The document discusses the history and technology of virtual reality (VR). It describes how VR has evolved from early concepts using lenses and projectors to modern immersive systems using head-mounted displays, data gloves, and responsive virtual environments. The document outlines the main components of a VR system, including input processors, simulation processors, rendering processors, and world databases. It also discusses current and potential applications of VR in fields like entertainment, medicine, manufacturing, education and military training.
1. NEW TECHNOLOGY TRENDSNEW TECHNOLOGY TRENDS
Produced by: Msc., Eng. Javier DazaProduced by: Msc., Eng. Javier Daza
Source: web2.uwindsor.ca/courses/cs/aggarwal/cs60520/SeminarMaterial/VirtualReality.ppt / http://games.yahoo.com/braingames/brain-teasers-games/phantom-square-255 /CS6360 – Virtual Reality David Johnson
VIRTUAL REALITY - VRVIRTUAL REALITY - VR
2. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
4. What is Virtual Reality – VR?
“A high-end user-computer
interface that involves real-
time simulation and
interaction through multiple
sensorial channels.” (vision,
sound, touch, smell, taste)”
Introduction
7. is a simulated
environment.
involves
computer-
generated
graphics.
is 3-dimensional.
is extremely
interactive.
involves the
use of human
senses.
exists in many
different
forms.
Characteristics VR
Introduction
8. Why VR?
VR is able to immerse you in a
computer-generated world of your own
making: a room, a city, the interior of
human body. With VR, you can explore
any uncharted territory of the human
imagination.
Introduction
9. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
10. Early History
Remarkably, VR concepts predate computer
graphics and modern VR (HMD, tracking,
etc.) arose simultaneously with computer
imagery.
The history of VR
11. The history of VR
Early History Cont’d…
• Prehistory
– Cave paintings
– Some researchers believe that the
images animate when shown with
flickering torch light!
• 3000BC - Egyptians
– First lenses
• 3000BC – Asian shadow play
• ~450BC – Mo Tzu
– Pinhole projection onto screen
• ~300BC – Euclid
– Writes The Optics
• 200AC in China or
1515 – Da Vinci
– Magic lantern projector?
From http://www.precinemahistory.net
12. The history of VR
• 1671 – Kircher
– Magic lantern
– A later example
• 1674 – de Chales
– Successive glass slides
• 1830s -Stroboscope
• 1838 – Wheatstone
– Stereo viewer
From http://www.precinemahistory.net
Early History Cont’d…
13. The history of VR
• 1860s – zoetrope
• 1879 –
– Zoopraxiscope
• Painted images on disc
• Movies
– 1888 – first movie
– 1895: Skladanowsky – Bioscop
– 1895: Lumiere –Cinematographe
– 1896: Edison – Vitascope
– 1902 – special effects
• A Trip to the Moon
– start 8:38
From http://www.precinemahistory.net
Early History Cont’d…
14. The history of VR
• 1916 – Pratt
– Head-mounted periscope
display and gun
– Augmented reality
precursor
Early History Cont’d…
15. The history of VR
• 1929 – Link
– Mechanical flight
simulator
Early History Cont’d…
16. The history of VR
• 1956 – Heilig
– Sensorama
• http://www.youtube.com/watch?v=vSINEBZNCks
– Multimodal display of a
motorcycle ride through
Brooklyn
• Sight
• Sound
• Smell
• Vibration
– 1957 HMD patent
Early History Cont’d…
17. The history of VR
• 1961 – Philco
– Telepresence with a
HMD
• Remote camera
– Magnetic head tracker
– Single CRT
Early History Cont’d…
18. The history of VR
Birth of Modern VR
• 1963 – Sutherland
– Interactive graphics
– Sketchpad
• 1965
– Ultimate display paper
• 1968
– A Head-mounted Three-
Dimensional Display
• 1970 – Krueger
– Videoplace - movie
• 1974 – Jim Clark
– Ph.D. on HMD’s
19. The history of VR
The Next Wave
• 1980’s – Scott
Fisher (NASA-
Ames)
– VIEW project –
– movies – start 2:05
• 1980’s – Jaron
Lanier
– “Virtual Reality”
• Tom Furness
– Super cockpit
20. The first complete system was
developed by NASA “Virtual
Visual Environmental Display”
(VIVED early 80s; they
prototyped the LCD HMD;
Became “Virtual Interface
Environment Workstation”
(VIEW) 1989
NASA … a pioneer in VR
The history of VR
22. Large simulation and training needs
Could not send humans to other planets
Relatively small budgets
Why NASA?
The history of VR
23. The first commercial VR systems appeared
in the late 80s produced by VPL Co.
(California):
The VPL “Data Glove” and
The VPL “Eye Phone” HMD
Towards Commercialization…
The history of VR
24. The history of VR
More displays
• 90s - Fakespace boom
– High resolution
– ergonomic
32. Companies
1984 – VPL
1987 – Polhemus
1989 – Division
Bought tech from UNC-CH
1989 – Mattel
Nintendo powerglove
1990 – W
VR arcade
The history of VR
33. The history of VR
Current Companies
• Sensics
• Intersense
• Raytheon
• Nintendo
• Track-IR
34. Summary
Entertainment has often driven “immersive”
advances
The dream of a VR space has a long history
High-quality elements of VR are now
consumer products
The history of VR
35. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
36. Types of VR System
Windows on World(WoW)
Also called Desktop VR.
