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 The definition of ‘virtual’ is
near and reality is what we
experience. So the term
‘virtual reality’ basically means
‘near-reality’.
• So Virtual reality (VR) means experiencing things
through our computers that don't really exist.
 Believable
 Interactive
 Explorable
 Immersive
 Computer-generated
 Fully immersive
 Non-immersive
 Collaborative
 Web-based
 Augmented reality
 1838 : The stereoscope (Charles Wheatstone)
 1849 : The lenticular stereoscope (David
Brewster)
 1939 : The View-Master (William Gruber)
 1929 : Link Trainer The First Flight Simulator
 1930 : Science fiction story predicted VR
 1950 : Morton Heilig’s Sensorama
 1960 : The first VR Head Mounted Display
 1961 : Headsight – First motion tracking HMD
 1965 : The Ultimate display by Ivan Sutherland
 1968 : Sword of Damocles
 1969 : Artificial Reality
 1987 : Virtual reality the name was born
 1991 : Virtuality Group Arcade Machines
 1992 : The Lawnmower Man
 1993 : SEGA announce new VR glasses
 1995 : Nintendo Virtual Boy
 1999 : The Matrix
 2011 : Palmer Luckey develops the Oculus Rift, an
inexpensive homemade HMD, in his parents' garage.
 2014 : Facebook announces its acquisition of Oculus in a
deal worth $2 billion.
 2016: Oculus begins shipping its Rift headsets to
customers to generally positive reviews. Meanwhile,
a variety of smartphone makers (including Samsung
and HTC) produce rival VR systems, VR also appears
for PlayStation, and Google announces it has
shipped over 5 million cardboard head-mounted
displays for smartphones.
 2017 : Sony reveals that it sold almost a million
PlayStation VR headsets in their first four months
on the market.
 Education
 Medicine
 Industrial design and architecture
 Games and entertainment
 Used in various fields
 Gives detail views
 Connects with people
 Effective communication
 Virtual reality creates a realistic world
 User have awesome experiences
Virtual reality

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Virtual reality

  • 1.
  • 2.  The definition of ‘virtual’ is near and reality is what we experience. So the term ‘virtual reality’ basically means ‘near-reality’. • So Virtual reality (VR) means experiencing things through our computers that don't really exist.
  • 3.  Believable  Interactive  Explorable  Immersive  Computer-generated
  • 4.  Fully immersive  Non-immersive  Collaborative  Web-based  Augmented reality
  • 5.  1838 : The stereoscope (Charles Wheatstone)  1849 : The lenticular stereoscope (David Brewster)  1939 : The View-Master (William Gruber)  1929 : Link Trainer The First Flight Simulator  1930 : Science fiction story predicted VR  1950 : Morton Heilig’s Sensorama
  • 6.  1960 : The first VR Head Mounted Display  1961 : Headsight – First motion tracking HMD  1965 : The Ultimate display by Ivan Sutherland  1968 : Sword of Damocles  1969 : Artificial Reality  1987 : Virtual reality the name was born  1991 : Virtuality Group Arcade Machines
  • 7.  1992 : The Lawnmower Man  1993 : SEGA announce new VR glasses  1995 : Nintendo Virtual Boy  1999 : The Matrix  2011 : Palmer Luckey develops the Oculus Rift, an inexpensive homemade HMD, in his parents' garage.  2014 : Facebook announces its acquisition of Oculus in a deal worth $2 billion.
  • 8.  2016: Oculus begins shipping its Rift headsets to customers to generally positive reviews. Meanwhile, a variety of smartphone makers (including Samsung and HTC) produce rival VR systems, VR also appears for PlayStation, and Google announces it has shipped over 5 million cardboard head-mounted displays for smartphones.
  • 9.  2017 : Sony reveals that it sold almost a million PlayStation VR headsets in their first four months on the market.
  • 10.  Education  Medicine  Industrial design and architecture  Games and entertainment
  • 11.  Used in various fields  Gives detail views  Connects with people  Effective communication  Virtual reality creates a realistic world  User have awesome experiences