3. @Olima 3
Because not doing PR is like…
Working for years to write a
really amazing book...
… and put it on a shelf without
telling anybody about it.
4. @Olima 4
Because not doing PR is like…
• You have a perfect first date with the love of
your life…
… grab a taxi, go home and never contact
her/him again.
• You are about to break the world record in a
100m sprint…
…but decide to take a break at 90m.
5. @Olima 5
Thomas Reisenegger, MA
• Currently - German PR Executive
ICO Partners, Brighton UK
League of Legends, SMITE, Fractured Space
Road Not Taken, Dungeon of the Endless
• PR Manager – all about apps
Austria‘s biggest app agency
Porsche, Haribo, A1, Wüstenrot
• consol.AT / consolPlus 7 years freelance video game journalist
• Austrian Award „PR Panther“ in Youngster Category
Launch PR campaign for iOS/Android game Diskobolos
6. @Olima 6
Content Overview
What is PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
1
2
3
4
5
Required Skill Level
PRImpact
7. What is PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
1
8. @Olima 8
What is PR?
• “ (…) management function that establishes and maintains mutually
beneficial relationships between an organization and the publics on
whom its success and failure depends.” Cultip
• (…) management of communication between an organization and its
publics (…)”. Gruning & Hunt
In short: Get people to talk about you without
paying them to do so.
9. @Olima 9
What can PR do?
PR can get attention for your game, but can‘t
make a bad game good
10. @Olima 10
Key goals of indie game PR
• Build up credibility
• Get attention
• Transport your messages - right framing
11. What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
2
12. @Olima 12
Get to REALLY know your game
• You are not selling a game, you are selling a
story
• AIDA rule (Attention, Interest, Desire,
Action)
• Decide for one key message
14. @Olima 14
Diskobolos, iOS 2012
• Hard sell, due to strong
gameplay focus and weak
graphics
• Space Invaders like arcade
game with pinball elements
Casual is dead, hardcore is back
15. @Olima 15
The Indie Advantage
• “Luxury“ of speaking to a narrower target audience
• More flexible and faster to react
• More personal, company has a face
16. What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
3
18. @Olima 18
Website 1/2
• Your game‘s business card
• Make a website per game:
Good for SEO
Brings credibility
Easy to get
• Central point people will check if they look for
information about your game
19. @Olima 19
Website 2/2
• If possible: Do it yourself and stay in control
• Easy to make with tools like Wordpress
• Recommendation:
20. @Olima 20
Presskit
• Zip folder with all essential information press needs
about your game
• Usually contains:
Factsheet
Screenshots
Logos
Trailer
Press releases
21. @Olima 21
Digital Presskit
• Mix of factsheet and presskit on a website
• Recommendation: Do Presskit (http://dopresskit.com)
• Created by Rami Ismail from Vlambeer
(Ridiculous Fishing, Luftrausers)
• Set up in 30 to 60 minutes
23. @Olima 23
Factsheet
• Game description
• Feature list
• Short “about the studios“ text
• Short “about the game“ text
• Info box (genre, price, platforms…)
24. @Olima 24
Define Your Facts
• Don‘t act like the
frontman of a hipster band
• If you don‘t define things,
somebody else will.
25. @Olima 25
Social Media
• Have Facebook, Twitter and so on, at least passively
• Easy to keep in touch with people
• Good and easy feedback channel
26. What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves
4
27. @Olima 27
Nice to haves
• What is a news beat?
• Press release
• Gamespress
• Mailing list
• ASO (App Store Optimisation)
• Socialize
• Blog
• Review Management
• Monitoring tools
29. @Olima 29
Must have news beats
• Game announcement
• First screenshots
• First trailer
• Beta start / preview possibilities (even if press only)
• Release date announcement
• Release announcement (+ launch trailer)
30. @Olima 30
Other news beats
• New assets (video, trailer, concept art, dev diaries)
• New content
• New platforms
• Awards
• Sales milestones
• Anything else worth publishing for press
31. @Olima 31
Press communication
• Does not always have to be a full press release (just for
announcement & launch) otherwise just short mail
• Always with short personal text (copy press release below)
• Make it easy to re-use (write it directly in the mail, no crazy
formatting, have all relevant links there)
• Proofread!
32. @Olima 32
Press communication
• Get to the point
• Hierarchy of information
1. Catchy headline
2. Personal intro text
3. Press Release
Attention
Interest
Desire
Action
34. @Olima 34
Sample press communication
Fist Headline
Quote
Intro
Detailed info
Assets
About texts
Sub-Headline
35. @Olima 35
Gamespress.com
• Press & asset archive for journalists
• Daily newsletter
• Upload press releases and assets for free
• Get republished on gamasutra & MCV
• Easy to reach and credible
• Good source of inspiration
36. @Olima 36
Mailing list
• Figure out 2 – 3 similar titles to yours
• Google for sites / journalists / YouTubers who
publish about similar games or wrote about you
• If budget: Get help of an agency
• If regular releases, use mailing software.
