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EVERYONE CAN DO PR
How Small Studios Get Themselves Heard
Thomas REISENEGGER
@Olima
BUT WHY SHOULD YOU DO PR?
@Olima 3
Because not doing PR is like…
Working for years to write a
really amazing book...
… and put it on a shelf without
telling anybody about it.
@Olima 4
Because not doing PR is like…
• You have a perfect first date with the love of
your life…
… grab a taxi, go home and never contact
her/him again.
• You are about to break the world record in a
100m sprint…
…but decide to take a break at 90m.
@Olima 5
Thomas Reisenegger, MA
• Currently - German PR Executive
ICO Partners, Brighton UK
League of Legends, SMITE, Fractured Space
Road Not Taken, Dungeon of the Endless
• PR Manager – all about apps
Austria‘s biggest app agency
Porsche, Haribo, A1, Wüstenrot
• consol.AT / consolPlus 7 years freelance video game journalist
• Austrian Award „PR Panther“ in Youngster Category
Launch PR campaign for iOS/Android game Diskobolos
@Olima 6
Content Overview
What is PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
1
2
3
4
5
Required Skill Level
PRImpact
What is PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
1
@Olima 8
What is PR?
• “ (…) management function that establishes and maintains mutually
beneficial relationships between an organization and the publics on
whom its success and failure depends.” Cultip
• (…) management of communication between an organization and its
publics (…)”. Gruning & Hunt
In short: Get people to talk about you without
paying them to do so.
@Olima 9
What can PR do?
PR can get attention for your game, but can‘t
make a bad game good
@Olima 10
Key goals of indie game PR
• Build up credibility
• Get attention
• Transport your messages - right framing
What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
2
@Olima 12
Get to REALLY know your game
• You are not selling a game, you are selling a
story
• AIDA rule (Attention, Interest, Desire,
Action)
• Decide for one key message
@Olima 13
The Friends Test for Key Messages
@Olima 14
Diskobolos, iOS 2012
• Hard sell, due to strong
gameplay focus and weak
graphics
• Space Invaders like arcade
game with pinball elements
Casual is dead, hardcore is back
@Olima 15
The Indie Advantage
• “Luxury“ of speaking to a narrower target audience
• More flexible and faster to react
• More personal, company has a face
What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
3
@Olima 17
The Must Haves
• Website
• Press kit
• Social media presence
@Olima 18
Website 1/2
• Your game‘s business card
• Make a website per game:
 Good for SEO
 Brings credibility
 Easy to get
• Central point people will check if they look for
information about your game
@Olima 19
Website 2/2
• If possible: Do it yourself and stay in control
• Easy to make with tools like Wordpress
• Recommendation:
@Olima 20
Presskit
• Zip folder with all essential information press needs
about your game
• Usually contains:
 Factsheet
 Screenshots
 Logos
 Trailer
 Press releases
@Olima 21
Digital Presskit
• Mix of factsheet and presskit on a website
• Recommendation: Do Presskit (http://dopresskit.com)
• Created by Rami Ismail from Vlambeer
(Ridiculous Fishing, Luftrausers)
• Set up in 30 to 60 minutes
@Olima 22
@Olima 23
Factsheet
• Game description
• Feature list
• Short “about the studios“ text
• Short “about the game“ text
• Info box (genre, price, platforms…)
@Olima 24
Define Your Facts
• Don‘t act like the
frontman of a hipster band
• If you don‘t define things,
somebody else will.
@Olima 25
Social Media
• Have Facebook, Twitter and so on, at least passively
• Easy to keep in touch with people
• Good and easy feedback channel
What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
4
@Olima 27
Nice to haves
• What is a news beat?
• Press release
• Gamespress
• Mailing list
• ASO (App Store Optimisation)
• Socialize
• Blog
• Review Management
• Monitoring tools
@Olima 28
What is a news beat?
