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NeoBird GmbH & Co. KG
Cross-Plattform Game Development

Postmortem: Spellcreepers
Confidential: Any form of reproduction, dissemination, copying, disclosure, modification, distribution and or publication
of this presentation is strictly prohibited.

13.09.13
Content Overview

- Introduction NeoBird Company & Spellcreepers game.
- Spellcreepers on www.spielaffe.de - How did we get it there?
- Dramatis personae: Portal owners, App-Stores, Publishers, Media & the like.
- Spellcreepers on the move and changing – Timeline from March to August.
- Spellcreepers close combat: Finalizing the release.
- Overview: Feedbacks & changes, Affiliate-topics
- Learnings & Checklist

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About NeoBird
NeoBird was founded in Dec. 2012 by Martin Schiele, former CEO of qforge GmbH.
- qforge GmbH spearheaded the development of F2P-multiplayer-games for Spil Games B.V.
Check games at www.qplaygames.de (property of Spil Games B.V.).
- qforge GmbH built 40 casual multiplayer games, SPIL still distributes these to more than 150
million monthly Unique Visitors.
- NeoBird´s team consists of eight specialists in interaction design, coding and project
management. Visit us at: www.neobird.de
Company is based in
Nuremberg, Germany.
More NeoBird:
www.facebook.com/NeoBirdSoft
www.facebook.com/NeoBirdGames
www.twitter.com/NeoBirdSoft

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About Spellcreepers 1

.

- Experience exciting puzzle battles with Spellcreepers on web and mobile devices.
- Features: Strategic gameplay, single player mode and cross-platform PvP battles.
- Check the current version at: www.spellcreepers.com

-

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About Spellcreepers 2

.

- Monetization features: Unlockable creatures, buy bonus keys to gain additional gold & XP.
- Adaptability: Fast customization to specific affiliate requirements (e.g. API, tracking, payment).
- Update-strategy: Concept for additional content / enhanced monetization available.

-

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The question:

How did we get here?

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Prelude: Dramatis personae 1

- Short overview and characterization of entities you will come across while setting out to
bring your game to the players – no matter if it is for fame, money or both.
- Online gaming portals (also referred to as „Affiliates“) - These come in roughly two versions:
1. Aggregators: Rapid fire, fast submission procedure, virtually no rev-share, zero bargaining
2. Premiums: proprietary API/SDK, selective submission procedure, rev-share-models, open
for bargaining, face-to-face contact required.
- Publishers: Get them! Benefits: marketing invest, rev-shares, (recoupable) advance payment,
tracking & payment-solutions, good market overview & insights. Needed: endurance for
prolonged bargaining procedures, being prepared for adaptation and update-requests.
- Media: Engage them! Go for the smaller ones first. Generally swamped, many „pay to
promote“-schemes, small success rate but worthy feedback and basic noise.

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Prelude: Dramatis personae 2

- Short overview and characterization of entities you will come across while setting out to
bring your game to the players – no matter if it is for fame, money or both.
- AppStores: make yourself aquainted early on, check potential publishers influence.
- (other) Developers: Befriend them and exchange! Too many of them in all size and shapes.
Major ones and runners-up turn into publishers currently.
- Traffic boosters: Lot´s of pay-per-traffic-models, heavily connected.
- Agents: Possible door-openers for foreign markets (LATAM, SEA, MENA)
- The Big Ones: MS/Ouya/Yahoo etc. - Storm them at resonable intervals.

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Prelude: Dramatis personae conclusion

- Short overview and characterization of entities you will come across while setting out to
bring your game to the players – no matter if it is for fame, money or both.
- Conclusion: Get aquainted with all players in the f2p-ecosystem. Analyze LinkedIn & Co.
Lookout for contests, funding, Appstore data. Get at least a daily newsletter (e.g.Newsslash)
- General advice:
→ Who dares wins
→ Act professionally
→ Setbacks are a part of it
→ This is an everchanging environment (reg. People, reach, strategies)

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Spellcreepers Timeline February-April

What happened when? Which changes were applied?
Timeline:
- February / March: Initial gameplay & setting idea, production, name-finding
- Mid of April: Initial contact with Kaisergames (portal owner spielaffe.de)
- End of April: Silent rollout to small German f2p-portals ( www.spielesite.com )
Reachout to various other German and international f2p portals
Spellcreepers Status:
→ Barebone version / Embedding Code only (as server-connection is multiplayer-requirement)

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Spellcreepers Timeline May-June

