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Educational Board Game
        Design
         Part One
     Rationale, History,
     Types & Structures


                           1
Board Game
  Firsttaste of educational game design
  Technically simple
  Conceptually harder than it looks
  Deliverables: playable prototype and
   design document
Why Board Games?
  Familiar medium
  Easily stored
  Self-contained
  Face to face interaction
  Capable of a range of learning outcomes
   from simple factual recall to the
   understanding of complex systems
  Great place to begin
History
  Senet
  3300BCE
  Found in tombs
Senet online




http://www.clemusart.com/kids/egypt/senet.html
Senet Online
Types of Board Games
              Linear Movement or
               Race Games
                   Pieces move along a
                    path (e.g. Monopoly,
                    Candy Land)
              2-D Pattern Games
                   Object is to build
                    patterns of pieces (e.g.
                    Go, Othello, Scrabble)
Types of Board Games
              Battlefield
                   Pieces attack other
                    pieces, removing them
                    from the board (e.g.,
                    Chess, Risk)
              Combination
                   Games which combine
                    elements of the other 3
                    categories (e.g.
                    Backgammon)
http://www.boardgameswithscott.com/
{rpphecy




http://www.boardgameswithscott.com/?p=86
In Search of Elegance
  Elegance= congruity between the forms
 of the game and structures within the
 content, such as...
    Movement through space, time
    Shortcuts

    Obstacles

    Patterns of elements

    Prizes, trophies, treasures
Example Content+Game
            Structures
  Content:   Movement through space or
 time
    Getting a Masters degree
    Stages of digestion

    Evolution

    The process of impeachment



  Game:   paths in a race game
Movement through Space & Time
Example Content+Game
            Structures
  Content:   Shortcuts
    Marrying into money
    Mutation

    Scientific breakthrough

    Finding the “smoking gun”



  Game: jumping along or between paths
 in a race game
Example Content+Game
            Structures
  Content:   Obstacles
    Insufficient money or other resources
    Not enough votes

    Mountains or deserts to cross

    Lack of data



  Game:
       blockage in paths in a race
 game or the absence of a path
Example Content+Game
            Structures
  Content:   Patterns of Elements as Goal
    Balanced meals
    Balanced life

    Electoral College votes



  Game:acquisition of cards or tokens in
 particular combinations
Example Content+Game
            Structures
  Content:   Elements with different levels
 of power
    Superintendent vs Principal vs. teacher
    Large countries vs small
    Microsoft vs just about anyone else


  Game:
       use of game pieces that can
 move more flexibly or that can
 overcome other pieces
Different Characters
Attributes
Location Effect
Changes in Health During Play
Example Content+Game
            Structures
  Content:   Elements with different levels
 of value
    Rare coins vs common ones
    Real estate in La Jolla vs. somewhere else
    Gold vs silver vs bronze medals



  Game:tokens or play money to allow
 the acquisition of these elements or to
 use as scorekeeping devices
Goals / Treasures
Example Content+Game
            Structures
  Content:   Choices and Decisions
    Go on to college, or get a job?
    Attack the Nazis now, or wait?

    Buy Qualcomm or Apple stock?



  Game:branches in the path of a race
 game, or strategies for deploying
 pieces or tokens.
Example Content+Game
            Structures
  Content:   Variations in Risk
    Buying futures options vs. stocks
    Running an attack ad against your opponent
    Quitting your job to start a small business



  Game:parallel paths with more penalty
 squares on the shorter path, or chance
 cards in different stacks depending on
 risk.
Example Content+Game
            Structures
  Content:   Changing Environment
    The stock market turns from bullish to bearish
    After the revolution, those closest to the king
     are now most in danger
    Drastic climate change bodes ill for reptiles



  Game:changing the rules or structures
 during the game.
Example Content+Game
            Structures
  Content:Random      or Uncontrolled
 Events
    Weather
    Prices of raw materials

    Other people’s behavior



  Game:   dice, spinners, or chance cards
Dice
Randomly Drawn Cards
Board Game Design Phases
  Do Front End Work
  Draft a Preliminary Design
  Produce Prototype
  Conduct Field Trials
  Revise as Needed
  Publish, Disseminate and/or Use
For Next Week
http://www.boardgameswithscott.com/
Cardboard Cognition




   http://edweb.sdsu.edu/courses/edtec670/cardboard/CardboardCognition.html
Board Game Ideas
  Something   you can use
  NO TRIVIAL PURSUIT
  Find a team
  Ideally, multiple play
Game Crafter
Educational Board Game
        Design
         Part One
     Rationale, History,
     Types & Structures