@Olima 29
Must have news beats
• Game announcement
• First screenshots
• First trailer
• Beta start / preview possibilities (even if press only)
• Release date announcement
• Release announcement (+ launch trailer)
@Olima 30
Other news beats
• New assets (video, trailer, concept art, dev diaries)
• New content
• New platforms
• Awards
• Sales milestones
• Anything else worth publishing for press
@Olima 31
Press communication
• Does not always have to be a full press release (just for
announcement & launch) otherwise just short mail
• Always with short personal text (copy press release below)
• Make it easy to re-use (write it directly in the mail, no crazy
formatting, have all relevant links there)
• Proofread!
@Olima 32
Press communication
• Get to the point
• Hierarchy of information
1. Catchy headline
2. Personal intro text
3. Press Release
Attention
Interest
Desire
Action
@Olima 33
Sample press communication
@Olima 34
Sample press communication
Fist Headline
Quote
Intro
Detailed info
Assets
About texts
Sub-Headline
@Olima 35
Gamespress.com
• Press & asset archive for journalists
• Daily newsletter
• Upload press releases and assets for free
• Get republished on gamasutra & MCV
• Easy to reach and credible
• Good source of inspiration
@Olima 36
Mailing list
• Figure out 2 – 3 similar titles to yours
• Google for sites / journalists / YouTubers who
publish about similar games or wrote about you
• If budget: Get help of an agency
• If regular releases, use mailing software.
Recommendation:
@Olima 37
App store optimization (ASO)
• Crucial for apps, very good online resources
• Good screenshots
• Clear store description (update with reviews,
credibility!)
• Spend time on keywords (iOS)
@Olima 38
Socialize
• Know your media
• Meet up online & offline
• Local events & conferences
@Olima 39
Blog
• Written blog or dev diary
• Build a community and keep
your fans up to date
• Gives you strong personal connection
@Olima 40
Review management
• Decide and make a list of journalists who you
contact personally by mail
• If you send a review key and don‘t see a
review, follow up on it politely
• Always keep Metacritic in mind
@Olima 41
Metacritic in Google search
• Decide and make a list of journalists which
you contact personally per mail
• If you send a review key and don‘t see a
review follow up on it politely
• Always keep Metacritic in mind
@Olima 42
Easy ways to monitor your game
• Tools for basic monitoring
 Google search (by time frame and country in suitable language)
 Set up Google alerts
 Twitter search
• Find new communication opportunities
• Collect press feedback (and contacts)
What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves5
@Olima 44
Guerrilla Marketing
Guerrilla marketing involves unusual approaches to
advertising, such as targeted promotional-driven
encounters in public places, street giveaways of
products, PR stunts, flash-mob presentations, or any
unconventional marketing intended to get results
and create a memorable brand experience.
Jay Conrad Levinson, Jeannie Levinson, Amy Levinson
@Olima 45
Why care about Guerrilla Marketing?
• Obscurity is a greater threat than piracy
• If done right small budget, big PR result
• Relatively untapped field
@Olima 46
Risks of Guerilla Marketing
• Often breaks taboos
• Not always 100% legal
• Not always results in good PR
• Don‘t believe that “there is no such thing as bad publicity“
• Budget varies greatly
Guerilla Marketing Examples :
Big Games
@Olima 48
God of War II
• Ancient Greece-themed party
• Freshly slaughtered goat,
topless servants
• Sony recalled 80,000 issues of
official PS magazine
@Olima 49
Burnout 2
• Acclaim announced to pay all
speed tickets on launch day
• Police obviously prevented
campaign from happening
• Acclaim planned that from the
beginning – free PR, no risk
@Olima 50
Dante‘s Inferno
• Christian protesters show up to
demonstrate against Dante’s
Inferno at E3
• All hired by EA
• Plus for creative slogans:
“Trade in your PlayStation for a
PrayStation”
Guerilla Marketing Examples :
Indie Games
@Olima 52
Velocity 2x
@Olima 53
Velocity 2x on Twitter
@Olima 54
Anodyne
• Advertising on Pirate Bay
• Costs in total: 7$
• Sold 4511 games and
1750 bundles
• 240,000 unique users over the sale period
• Very popular on reddit Destructoid, PCGamer, IndieGames….
