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JJ Drinkwater Director of the Caledon Library JJ Drinkwater.  Image used with permission 10/23/07 © All rights reserved.   First, the institutions stated mission: put content out there, teach people, solidify the cultural matrix, whatever. Second, help grow the world. The reason I want to give away not just materials (books, reference collections, whatever) but tools, is to help make more of Second Life. Every time we give away an object, or a script, that someone can play with, can modify, and make into a better tool for their own research or study, or into a different tool altogether, we help seed knowledge and understanding into our world. We're at a point in our world's history where intellectual generosity counts many times more than it will later, when this (or some MUVE) is fully realized.”  “ I firmly believe that a library in Second Life has a duty to hew as closely to the tenets of Open Source as it can. This world is just in its incunabular stage. The purpose of an institution like a library or a school here is twofold.
On Virtual Worlds… “ Every library doesn’t need to have a separate library in a virtual world like Second Life so it offers and ideal way to test collaborative service models.  Working in 3-D and in real-time is a way to get a fresh perspective on traditional library services and on seeing how to present resources.  Some librarians are extending normal services into SL, for example, a map/gis librarian has begun offering GIS consulting at regularly scheduled times on info island.  I’m interested in bringing government information resources and services into second Life…the collaborative opportunities are a good fit for this kind of online resource.”  Hyacinth Cortes “ I see Second Life as a cost-effective way to collaborate on ideas and projects. And once we've designed something in Second Life, it's easier to communicate our vision and make it a reality.” Lyra Weston
Collaborating  Poster Session & Machinima (video) for ACRL 2007, Baltimore Three librarians from Illinois, North Carolina,  California collaborated in Second Life to develop the posters and machinima (video) for ACRL poster session. For this presentation, Mica and I collaborated in Second Life and via email. We uploaded files to slideshare.net  (we have never met in person)
What am I doing? Teen Second Life & Main Grid ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NASA has a  Presence on  Eye4YouAlliance Island & in Main Grid
Real Time 3D Video Instruction Stream QuickTime Video into Second Life Machinima Institute  Moving from ALA Arts InfoIsland to Eduisland
What is  Machinima ? Machine + cinema = Machinima ,[object Object],[object Object],[object Object]
Why should we be interested in  machinima production? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Machinima / New Media Books Kelland, Matt, Dave Morris, and Dave Lloyd. Machinima. Boston, MA: Thomson / Course Technology. 2005. Marino, Paul. 3D game-based filmmaking : the art of machinima. Scottsdale, Ariz: Paraglyph Press. 2004. Hancock, Hugh, Ingram, Johnnie. Machinima For Dummies. Indianapolis, IN: Wiley Publishing Inc. 2007 Henry Jenkins, Convergence Culture: Where old and new  media collide. New York: New York University Press, 2006.
Library Related Projects   Using Rich Visual backdrop of Second Life: ,[object Object],[object Object],[object Object]
Visualizing Information Literacy:  depicting the ACRL IL Standards using Second Life: ,[object Object],[object Object]
Caledon Library  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://thelibrarymilitant.net/blog/about-the-library-militant.html
What am I Doing? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Turing Weyland Image used with permission 10/23/07 © All rights reserved.
Possible Questions ,[object Object],[object Object],Question from  http://seanfitz.wikispaces.com/virtualworldsenetworks07
New Media:  Cross Platform (TV, Web, Virtual World, etc.)
Web 2.0:   Selected Mashups ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Intellectual Property It’s all yours… it is built into the code “ Second Life has taken the Creative Commons license a step further… Creators in Second Life can mark their content with the license they want.  If it is marked with a CC license, someone can take a picture of it without express permission. If it is not marked with a license, then if you try to take a picture of it, the object will be invisible.”  “ If a right is violated, it gets remedied through the law.” Lessing, Lawrence. Code: Version 2.0.  New York: Basic Books. 2006  CC Atribution-ShareAlike Machinima: Filmmakers are migrating to Second Life as it is one of few games or game-like spaces where machinima can be created and used/sold commercially. Few games offer this freedom.