What happened when? Which changes were applied?
Timeline:
- Beginning of May: Decision for singleplayer-Seeder, first round of improvements.
Kaisergames declines SC Multiplayer due to fb-login-requirement
- May to June: Rollout of Spellcreepers-Singleplayer to various portals ( Kongregate,
Mochimedia etc.)
- Beginning of June: Kaisergames declines Spellcreepers Singleplayer as too promotional.
Spellcreepers Status:
→ Spellcreepers single-player-mode, interweaving of characters, ingame tutorial added.
→ preparation of Spellcreepers-Singleplayer mobile versions (iOS/Android)
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Spellcreepers Timeline July-August

What happened when? Which changes were applied?
Timeline:
- Beginning of July: Release of Spellcreepers Singleplayer to GooglePlay / AppStore.
Press-release and submission for review to various int. Media-sites.
- Mid of July: New approach to Kaisergames (single-mode, updates & API-Integration)
Detailed overview → next slide
- Mid of August: Release of improved & adopted Spellcreepers on www.spielaffe.de
Spellcreepers Status:
→ Major overhaul: Merging of SP & MP-mode, Spellcreepers-levels & character screen, RageAttack-Feature, Exhaust-Feature, Switch from energy-system to bonus-treasure-system.
→ API-adaptation, switch to PayPal (from fb-coins)
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Spellcreepers Release finalization (detailed)

This one should be easy – shouldn´t it?
Timeline:
- 11. Juli: Integration for spielaffe.de begins ( terms of deal / remove chat / whitelist site )
- 22. Juli: Standard SSO-connection / friends features completed / Paypal integrated
Request for Spellcreepers implementation of spielaffe-dev-server.
- 23. Juli: Kaisergames Gameteam feedback – bloodless „vs“ needed
- 29. Juli: Spellcreepers implemented on spielaffe-dev-server.
- 6. August: Topic – Play as guest (unregistered / no progress safe); play registered (+progress)
- 7. August: Kaisergames tec-dept. confirms successful implementation
- 13. August: Still waiting for final test-round on behalf of Kaisergames...
Last minute change request (remove fb-Spike-link)
- 14. August: Release on spielaffe.de → Impossible to play as guest :-(
- 15. August: Change to intended guest or registered setting (on the fly).

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Examples: How feedback results in changes

Feedback is crucial. Take it from everywhere, weigh it against your vision and act accordingly.
Examples:
„We played endlessly“ (Kaisergames feedback)
Result: Changes to random distribution, playfield size.
„What are the coins for?“ (Kongregate feedback on Singleplayer version / Web)
„No real ending“
„Eager to play the multiplayer“ (Touchmyapps feedback on Singleplayer version / Mobile)
„Gold is useless“
Result: Changes as seen in current multiplayer version.
„How does this energy thing work?“ (various sources, player comments and team members)
Result: Switch to keys & treasure-chest system.
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Overview: Likely topics with Affiliates

If you negotiate with an potential affiliate these are some of the more likely topics:
→ Embedding code vs. Swf
→ Your Login/payment-method vs. Their login/payment methods
→ Gamescreen size & MB-size of swf-file.
→ Revenue share model ( reg. Preroll-ads, midroll-ads, ingame-ads, ingame monetization)
& promotion and positioning
General advice: Be open – Listen & learn – Adopt.
No-go: „There will be no iOS-version, because I hate Apple“

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Overview: Learnings & Checklist

Learnings: → Define targets (platform, genre, audience) early and focus.
→ Keep your game scalable (e.g. for updates)
→ Take feedback seriously
Checklist:
→ In the beginning: Define platform(s), gameplay, USPs – be able to answer all of this:
http://www.makethegame.de/gfx/download/checkliste.pdf
→ Pitching publishers:
- Core-Gameplay-Demo
- UI-Demo (photoshopped)
- Graphics style (Target Mock-ups)
→ Rollout-Material: Key visual, thumbs, video, descriptions (for business, player, press etc.)
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Thanks for your attention!

Go for it!

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Contact

Florian Brich
Director Business Development
Direct: +49 (0)911 309 209-8
Email: florian.brich@neobird.de
Skype: florian.brich
Florian on LinkedIn
NeoBird GmbH & Co. KG
Südwestpark 37-41
90449 Nürnberg
GERMANY
Office: +49 (0)911 309 209-7
Website, Facebook, Twitter

Please contact us for prices, service fees, terms and conditions or any other question.