@Olima 55
Game Dev Tycoon
• Own version of the game for illegal download
sites
• Pirates complained about their games in their
pirated game being pirated
• Players of this version saw
their in-game creations
pirated, resulting in a massive
loss in profit
@Olima 56
Retro City Rampage
• Devs built playable NES
version of the game
• Made 10 minute Youtube
video explaining the process
• “ROM“ Retro City Rampage video gets nearly
170.000 views
• Major news beat months after release
@Olima 57
How to come up with ideas?
• Creativity techniques
 Look at other industries
 Brainstorming
 Six Thinking Hats
 Method 635
 …
@Olima 58
How to come up with ideas?
@Olima 59
Success factors for Guerrilla Marketing
5
@Olima 60
3 Take aways
KNOW YOUR GAME
Key message
BE CREDIBLE
Professional appearance & news beats
GET ATTENTION
Guerrilla Marketing
Thanks for your attention
WWW.ICOMEDIA.EU
OFFICE 6, 10 FLEET STREET
BRIGHTON BN1 4ZE, UNITED KINGDOM
CONTACT@ICOMEDIA.EU
+44 (0)20 7193 5158
European Online & Indie Games Experts
WWW.ICOMEDIA.EU
OFFICE 6, 10 FLEET STREET
BRIGHTON BN1 4ZE, UNITED KINGDOM
CONTACT@ICOMEDIA.EU
+44 (0)20 7193 5158
Bespoke PR for video games

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Everyone can do PR

  • 1. EVERYONE CAN DO PR How Small Studios Get Themselves Heard Thomas REISENEGGER @Olima
  • 2. BUT WHY SHOULD YOU DO PR?
  • 3. @Olima 3 Because not doing PR is like… Working for years to write a really amazing book... … and put it on a shelf without telling anybody about it.
  • 4. @Olima 4 Because not doing PR is like… • You have a perfect first date with the love of your life… … grab a taxi, go home and never contact her/him again. • You are about to break the world record in a 100m sprint… …but decide to take a break at 90m.
  • 5. @Olima 5 Thomas Reisenegger, MA • Currently - German PR Executive ICO Partners, Brighton UK League of Legends, SMITE, Fractured Space Road Not Taken, Dungeon of the Endless • PR Manager – all about apps Austria‘s biggest app agency Porsche, Haribo, A1, Wüstenrot • consol.AT / consolPlus 7 years freelance video game journalist • Austrian Award „PR Panther“ in Youngster Category Launch PR campaign for iOS/Android game Diskobolos
  • 6. @Olima 6 Content Overview What is PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves 1 2 3 4 5 Required Skill Level PRImpact
  • 7. What is PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves 1
  • 8. @Olima 8 What is PR? • “ (…) management function that establishes and maintains mutually beneficial relationships between an organization and the publics on whom its success and failure depends.” Cultip • (…) management of communication between an organization and its publics (…)”. Gruning & Hunt In short: Get people to talk about you without paying them to do so.
  • 9. @Olima 9 What can PR do? PR can get attention for your game, but can‘t make a bad game good
  • 10. @Olima 10 Key goals of indie game PR • Build up credibility • Get attention • Transport your messages - right framing
  • 11. What is that PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves 2
  • 12. @Olima 12 Get to REALLY know your game • You are not selling a game, you are selling a story • AIDA rule (Attention, Interest, Desire, Action) • Decide for one key message
  • 13. @Olima 13 The Friends Test for Key Messages
  • 14. @Olima 14 Diskobolos, iOS 2012 • Hard sell, due to strong gameplay focus and weak graphics • Space Invaders like arcade game with pinball elements Casual is dead, hardcore is back
  • 15. @Olima 15 The Indie Advantage • “Luxury“ of speaking to a narrower target audience • More flexible and faster to react • More personal, company has a face
  • 16. What is that PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves 3
  • 17. @Olima 17 The Must Haves • Website • Press kit • Social media presence
  • 18. @Olima 18 Website 1/2 • Your game‘s business card • Make a website per game:  Good for SEO  Brings credibility  Easy to get • Central point people will check if they look for information about your game
  • 19. @Olima 19 Website 2/2 • If possible: Do it yourself and stay in control • Easy to make with tools like Wordpress • Recommendation:
  • 20. @Olima 20 Presskit • Zip folder with all essential information press needs about your game • Usually contains:  Factsheet  Screenshots  Logos  Trailer  Press releases
  • 21. @Olima 21 Digital Presskit • Mix of factsheet and presskit on a website • Recommendation: Do Presskit (http://dopresskit.com) • Created by Rami Ismail from Vlambeer (Ridiculous Fishing, Luftrausers) • Set up in 30 to 60 minutes
  • 23. @Olima 23 Factsheet • Game description • Feature list • Short “about the studios“ text • Short “about the game“ text • Info box (genre, price, platforms…)
  • 24. @Olima 24 Define Your Facts • Don‘t act like the frontman of a hipster band • If you don‘t define things, somebody else will.
