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Layla AlSalhie, Wea’am AlRashed and Areej AlWabil
Software Engineering Department, College of Computer and Information
Sciences, King Saud University, Riyadh, Saudi Arabia
August 7, 2015
2
@HCI_Lab
August 7, 2015
Sustained Attention
1. Lack of a uniformly agreed objective method for attention assessment
2. Patients need to travel to the hospital/clinic for assessment
3. Patients are often not engaged with the assessment tasks
3
Research Objectives
Gain an insight into the usability of technologies designed for assessing
patients' sustained attention
Evaluate the usability of a BCI-based application for sustained attention
4
Three interrelated Work Phases (WP)
5
Research Methodology
Research Methodology
WP1. Evaluating the usability of existing methods and technologies that are
being used in the field of sustained attention assessment and rehabilitation
1. Semi-structured interviews
2. Usability inspection methods on emerging technologies
6
WP2. Usability Engineering Process for Neurorehabilitation BCI prototype
1. Usability Engineering during the development process
2. Emotiv Epoch EEG BCI headset/Windows platform
3. Accuracy of Attention Assessment
4. Intensive testing sessions
7
Emotiv EPOC Headset
Image Source emotive.com
Research Methodology
User Testing – UAT & Expert Reviews
WP3. Evaluating the usability of the BCI application
with User Acceptance Testing UAT methods
Part I Users in the Context of Rehabilitations
1. Evaluation sessions in realistic user settings
2. Accuracy and reliability of
the assessment and patient engagement
3. Critical Incident Method
Part II Expert Evaluations
8
Center for ADHD children
Attention Assessment Technologies
9
Usability Evaluation Sessions
10
RATING DESCRIPTION
0 I don't agree that this is a usability problem at all
1
Cosmetic problem only: need not be fixed unless extra time is
available on project
2 Minor usability problem: fixing this should be given low priority
3
Major usability problem: important to fix, so should be given high
priority
4
Usability catastrophe: imperative to fix this before product can be
released
Nielsen’s severity scale
The evaluation process for the three attention assessment and rehabilitation
programs
Usability Evaluation Sessions
11
Heuristic Evaluation - Results
Severity {0} {1} {2} {3} {4} Total
Play Attention 1 5 9 7 0 22
Tarkeezy 2 0 13 14 1 30
Attentive I 0 0 9 13 2 24
Total 3 5 31 34 3 76
Percentage % 3.9% 6.5% 40.7% 44.7 3.9% 100%
12
Heuristic evaluation results
Heuristic Evaluation - Results
13
Evaluator Experience
Num of
Programs {0} {1} {2} {3} {4}
E1 High 3 3 8 15 9 0
E2 Low 3 2 0 14 22 4
E3 Low 2 4 5 12 12 2
E4 Medium 2 5 5 7 3 0
E5 Low 1 2 1 1 3 4
Usability issues per evaluators’ experience
Conclusion
Most usability issues were categorized as major usability problems.
The aggregate heuristic evaluation method was found to be effective as
a tool for usability inspections.
Findings suggest that this method was effective in identifying usability
issues that affect the users’ performance and subjective satisfaction.
14
Thank You
15
Areej AlWabil
aalwabil@ksu.edu.sa
Software Engineering Department, College of Computer and Information
Sciences, King Saud University, Riyadh, Saudi Arabia

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Usability Heuristics for the Design of Interactive Attention Assessment and Rehabilitation Technologies

  • 1. Layla AlSalhie, Wea’am AlRashed and Areej AlWabil Software Engineering Department, College of Computer and Information Sciences, King Saud University, Riyadh, Saudi Arabia August 7, 2015
  • 3. Sustained Attention 1. Lack of a uniformly agreed objective method for attention assessment 2. Patients need to travel to the hospital/clinic for assessment 3. Patients are often not engaged with the assessment tasks 3
  • 4. Research Objectives Gain an insight into the usability of technologies designed for assessing patients' sustained attention Evaluate the usability of a BCI-based application for sustained attention 4
  • 5. Three interrelated Work Phases (WP) 5 Research Methodology
  • 6. Research Methodology WP1. Evaluating the usability of existing methods and technologies that are being used in the field of sustained attention assessment and rehabilitation 1. Semi-structured interviews 2. Usability inspection methods on emerging technologies 6
  • 7. WP2. Usability Engineering Process for Neurorehabilitation BCI prototype 1. Usability Engineering during the development process 2. Emotiv Epoch EEG BCI headset/Windows platform 3. Accuracy of Attention Assessment 4. Intensive testing sessions 7 Emotiv EPOC Headset Image Source emotive.com Research Methodology
  • 8. User Testing – UAT & Expert Reviews WP3. Evaluating the usability of the BCI application with User Acceptance Testing UAT methods Part I Users in the Context of Rehabilitations 1. Evaluation sessions in realistic user settings 2. Accuracy and reliability of the assessment and patient engagement 3. Critical Incident Method Part II Expert Evaluations 8 Center for ADHD children
  • 10. Usability Evaluation Sessions 10 RATING DESCRIPTION 0 I don't agree that this is a usability problem at all 1 Cosmetic problem only: need not be fixed unless extra time is available on project 2 Minor usability problem: fixing this should be given low priority 3 Major usability problem: important to fix, so should be given high priority 4 Usability catastrophe: imperative to fix this before product can be released Nielsen’s severity scale The evaluation process for the three attention assessment and rehabilitation programs
  • 12. Heuristic Evaluation - Results Severity {0} {1} {2} {3} {4} Total Play Attention 1 5 9 7 0 22 Tarkeezy 2 0 13 14 1 30 Attentive I 0 0 9 13 2 24 Total 3 5 31 34 3 76 Percentage % 3.9% 6.5% 40.7% 44.7 3.9% 100% 12 Heuristic evaluation results
  • 13. Heuristic Evaluation - Results 13 Evaluator Experience Num of Programs {0} {1} {2} {3} {4} E1 High 3 3 8 15 9 0 E2 Low 3 2 0 14 22 4 E3 Low 2 4 5 12 12 2 E4 Medium 2 5 5 7 3 0 E5 Low 1 2 1 1 3 4 Usability issues per evaluators’ experience
  • 14. Conclusion Most usability issues were categorized as major usability problems. The aggregate heuristic evaluation method was found to be effective as a tool for usability inspections. Findings suggest that this method was effective in identifying usability issues that affect the users’ performance and subjective satisfaction. 14
  • 15. Thank You 15 Areej AlWabil aalwabil@ksu.edu.sa Software Engineering Department, College of Computer and Information Sciences, King Saud University, Riyadh, Saudi Arabia