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Postmortem: "Spellcreepers"

  • 1. NeoBird GmbH & Co. KG Cross-Plattform Game Development Postmortem: Spellcreepers Confidential: Any form of reproduction, dissemination, copying, disclosure, modification, distribution and or publication of this presentation is strictly prohibited. 13.09.13
  • 2. Content Overview - Introduction NeoBird Company & Spellcreepers game. - Spellcreepers on www.spielaffe.de - How did we get it there? - Dramatis personae: Portal owners, App-Stores, Publishers, Media & the like. - Spellcreepers on the move and changing – Timeline from March to August. - Spellcreepers close combat: Finalizing the release. - Overview: Feedbacks & changes, Affiliate-topics - Learnings & Checklist 13.09.13 IndieOutpost Presentation 2/18
  • 3. About NeoBird NeoBird was founded in Dec. 2012 by Martin Schiele, former CEO of qforge GmbH. - qforge GmbH spearheaded the development of F2P-multiplayer-games for Spil Games B.V. Check games at www.qplaygames.de (property of Spil Games B.V.). - qforge GmbH built 40 casual multiplayer games, SPIL still distributes these to more than 150 million monthly Unique Visitors. - NeoBird´s team consists of eight specialists in interaction design, coding and project management. Visit us at: www.neobird.de Company is based in Nuremberg, Germany. More NeoBird: www.facebook.com/NeoBirdSoft www.facebook.com/NeoBirdGames www.twitter.com/NeoBirdSoft 13.09.13 IndieOutpost Presentation 3/15
  • 4. About Spellcreepers 1 . - Experience exciting puzzle battles with Spellcreepers on web and mobile devices. - Features: Strategic gameplay, single player mode and cross-platform PvP battles. - Check the current version at: www.spellcreepers.com - 13.09.13 IndieOutpost Presentation 4/15
  • 5. About Spellcreepers 2 . - Monetization features: Unlockable creatures, buy bonus keys to gain additional gold & XP. - Adaptability: Fast customization to specific affiliate requirements (e.g. API, tracking, payment). - Update-strategy: Concept for additional content / enhanced monetization available. - 13.09.13 IndieOutpost Presentation 5/15
  • 6. The question: How did we get here? 13.09.13 IndieOutpost Presentation 6/18
  • 7. Prelude: Dramatis personae 1 - Short overview and characterization of entities you will come across while setting out to bring your game to the players – no matter if it is for fame, money or both. - Online gaming portals (also referred to as „Affiliates“) - These come in roughly two versions: 1. Aggregators: Rapid fire, fast submission procedure, virtually no rev-share, zero bargaining 2. Premiums: proprietary API/SDK, selective submission procedure, rev-share-models, open for bargaining, face-to-face contact required. - Publishers: Get them! Benefits: marketing invest, rev-shares, (recoupable) advance payment, tracking & payment-solutions, good market overview & insights. Needed: endurance for prolonged bargaining procedures, being prepared for adaptation and update-requests. - Media: Engage them! Go for the smaller ones first. Generally swamped, many „pay to promote“-schemes, small success rate but worthy feedback and basic noise. 13.09.13 - IndieOutpost Presentation 7/18
  • 8. Prelude: Dramatis personae 2 - Short overview and characterization of entities you will come across while setting out to bring your game to the players – no matter if it is for fame, money or both. - AppStores: make yourself aquainted early on, check potential publishers influence. - (other) Developers: Befriend them and exchange! Too many of them in all size and shapes. Major ones and runners-up turn into publishers currently. - Traffic boosters: Lot´s of pay-per-traffic-models, heavily connected. - Agents: Possible door-openers for foreign markets (LATAM, SEA, MENA) - The Big Ones: MS/Ouya/Yahoo etc. - Storm them at resonable intervals. 13.09.13 IndieOutpost Presentation 8/18
  • 9. Prelude: Dramatis personae conclusion - Short overview and characterization of entities you will come across while setting out to bring your game to the players – no matter if it is for fame, money or both. - Conclusion: Get aquainted with all players in the f2p-ecosystem. Analyze LinkedIn & Co. Lookout for contests, funding, Appstore data. Get at least a daily newsletter (e.g.Newsslash) - General advice: → Who dares wins → Act professionally → Setbacks are a part of it → This is an everchanging environment (reg. People, reach, strategies) 13.09.13 IndieOutpost Presentation 9/18
  • 10. Spellcreepers Timeline February-April What happened when? Which changes were applied? Timeline: - February / March: Initial gameplay & setting idea, production, name-finding - Mid of April: Initial contact with Kaisergames (portal owner spielaffe.de) - End of April: Silent rollout to small German f2p-portals ( www.spielesite.com ) Reachout to various other German and international f2p portals Spellcreepers Status: → Barebone version / Embedding Code only (as server-connection is multiplayer-requirement) 13.09.13 IndieOutpost Presentation 10/18