  • 25. @Olima 25 Social Media • Have Facebook, Twitter and so on, at least passively • Easy to keep in touch with people • Good and easy feedback channel
  • 26. What is that PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves 4
  • 27. @Olima 27 Nice to haves • What is a news beat? • Press release • Gamespress • Mailing list • ASO (App Store Optimisation) • Socialize • Blog • Review Management • Monitoring tools
  • 28. @Olima 28 What is a news beat?
  • 29. @Olima 29 Must have news beats • Game announcement • First screenshots • First trailer • Beta start / preview possibilities (even if press only) • Release date announcement • Release announcement (+ launch trailer)
  • 30. @Olima 30 Other news beats • New assets (video, trailer, concept art, dev diaries) • New content • New platforms • Awards • Sales milestones • Anything else worth publishing for press
  • 31. @Olima 31 Press communication • Does not always have to be a full press release (just for announcement & launch) otherwise just short mail • Always with short personal text (copy press release below) • Make it easy to re-use (write it directly in the mail, no crazy formatting, have all relevant links there) • Proofread!
  • 32. @Olima 32 Press communication • Get to the point • Hierarchy of information 1. Catchy headline 2. Personal intro text 3. Press Release Attention Interest Desire Action
  • 33. @Olima 33 Sample press communication
  • 34. @Olima 34 Sample press communication Fist Headline Quote Intro Detailed info Assets About texts Sub-Headline
  • 35. @Olima 35 Gamespress.com • Press & asset archive for journalists • Daily newsletter • Upload press releases and assets for free • Get republished on gamasutra & MCV • Easy to reach and credible • Good source of inspiration
  • 36. @Olima 36 Mailing list • Figure out 2 – 3 similar titles to yours • Google for sites / journalists / YouTubers who publish about similar games or wrote about you • If budget: Get help of an agency • If regular releases, use mailing software. Recommendation:
  • 37. @Olima 37 App store optimization (ASO) • Crucial for apps, very good online resources • Good screenshots • Clear store description (update with reviews, credibility!) • Spend time on keywords (iOS)
  • 38. @Olima 38 Socialize • Know your media • Meet up online & offline • Local events & conferences
  • 39. @Olima 39 Blog • Written blog or dev diary • Build a community and keep your fans up to date • Gives you strong personal connection
  • 40. @Olima 40 Review management • Decide and make a list of journalists who you contact personally by mail • If you send a review key and don‘t see a review, follow up on it politely • Always keep Metacritic in mind
  • 41. @Olima 41 Metacritic in Google search • Decide and make a list of journalists which you contact personally per mail • If you send a review key and don‘t see a review follow up on it politely • Always keep Metacritic in mind
  • 42. @Olima 42 Easy ways to monitor your game • Tools for basic monitoring  Google search (by time frame and country in suitable language)  Set up Google alerts  Twitter search • Find new communication opportunities • Collect press feedback (and contacts)
  • 43. What is that PR? Get to know your game The Must Haves The Nice To Haves The Awesome To Haves5
  • 44. @Olima 44 Guerrilla Marketing Guerrilla marketing involves unusual approaches to advertising, such as targeted promotional-driven encounters in public places, street giveaways of products, PR stunts, flash-mob presentations, or any unconventional marketing intended to get results and create a memorable brand experience. Jay Conrad Levinson, Jeannie Levinson, Amy Levinson