Recommendation:
37. @Olima 37
App store optimization (ASO)
• Crucial for apps, very good online resources
• Good screenshots
• Clear store description (update with reviews,
credibility!)
• Spend time on keywords (iOS)
39. @Olima 39
Blog
• Written blog or dev diary
• Build a community and keep
your fans up to date
• Gives you strong personal connection
40. @Olima 40
Review management
• Decide and make a list of journalists who you
contact personally by mail
• If you send a review key and don‘t see a
review, follow up on it politely
• Always keep Metacritic in mind
41. @Olima 41
Metacritic in Google search
• Decide and make a list of journalists which
you contact personally per mail
• If you send a review key and don‘t see a
review follow up on it politely
• Always keep Metacritic in mind
42. @Olima 42
Easy ways to monitor your game
• Tools for basic monitoring
Google search (by time frame and country in suitable language)
Set up Google alerts
Twitter search
• Find new communication opportunities
• Collect press feedback (and contacts)
43. What is that PR?
Get to know your game
The Must Haves
The Nice To Haves
The Awesome To Haves5
44. @Olima 44
Guerrilla Marketing
Guerrilla marketing involves unusual approaches to
advertising, such as targeted promotional-driven
encounters in public places, street giveaways of
products, PR stunts, flash-mob presentations, or any
unconventional marketing intended to get results
and create a memorable brand experience.
Jay Conrad Levinson, Jeannie Levinson, Amy Levinson
45. @Olima 45
Why care about Guerrilla Marketing?
• Obscurity is a greater threat than piracy
• If done right small budget, big PR result
• Relatively untapped field
46. @Olima 46
Risks of Guerilla Marketing
• Often breaks taboos
• Not always 100% legal
• Not always results in good PR
• Don‘t believe that “there is no such thing as bad publicity“
• Budget varies greatly
48. @Olima 48
God of War II
• Ancient Greece-themed party
• Freshly slaughtered goat,
topless servants
• Sony recalled 80,000 issues of
official PS magazine
49. @Olima 49
Burnout 2
• Acclaim announced to pay all
speed tickets on launch day
• Police obviously prevented
campaign from happening
• Acclaim planned that from the
beginning – free PR, no risk
50. @Olima 50
Dante‘s Inferno
• Christian protesters show up to
demonstrate against Dante’s
Inferno at E3
• All hired by EA
• Plus for creative slogans:
“Trade in your PlayStation for a
PrayStation”
54. @Olima 54
Anodyne
• Advertising on Pirate Bay
• Costs in total: 7$
• Sold 4511 games and
1750 bundles
• 240,000 unique users over the sale period
• Very popular on reddit Destructoid, PCGamer, IndieGames….
55. @Olima 55
Game Dev Tycoon
• Own version of the game for illegal download
sites
• Pirates complained about their games in their
pirated game being pirated
• Players of this version saw
their in-game creations
pirated, resulting in a massive
loss in profit
56. @Olima 56
Retro City Rampage
• Devs built playable NES
version of the game
• Made 10 minute Youtube
video explaining the process
• “ROM“ Retro City Rampage video gets nearly
170.000 views
• Major news beat months after release
57. @Olima 57
How to come up with ideas?
• Creativity techniques
Look at other industries
Brainstorming
Six Thinking Hats
Method 635
…
62. WWW.ICOMEDIA.EU
OFFICE 6, 10 FLEET STREET
BRIGHTON BN1 4ZE, UNITED KINGDOM
CONTACT@ICOMEDIA.EU
+44 (0)20 7193 5158
European Online & Indie Games Experts
WWW.ICOMEDIA.EU
OFFICE 6, 10 FLEET STREET
BRIGHTON BN1 4ZE, UNITED KINGDOM
CONTACT@ICOMEDIA.EU
+44 (0)20 7193 5158
Bespoke PR for video games
Notas del editor
Bespoke PR for video games
Bespoke PR for video games
Kickstarters, Strike Suit Zero, Ron Gilbert
10000 personality tests
Will explain facsheet in a minute
Screenshots: 4-5 are enough
Show how game really looks like
Watch UI
Have a trailer
HAVE A TRAILER!
Or at least a gameplay video
Youtube und G+
Important first, less important at the bottom, also because you can cut it easier (was because of the limited amount of space in the news papers)? Also difference in USA and UK about style - factual better than markety.
If you can‘t find the name or the mail adress, try to figure it out
Metacritic – source of other journalilsts, great tool for credibiltiy
If you can‘t find the name or the mail adress, try to figure it out
Metacritic – source of other journalilsts, great tool for credibiltiy
Beeing boring is a luxury
But in the end only brings attention, only good if they game is good
Beeing boring is a luxury
But in the end only brings attention, only good if they game is good
Synonum and linked to viral marketing