Early Literacy in the Digital Age
PLA Webinar: Early Literacy in the Digital AgePLA Webinar: Early Literacy in the Digital Age
PLA Webinar: Early Literacy in the Digital Age
 
Presentation
PresentationPresentation
Presentation
 
Raising app y learners 4.3.15
Raising app y learners 4.3.15Raising app y learners 4.3.15
Raising app y learners 4.3.15
 
10 iOS Apps that Support Inquiry-Based Learning
10 iOS Apps that Support Inquiry-Based Learning10 iOS Apps that Support Inquiry-Based Learning
10 iOS Apps that Support Inquiry-Based Learning
 
Using Technology for Hands-on Exploration - GAYC 2011
Using Technology for Hands-on Exploration - GAYC 2011Using Technology for Hands-on Exploration - GAYC 2011
Using Technology for Hands-on Exploration - GAYC 2011
 
Presentation
PresentationPresentation
Presentation
 
Raising ‘app y’ learners 12.5.14
Raising ‘app y’ learners 12.5.14Raising ‘app y’ learners 12.5.14
Raising ‘app y’ learners 12.5.14
 
Using Apps in Storytime
Using Apps in StorytimeUsing Apps in Storytime
Using Apps in Storytime
 
Transforming Preschool Storytime: Plugged & Unplugged
Transforming Preschool Storytime: Plugged & UnpluggedTransforming Preschool Storytime: Plugged & Unplugged
Transforming Preschool Storytime: Plugged & Unplugged
 
Reading, Writing, Technology and Young Learners
Reading, Writing, Technology and Young LearnersReading, Writing, Technology and Young Learners
Reading, Writing, Technology and Young Learners
 
Early touchscreen play
Early touchscreen playEarly touchscreen play
Early touchscreen play
 
Using Digital Gaming within the classroom
Using Digital Gaming within the classroomUsing Digital Gaming within the classroom
Using Digital Gaming within the classroom
 
Hands on Tech Workshop by Gail Lovely for HMH at CTEC Conference
Hands on Tech Workshop by Gail Lovely for HMH at CTEC Conference Hands on Tech Workshop by Gail Lovely for HMH at CTEC Conference
Hands on Tech Workshop by Gail Lovely for HMH at CTEC Conference
 

Viewers also liked

Frontier Wealth Management
Frontier Wealth ManagementFrontier Wealth Management
Frontier Wealth Management
Deann Mitchell
 
Malcha nov12 superfarm deal
Malcha nov12 superfarm dealMalcha nov12 superfarm deal
Malcha nov12 superfarm deal
weiss2001
 
Parks & Rec Month_Superhero Poster2
Parks & Rec Month_Superhero Poster2Parks & Rec Month_Superhero Poster2
Parks & Rec Month_Superhero Poster2
DeAnna Paquette
 

Viewers also liked (16)

Aborto
AbortoAborto
Aborto
 
Frontier Wealth Management
Frontier Wealth ManagementFrontier Wealth Management
Frontier Wealth Management
 
Программа НТТМ
Программа НТТМПрограмма НТТМ
Программа НТТМ
 
Bibomart
BibomartBibomart
Bibomart
 
Malcha nov12 superfarm deal
Malcha nov12 superfarm dealMalcha nov12 superfarm deal
Malcha nov12 superfarm deal
 
SCU Degree
SCU DegreeSCU Degree
SCU Degree
 
Hola
HolaHola
Hola
 
Phillips Recommendation
Phillips RecommendationPhillips Recommendation
Phillips Recommendation
 
Parks & Rec Month_Superhero Poster2
Parks & Rec Month_Superhero Poster2Parks & Rec Month_Superhero Poster2
Parks & Rec Month_Superhero Poster2
 
Juana velesville castro
Juana velesville castroJuana velesville castro
Juana velesville castro
 
La gallina marcelina.
La   gallina  marcelina.La   gallina  marcelina.
La gallina marcelina.
 
WF ED 540, CLASS MEETING 7, RMarkdown, 2016
WF ED 540, CLASS MEETING 7, RMarkdown, 2016WF ED 540, CLASS MEETING 7, RMarkdown, 2016
WF ED 540, CLASS MEETING 7, RMarkdown, 2016
 
MICROSOFT HOLOLENS
MICROSOFT HOLOLENSMICROSOFT HOLOLENS
MICROSOFT HOLOLENS
 
Sociedad de la información y el conocimiento
Sociedad de la información y el conocimientoSociedad de la información y el conocimiento
Sociedad de la información y el conocimiento
 
Conclusiones y recomendaciones
Conclusiones y recomendacionesConclusiones y recomendaciones
Conclusiones y recomendaciones
 
Foncier et facteurs de production pour la sécurisation de la riziculture : Le...
Foncier et facteurs de production pour la sécurisation de la riziculture : Le...Foncier et facteurs de production pour la sécurisation de la riziculture : Le...
Foncier et facteurs de production pour la sécurisation de la riziculture : Le...
 