  • 45. @Olima 45 Why care about Guerrilla Marketing? • Obscurity is a greater threat than piracy • If done right small budget, big PR result • Relatively untapped field
  • 46. @Olima 46 Risks of Guerilla Marketing • Often breaks taboos • Not always 100% legal • Not always results in good PR • Don‘t believe that “there is no such thing as bad publicity“ • Budget varies greatly
  • 48. @Olima 48 God of War II • Ancient Greece-themed party • Freshly slaughtered goat, topless servants • Sony recalled 80,000 issues of official PS magazine
  • 49. @Olima 49 Burnout 2 • Acclaim announced to pay all speed tickets on launch day • Police obviously prevented campaign from happening • Acclaim planned that from the beginning – free PR, no risk
  • 50. @Olima 50 Dante‘s Inferno • Christian protesters show up to demonstrate against Dante’s Inferno at E3 • All hired by EA • Plus for creative slogans: “Trade in your PlayStation for a PrayStation”
  • 53. @Olima 53 Velocity 2x on Twitter
  • 54. @Olima 54 Anodyne • Advertising on Pirate Bay • Costs in total: 7$ • Sold 4511 games and 1750 bundles • 240,000 unique users over the sale period • Very popular on reddit Destructoid, PCGamer, IndieGames….
  • 55. @Olima 55 Game Dev Tycoon • Own version of the game for illegal download sites • Pirates complained about their games in their pirated game being pirated • Players of this version saw their in-game creations pirated, resulting in a massive loss in profit
  • 56. @Olima 56 Retro City Rampage • Devs built playable NES version of the game • Made 10 minute Youtube video explaining the process • “ROM“ Retro City Rampage video gets nearly 170.000 views • Major news beat months after release
  • 57. @Olima 57 How to come up with ideas? • Creativity techniques  Look at other industries  Brainstorming  Six Thinking Hats  Method 635  …
  • 58. @Olima 58 How to come up with ideas?
  • 59. @Olima 59 Success factors for Guerrilla Marketing 5
  • 60. @Olima 60 3 Take aways KNOW YOUR GAME Key message BE CREDIBLE Professional appearance & news beats GET ATTENTION Guerrilla Marketing
  • 61. Thanks for your attention
  • 62. WWW.ICOMEDIA.EU OFFICE 6, 10 FLEET STREET BRIGHTON BN1 4ZE, UNITED KINGDOM CONTACT@ICOMEDIA.EU +44 (0)20 7193 5158 European Online & Indie Games Experts WWW.ICOMEDIA.EU OFFICE 6, 10 FLEET STREET BRIGHTON BN1 4ZE, UNITED KINGDOM CONTACT@ICOMEDIA.EU +44 (0)20 7193 5158 Bespoke PR for video games

Notas del editor

  1. Bespoke PR for video games
  2. Bespoke PR for video games
  3. Kickstarters, Strike Suit Zero, Ron Gilbert
  4. 10000 personality tests
  5. Will explain facsheet in a minute Screenshots: 4-5 are enough Show how game really looks like Watch UI Have a trailer HAVE A TRAILER! Or at least a gameplay video
  6. Youtube und G+
  7. Important first, less important at the bottom, also because you can cut it easier (was because of the limited amount of space in the news papers)? Also difference in USA and UK about style - factual better than markety.
  8. If you can‘t find the name or the mail adress, try to figure it out Metacritic – source of other journalilsts, great tool for credibiltiy
  9. If you can‘t find the name or the mail adress, try to figure it out Metacritic – source of other journalilsts, great tool for credibiltiy
  10. Beeing boring is a luxury But in the end only brings attention, only good if they game is good
  11. Beeing boring is a luxury But in the end only brings attention, only good if they game is good Synonum and linked to viral marketing
  12. Wired Ars Technica Verge
  13.  30 Minuten maximal 108 Ideen: 6 Teilnehmer × 3 Ideen × 6 Zeilen.
  14. Tell about ideas for Diskobolos – Burning video, Angry Birds figures
  15. Beeing boring is a luxury But in the end only brings attention, only good if they game is good Synonum and linked to viral marketing