Using a conventional computer monitor to display
the 3D virtual world.
Immersive VR
Completely immerse the user's personal viewpoint inside
the virtual 3D world.
The user has no visual contact with the physical word.
Often equipped with a Head Mounted Display (HMD).
Types of VR
37. Types of VR System(Cont’d)
Telepresence
A variation of visualizing complete computer
generated worlds.
Links remote sensors in the real world with the senses of a
human operator. The remote sensors might be located on a
robot. Useful for performing operations in dangerous
environments.
Types of VR
38. Types of VR System(Cont’d)
Mixed Reality(Augmented Reality)
The seamless merging of real space and virtual space.
Integrate the computer-generated virtual objects into the
physical world which become in a sense an equal part of our
natural environment.
Distributed VR
A simulated world runs on several computers which are
connected over network and the people are able to interact
in real time, sharing the same virtual world.
Types of VR
42. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
43. Technologies of VR--Hardware
Head-Mounted Display (HMD)
− A Helmet or a face mask providing the visual
and auditory displays.
− Use LCD or CRT to display stereo images.
− May include built-in head-tracker and stereo
headphones
Technologies of VR
44. Technologies of VR--Hardware
Binocular Omni-Orientation Monitor (BOOM)
− Head-coupled stereoscopic display device.
− Uses CRT to provide high-resolution display.
− Convenient to use.
− Fast and accurate built-in tracking.
Technologies of VR
45. Technologies of VR--Hardware
Cave Automatic Virtual Environment (CAVE)
− Provides the illusion of immersion by projecting stereo
images on the walls and floor of a room-sized cube.
− A head tracking system continuously adjust the stereo
projection to the current position of the leading viewer.
Technologies of VR
46. Technologies of VR--Hardware
Data Glove
Outfitted with sensors on the fingers as well as an overall
position/orientation tracking equipment.
Enables natural interaction with virtual objects by hand gesture
recognition.
Technologies of VR
48. Technologies of VR--Software
Toolkits
Programming libraries.
Provide function libraries (C & C++).
Authoring systems
Complete programs with graphical interfaces for creating
worlds without resorting to detailed programming.
Technologies of VR
49. Technologies of VR--Software
Software packages available in market
Multiverse (Freeware)
Virtual Reality Studio ($100)
Sense8 World Tool Kit (WTK) (over $1000)
Autodesk Cyberspace Development kit (over $1000)
Technologies of VR
50. Technologies of VR--Software
VRML(Virtual Reality Modeling Language)
− Standard language for interactive simulation
within the World Wide Web.
− Allows to create "virtual worlds" networked via
the Internet and hyperlinked with the World
Wide Web.
− Aspects of virtual world display, interaction and
internetworking can be specified using VRML
without being dependent on special gear like
HMD.
VR models can be viewed by Netscape or IE with a
browser plug-in.
Technologies of VR
51. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
52. Input Processor, Simulation Processor,
Rendering Processor and World
Database.
Input
Processor
Rendering
Processor
World Database
Simulation
Processor
visual,
auditory,
haptic,
touch…
Position &
Orientation
Architecture of VR system
54. Components of VR System (Cont’d)
Input Processor
Control the devices used to input information
to the computer. The object is to get the
coordinate data to the rest of the system with
minimal lag time.
Keyboard, mouse, 3D position trackers, a
voice recognition system, etc.
Architecture of VR system
55. Simulation Processor
– Core of a VR system.
– Takes the user inputs along with any tasks
programmed into the world and determine
the actions that will take place in the virtual
world.
Architecture of VR system
Components of VR System (Cont’d)
56. Rendering Processor
– Create the sensations that are output to
the user.
– Separate rendering processes are used for
visual, auditory, haptic and other sensory
systems. Each renderer take a description
of the world stat from the simulation
process or derive it directly from the World
Database for each time step.
Architecture of VR system
Components of VR System (Cont’d)
57. World Database (World Description
Files)
– Store the objects that inhabit the world,
scripts that describe actions of those
objects.
Architecture of VR system
Components of VR System (Cont’d)
58. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
60. Applications (Cont’d)
Medicine
− Practice performing
surgery.
− Perform surgery on a
remote patient.
− Teach new skills in a safe,
controlled environment.
Applications of VR
65. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
66. Cybersickness / simulator sickness
Low-fidelity
Expensive
Lack of integration between application
packages
High-fidelity system
Cost-saving
Collaborative
High-level contact between participants in
distributed VR
Current problems & Future work
67. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
68. Visualization of complicated, large data is
helpful for understanding and analysis.
VR offers us a new way to interact with
computer.
VR enables us to experience the virtual world
that is impossible in real world.
VR is changing our life, eventually VR will
increasingly become a part of our life.
Summary
69. Outline
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
70. [1] What is Virtual Reality?,
http://vr.isdale.com/WhatIsVR/frames/WhatIsVR4.1.html.
[2] Augumented and Mixed Reality,
http://www.mic.atr.co.jp/~poup/research/ar/.
[3] Virtual Reality Applications, http://vresources.jump-
gate.com/applications/applications.shtml.
[4] K.-P. Beier. Virtual Reality: A short Introduction.
http://www-vrl.umich.edu/intro/
[5] Franchi,J. Vertual Reality: An Overview. ERIC Digest,
June 1995
References