2. @icotom Online Games Consulting & Services
2015ACROSS ALL CATEGORIES ON FOR GAMES
INDEX
21
112
34
47
60
73
86
99
3. @icotom Online Games Consulting & Services
DATA ANALYZED
Data is collected automatically from kickstarter.com
Data mining provided by Potion of Wit
Include projects that ended after 1st
of Jan 2015
Include projects that ended before 1st
of Jan 2016
Non-USD figures are converted using a flat rate:
1 GBP = 1.60 USD
1 CAD = 0.85 USD
1 AUD = 0.80 USD
1 NZD = 0.74 USD
1 EUR = 1.20 USD
1 DKK = 0.15 USD
1 NOK = 0.13 USD
1 SEK = 0.12 USD
1 CHF = 0.98 USD
METHODOLOGY
4. @icotom Online Games Consulting & Services
DISCLAIMER
The data collection method is not perfect.
Kickstarter regularly improves its website. The modifications are always
susceptible to break the data collection tool processes.
Take all those numbers with caution and consider them as (good) estimates
rather than actual values.
METHODOLOGY
5. @icotom Online Games Consulting & Services
Kickstarter launched in EUR in Germany on 28/04/2015
Kickstarter launched in EUR in France on 11/05/2015
Kickstarter launched in EUR in Spain on 19/05/2015
Kickstarter launched in EUR in Austria, Belgium, Italy and Luxemburg on 16/06/2015
Kickstarter launched in CHF in Switzerland on 16/06/2015
KICKSTARTER PLATFORMS LAUNCH DATES
KEY INFORMATION
6. @icotom Online Games Consulting & Services
In April 2014, Kickstarter introduced many new subcategories on the platform. For Games, those
new subcategories were Gaming Hardware, Live Games, Mobile games and Playing Cards.
They also changed a few old projects to those new subcategories in the process, but clearly not
all of them as that would have been a cumbersome undertaking.
The data presented here is using the subcategories as they are now on the platform. For most of
them, it doesn’t have much impact, but the Gaming Hardware, where the OUYA and Oculus Rift
are now in, shows a massive bias in the dataset due to the size of some projects.
I have edited some graphs to avoid this bias to affect too mcuh the information presented.
It is not a perfect decision, but it is necessary to avoid aberrant trends to show as many other
projects should have been edited then that would have balanced the dataset.
KICKSTARTER GAMES SUBCATEGORIES CHANGES
KEY INFORMATION
7. @icotom Online Games Consulting & Services
You can find another analysis across all the categories on Kickstarter on our blog
and SlideShare:
MORE DATA ACROSS ALL OF KICKSTARTER
KEY INFORMATION
21. @icotom Online Games Consulting & Services
GAMES
* Gaming Hardware has a very low sample data
that’s biased by a few historical projects like Oculus
Rift. The average number is more misleading than
useful and we decided to remove it.
35. ALL SUBCATEGORIES
GAMING HARDWARE
2015 across all subcategories on Kickstarter
Projects before 2014 were retroactively set to this subcategory.
The numbers are biased by those few, successful projects.
I would recommend to ignore them when looking for trends.
48. ALL SUBCATEGORIES
2015 across all subcategories on Kickstarter
LIVE GAMES
Projects before 2014 were retroactively set to this subcategory.
The numbers are biased by those few, successful projects.
I would recommend to ignore them when looking for trends.