Similar to Autism

App cloud tool_presentation
App cloud tool_presentationApp cloud tool_presentation
App cloud tool_presentation
Rickey Moroney
 
App cloud tool_presentation_show
App cloud tool_presentation_showApp cloud tool_presentation_show
App cloud tool_presentation_show
Rickey Moroney
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids Termpaper
Fredric Mack
 
Edld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentationEdld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentation
gmyanez
 
Children studies technology in the classroom
Children studies technology in the classroomChildren studies technology in the classroom
Children studies technology in the classroom
Chelsea Griffin
 
Digital Tools for Their English Levels 2017
Digital   Tools for Their English Levels 2017Digital   Tools for Their English Levels 2017
Digital Tools for Their English Levels 2017
edna goff
 
Assessment ppt (2)
Assessment ppt (2)Assessment ppt (2)
Assessment ppt (2)
alhearne
 

Similar to Autism (20)

Ed Tech Tools
Ed Tech Tools Ed Tech Tools
Ed Tech Tools
 
Impact on learning
Impact on learningImpact on learning
Impact on learning
 
PEER-POWER Booklet
PEER-POWER BookletPEER-POWER Booklet
PEER-POWER Booklet
 
Instructional apps edu643
Instructional apps edu643Instructional apps edu643
Instructional apps edu643
 
App cloud tool_presentation
App cloud tool_presentationApp cloud tool_presentation
App cloud tool_presentation
 
App cloud tool_presentation_show
App cloud tool_presentation_showApp cloud tool_presentation_show
App cloud tool_presentation_show
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids Termpaper
 
PA Meeting Nov 3rd, 2016 - Our Children's Digital Lives
PA Meeting Nov 3rd, 2016 - Our Children's Digital LivesPA Meeting Nov 3rd, 2016 - Our Children's Digital Lives
PA Meeting Nov 3rd, 2016 - Our Children's Digital Lives
 
Ict assignment
Ict assignmentIct assignment
Ict assignment
 
Edld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentationEdld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentation
 
ICT tool in primary level
ICT tool in primary levelICT tool in primary level
ICT tool in primary level
 
Children studies technology in the classroom
Children studies technology in the classroomChildren studies technology in the classroom
Children studies technology in the classroom
 
Digital Tools for Their English Levels 2017
Digital   Tools for Their English Levels 2017Digital   Tools for Their English Levels 2017
Digital Tools for Their English Levels 2017
 
Effectively Utilising BYOD
Effectively Utilising BYOD Effectively Utilising BYOD
Effectively Utilising BYOD
 
Top 10 digital technology tools for boosting creativity in children
Top 10 digital technology tools for boosting creativity in childrenTop 10 digital technology tools for boosting creativity in children
Top 10 digital technology tools for boosting creativity in children
 
Useful ict tools in primary level
Useful ict tools in primary levelUseful ict tools in primary level
Useful ict tools in primary level
 
Educational ap ps presentation (1)
Educational ap ps presentation (1)Educational ap ps presentation (1)
Educational ap ps presentation (1)
 
Best Educational Apps 2023.pptx
Best Educational Apps 2023.pptxBest Educational Apps 2023.pptx
Best Educational Apps 2023.pptx
 
"A child’s job is to play, we should let them" - Pamela Wong, Direction First
"A child’s job is to play, we should let them" - Pamela Wong, Direction First"A child’s job is to play, we should let them" - Pamela Wong, Direction First
"A child’s job is to play, we should let them" - Pamela Wong, Direction First
 
Assessment ppt (2)
Assessment ppt (2)Assessment ppt (2)
Assessment ppt (2)
 

More from Greenside Design Center College of Design

More from Greenside Design Center College of Design (6)

Mindworks 2016
Mindworks 2016Mindworks 2016
Mindworks 2016
 
Kopanang 2016
Kopanang 2016Kopanang 2016
Kopanang 2016
 
Jozi gem staff pres2016
Jozi gem staff pres2016Jozi gem staff pres2016
Jozi gem staff pres2016
 
Fab labpres2016
Fab labpres2016Fab labpres2016
Fab labpres2016
 
Edu packs main pres
Edu packs main presEdu packs main pres
Edu packs main pres
 
Animal wellness 2016
Animal wellness 2016Animal wellness 2016
Animal wellness 2016
 

Recently uploaded

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 

Recently uploaded (20)