                           43

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Board1

  • 1. Educational Board Game Design Part One Rationale, History, Types & Structures 1
  • 2. Board Game   Firsttaste of educational game design   Technically simple   Conceptually harder than it looks   Deliverables: playable prototype and design document
  • 3. Why Board Games?   Familiar medium   Easily stored   Self-contained   Face to face interaction   Capable of a range of learning outcomes from simple factual recall to the understanding of complex systems   Great place to begin
  • 7. Types of Board Games   Linear Movement or Race Games   Pieces move along a path (e.g. Monopoly, Candy Land)   2-D Pattern Games   Object is to build patterns of pieces (e.g. Go, Othello, Scrabble)
  • 8. Types of Board Games   Battlefield   Pieces attack other pieces, removing them from the board (e.g., Chess, Risk)   Combination   Games which combine elements of the other 3 categories (e.g. Backgammon)
  • 11. In Search of Elegance   Elegance= congruity between the forms of the game and structures within the content, such as...   Movement through space, time   Shortcuts   Obstacles   Patterns of elements   Prizes, trophies, treasures
  • 12. Example Content+Game Structures   Content: Movement through space or time   Getting a Masters degree   Stages of digestion   Evolution   The process of impeachment   Game: paths in a race game
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  • 15. Example Content+Game Structures   Content: Shortcuts   Marrying into money   Mutation   Scientific breakthrough   Finding the “smoking gun”   Game: jumping along or between paths in a race game
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  • 17. Example Content+Game Structures   Content: Obstacles   Insufficient money or other resources   Not enough votes   Mountains or deserts to cross   Lack of data   Game: blockage in paths in a race game or the absence of a path
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  • 20. Example Content+Game Structures   Content: Patterns of Elements as Goal   Balanced meals   Balanced life   Electoral College votes   Game:acquisition of cards or tokens in particular combinations
  • 21. Example Content+Game Structures   Content: Elements with different levels of power   Superintendent vs Principal vs. teacher   Large countries vs small   Microsoft vs just about anyone else   Game: use of game pieces that can move more flexibly or that can overcome other pieces
  • 25. Changes in Health During Play
  • 26. Example Content+Game Structures   Content: Elements with different levels of value   Rare coins vs common ones   Real estate in La Jolla vs. somewhere else   Gold vs silver vs bronze medals   Game:tokens or play money to allow the acquisition of these elements or to use as scorekeeping devices
  • 28. Example Content+Game Structures   Content: Choices and Decisions   Go on to college, or get a job?   Attack the Nazis now, or wait?   Buy Qualcomm or Apple stock?   Game:branches in the path of a race game, or strategies for deploying pieces or tokens.
  • 29. Example Content+Game Structures   Content: Variations in Risk   Buying futures options vs. stocks   Running an attack ad against your opponent   Quitting your job to start a small business   Game:parallel paths with more penalty squares on the shorter path, or chance cards in different stacks depending on risk.
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  • 31. Example Content+Game Structures   Content: Changing Environment   The stock market turns from bullish to bearish   After the revolution, those closest to the king are now most in danger   Drastic climate change bodes ill for reptiles   Game:changing the rules or structures during the game.
  • 32. Example Content+Game Structures   Content:Random or Uncontrolled Events   Weather   Prices of raw materials   Other people’s behavior   Game: dice, spinners, or chance cards
  • 33. Dice
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  • 36. Board Game Design Phases   Do Front End Work   Draft a Preliminary Design   Produce Prototype   Conduct Field Trials   Revise as Needed   Publish, Disseminate and/or Use
  • 39. Cardboard Cognition http://edweb.sdsu.edu/courses/edtec670/cardboard/CardboardCognition.html
  • 40. Board Game Ideas   Something you can use   NO TRIVIAL PURSUIT   Find a team   Ideally, multiple play
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  • 43. Educational Board Game Design Part One Rationale, History, Types & Structures 43