Summary of Top Two Things ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
On Virtual Worlds… ,[object Object],“ I can test out my ideas without the worry of making mistakes… brainstorm with librarians from around the world with an opportunity to  rethink media and services  in 3D and traditional environments. We need to be thinking of multi-platform strategies & participating alongside library users on group and open media projects."   HVX Silverstar HVX Silverstar
Land for Projects or Students? educators | librarians | researchers | non-profit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],3 New Islands, Suffern Middle School, Teen Second Life
Land for Projects or Students? educators | librarians | researchers | non-profit ,[object Object],[object Object],[object Object],[object Object],Info International and Info Island
NMC  “Sparkling Innovative Learning & Creativity” http://sl.nmc.org/ ,[object Object],[object Object],[object Object],[object Object],Red Rocks Amphitheater at Research Park (39,18,45)
What’s our point! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Second Life: Education in a Virtual World part 2

  • 1. JJ Drinkwater Director of the Caledon Library JJ Drinkwater. Image used with permission 10/23/07 © All rights reserved. First, the institutions stated mission: put content out there, teach people, solidify the cultural matrix, whatever. Second, help grow the world. The reason I want to give away not just materials (books, reference collections, whatever) but tools, is to help make more of Second Life. Every time we give away an object, or a script, that someone can play with, can modify, and make into a better tool for their own research or study, or into a different tool altogether, we help seed knowledge and understanding into our world. We're at a point in our world's history where intellectual generosity counts many times more than it will later, when this (or some MUVE) is fully realized.” “ I firmly believe that a library in Second Life has a duty to hew as closely to the tenets of Open Source as it can. This world is just in its incunabular stage. The purpose of an institution like a library or a school here is twofold.
  • 2. On Virtual Worlds… “ Every library doesn’t need to have a separate library in a virtual world like Second Life so it offers and ideal way to test collaborative service models. Working in 3-D and in real-time is a way to get a fresh perspective on traditional library services and on seeing how to present resources. Some librarians are extending normal services into SL, for example, a map/gis librarian has begun offering GIS consulting at regularly scheduled times on info island. I’m interested in bringing government information resources and services into second Life…the collaborative opportunities are a good fit for this kind of online resource.” Hyacinth Cortes “ I see Second Life as a cost-effective way to collaborate on ideas and projects. And once we've designed something in Second Life, it's easier to communicate our vision and make it a reality.” Lyra Weston
  • 3. Collaborating Poster Session & Machinima (video) for ACRL 2007, Baltimore Three librarians from Illinois, North Carolina, California collaborated in Second Life to develop the posters and machinima (video) for ACRL poster session. For this presentation, Mica and I collaborated in Second Life and via email. We uploaded files to slideshare.net (we have never met in person)
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  • 5. Real Time 3D Video Instruction Stream QuickTime Video into Second Life Machinima Institute Moving from ALA Arts InfoIsland to Eduisland
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  • 8. Machinima / New Media Books Kelland, Matt, Dave Morris, and Dave Lloyd. Machinima. Boston, MA: Thomson / Course Technology. 2005. Marino, Paul. 3D game-based filmmaking : the art of machinima. Scottsdale, Ariz: Paraglyph Press. 2004. Hancock, Hugh, Ingram, Johnnie. Machinima For Dummies. Indianapolis, IN: Wiley Publishing Inc. 2007 Henry Jenkins, Convergence Culture: Where old and new media collide. New York: New York University Press, 2006.
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  • 14. New Media: Cross Platform (TV, Web, Virtual World, etc.)
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  • 16. Intellectual Property It’s all yours… it is built into the code “ Second Life has taken the Creative Commons license a step further… Creators in Second Life can mark their content with the license they want. If it is marked with a CC license, someone can take a picture of it without express permission. If it is not marked with a license, then if you try to take a picture of it, the object will be invisible.” “ If a right is violated, it gets remedied through the law.” Lessing, Lawrence. Code: Version 2.0. New York: Basic Books. 2006 CC Atribution-ShareAlike Machinima: Filmmakers are migrating to Second Life as it is one of few games or game-like spaces where machinima can be created and used/sold commercially. Few games offer this freedom.
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