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 

Autism

  • 2. Welcome to e-mot:)n. Autism is a condition without cause or cure. Each year, a rapidly increasing amount of children are diagnosed with the condition, with 1 in 55 children in South Africa alone being identified by the age of 6. Each case is unique to the diagnosed child, with no two alike, but in all cases, the child will demonstrate dissociative behaviour, frustration and difficulty in communicating. Communication is the first and most vital point in ensuring development for children with the conditions, therefore developing a system of stimulating and engaging games is tantamount to the needs of the community.
  • 3. THE BRIEF We’re currently working on developing a series of stimulating design-based activities for children with learning/ developmental disabilities. Each of the interventions are not one-offs, but rather toolkits to help parents and teachers to make their own versions of the products that are being made, or are made to assist with issues on a more permanent basis. The outputs include a sensory book kit, tactile learning room construction kit, facial expression and emotion app and an online motion graphic campaign to educate people on conditions like Autism. We’ll also be expanding on the work already created for the website www.emotionlearning.co.za
  • 4. THE PROCESS//BOOK The Book team took on the task of creating a tactile learning book and flash card set made from child-friendly materials. After quite a bit of trial and error (and many hot-glue burns), the team managed to assemble a beautiful (and well-received) learning resource appropriate for all young children and parents to both engage with and make themselves (minus the hot-glue burns, hopefully).
  • 5. THE PROCESS//THERAPY ROOM For the second of our physical outputs, the Therapy Room team set out to design a cost-effective solution for families to construct a ‘Snoezelen Room’ that allows the child to engage with various textures, sensations and learning opportunities in a safe and quiet environment (which often helps with over-stimulation). The kits are intended to be smaller scale and can be made from various materials.
  • 6. THE PROCESS//emot:)n APP Building on our previous digital interventions, the App team worked in close collaboration with the Star School to form a cohesive and thoroughly- researched game that allows children to learn and experience a series of different facial expressions through the simple process of repetition and positive re-enforcement. We have a live demo to show you a little later too! (Both online and an Android prototype).
  • 7. THE PROCESS//MOTION Finally, another new addition to the project involves a series of motion graphics that will be employed to generate more awareness and understanding of Autism and the repercussions that ignorance to the condition can occur. The team worked very closely with Autism SA to ensure that the stories depicted are real, true and local (with only the actual names of the children redacted). These videos are intentionally hard-hitting in order to ensure maximum effectiveness.
  • 8. THE OUTPUTS//FACEBOOK Our Facebook page is the first port of call for the project, allowing instant community engagement and input. Feel free to like the page at facebook.com/emotionlearning
  • 9. THE OUTPUTS//WEBSITE The Website provides all of our learning materials, games and resources for free, and is easily accessed on most platforms. The games are downloadable, as well as playable online and all learning materials are available as downloadable pdf’s. We’re currently updating the site with our new work.
  • 10. THE OUTPUTS//BOOK The Book provides an extensive platform of learning materials and opportunities that is aimed at all children from age 4 to 8. Packaged in a special chalk-painted box (so that kids can draw and write on it), a book kit includes a complete book, flash cards and instructions on how to make more of all of the resources. Tested at Glenoaks School, the children responded incredibly well to the book, but it was discovered that some of the pieces needed to be made a little more robust due to the nature of play.
  • 11. THE OUTPUTS//THERAPY ROOM Currently in its working phase, the room has been digitally and physically prototyped using 3D renderings and maquettes, with smaller scale self- made systems being supplied and developed for home use and production (including pillow cases, texture walls and a custom alphabet).
  • 12. THE OUTPUTS//APP Our App intervention was designed in close and constant collaboration with therapists from the Star Academy, following advice to keep it simple and, most importantly, local. The team currently has a mock-up preview and working prototype of the app (time constraints prevented full completion of such a big project) which will hopefully be fully-completed next year.
  • 14. THE OUTPUTS//MOTION The Motion team created a series of short advertisements that will be hosted online for now, but with the intention of expanding to areas like Doctor’s waiting rooms, electronic billboards and television (during April). Having worked in close conjunction with Autism SA, the team was thoroughly-equipped to create and complete meaningful and impactful films that will hopefully make a difference.
  • 15. EVALUATION Three weeks is always a tough ask to create sustainable and, more importantly, useful interventions for chosen communities, but I feel that my team worked incredibly hard to provide new, unique and very interesting alternatives to what has come in this project’s previous 3 years. The Emot:)n Suite has proven successful time and again for the thoroughness and engaging nature of the content of the games. New materials have been produced to form a more cohesive, ubiquitous and meaningful system of learning for children within the Autism Spectrum. Quality has always been at the forefront of this project – the interventions need to be robust and clear in order to be easily understood and used by both learners and facilitators/ parents. As new discoveries and developments are made in the treatment/ response to Autism, new solutions are integrated into the suite. Emot:)n is fully open source and available to anyone online for free. The students learn a myriad of skills, from working with alternative demographics through to interdisciplinary group work and software/ material development. Emot:)n is developed in direct consultation with medical professionals and schools, thus ensconcing its responsibility. (The games and products are made to be as suitable as possible for the children). The goal is to make the suite an international project that will always grow and develop, with an ever-increasing array of outputs in a variety of languages. Practical issues were engaged with well on the most part, but there were issues with communication that lead to some confusion and inconsistency. We also sadly ran out of time and weren’t able to fully complete some of the more demanding interventions, as well as update the website with new materials (but that will be done over the weeks following 10P), but will aim to do so in the following year.
  • 17. THANKS! We’d like to extend a massive and heartfelt thanks to Sandy from Autism South Africa for all of her indispensable information and critique on the projects. We’d also like to thank both the Star Academy and Glenoaks School for allowing us the use of their facilities, as well as introducing us to their wonderful kids and for all the assistance given in generating new and useful products for the e-mot:)n suite.