  • 11. Spellcreepers Timeline May-June What happened when? Which changes were applied? Timeline: - Beginning of May: Decision for singleplayer-Seeder, first round of improvements. Kaisergames declines SC Multiplayer due to fb-login-requirement - May to June: Rollout of Spellcreepers-Singleplayer to various portals ( Kongregate, Mochimedia etc.) - Beginning of June: Kaisergames declines Spellcreepers Singleplayer as too promotional. Spellcreepers Status: → Spellcreepers single-player-mode, interweaving of characters, ingame tutorial added. → preparation of Spellcreepers-Singleplayer mobile versions (iOS/Android) 13.09.13 IndieOutpost Presentation 11/18
  • 12. Spellcreepers Timeline July-August What happened when? Which changes were applied? Timeline: - Beginning of July: Release of Spellcreepers Singleplayer to GooglePlay / AppStore. Press-release and submission for review to various int. Media-sites. - Mid of July: New approach to Kaisergames (single-mode, updates & API-Integration) Detailed overview → next slide - Mid of August: Release of improved & adopted Spellcreepers on www.spielaffe.de Spellcreepers Status: → Major overhaul: Merging of SP & MP-mode, Spellcreepers-levels & character screen, RageAttack-Feature, Exhaust-Feature, Switch from energy-system to bonus-treasure-system. → API-adaptation, switch to PayPal (from fb-coins) 13.09.13 IndieOutpost Presentation 12/18
  • 13. Spellcreepers Release finalization (detailed) This one should be easy – shouldn´t it? Timeline: - 11. Juli: Integration for spielaffe.de begins ( terms of deal / remove chat / whitelist site ) - 22. Juli: Standard SSO-connection / friends features completed / Paypal integrated Request for Spellcreepers implementation of spielaffe-dev-server. - 23. Juli: Kaisergames Gameteam feedback – bloodless „vs“ needed - 29. Juli: Spellcreepers implemented on spielaffe-dev-server. - 6. August: Topic – Play as guest (unregistered / no progress safe); play registered (+progress) - 7. August: Kaisergames tec-dept. confirms successful implementation - 13. August: Still waiting for final test-round on behalf of Kaisergames... Last minute change request (remove fb-Spike-link) - 14. August: Release on spielaffe.de → Impossible to play as guest :-( - 15. August: Change to intended guest or registered setting (on the fly). 13.09.13 IndieOutpost Presentation 13/18
  • 14. Examples: How feedback results in changes Feedback is crucial. Take it from everywhere, weigh it against your vision and act accordingly. Examples: „We played endlessly“ (Kaisergames feedback) Result: Changes to random distribution, playfield size. „What are the coins for?“ (Kongregate feedback on Singleplayer version / Web) „No real ending“ „Eager to play the multiplayer“ (Touchmyapps feedback on Singleplayer version / Mobile) „Gold is useless“ Result: Changes as seen in current multiplayer version. „How does this energy thing work?“ (various sources, player comments and team members) Result: Switch to keys & treasure-chest system. 13.09.13 IndieOutpost Presentation 14/18
  • 15. Overview: Likely topics with Affiliates If you negotiate with an potential affiliate these are some of the more likely topics: → Embedding code vs. Swf → Your Login/payment-method vs. Their login/payment methods → Gamescreen size & MB-size of swf-file. → Revenue share model ( reg. Preroll-ads, midroll-ads, ingame-ads, ingame monetization) & promotion and positioning General advice: Be open – Listen & learn – Adopt. No-go: „There will be no iOS-version, because I hate Apple“ 13.09.13 IndieOutpost Presentation 15/18
  • 16. Overview: Learnings & Checklist Learnings: → Define targets (platform, genre, audience) early and focus. → Keep your game scalable (e.g. for updates) → Take feedback seriously Checklist: → In the beginning: Define platform(s), gameplay, USPs – be able to answer all of this: http://www.makethegame.de/gfx/download/checkliste.pdf → Pitching publishers: - Core-Gameplay-Demo - UI-Demo (photoshopped) - Graphics style (Target Mock-ups) → Rollout-Material: Key visual, thumbs, video, descriptions (for business, player, press etc.) 13.09.13 IndieOutpost Presentation 16/18
  • 17. Thanks for your attention! Go for it! 13.09.13 IndieOutpost Presentation 17/18
  • 18. Contact Florian Brich Director Business Development Direct: +49 (0)911 309 209-8 Email: florian.brich@neobird.de Skype: florian.brich Florian on LinkedIn NeoBird GmbH & Co. KG Südwestpark 37-41 90449 Nürnberg GERMANY Office: +49 (0)911 309 209-7 Website, Facebook, Twitter Please contact us for prices, service fees, terms and conditions or any other question. 13.09.13 IndieOutpost Presentation 18/18