Want a fun activity to learn agile concepts or build your team? Here's the retrospective and learning worksheets you need to to run an agility game based on the party game Monikers. Jacinta Streat ran this workshop at 1st conference Melbourne 2018.
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Learn how to play the game learning artifacts
1. R E T R O S P E C T I V E
ROUND 2
What went well
– That we should keep doing
What didn’t go well
– To consider changing
What change(s) will we
make next round?
Did your team implement the change(s) you agreed to make?
Yes – Did it have the desired affect?
No – Why not?
ROUND 1
What went well
– That we should keep doing
What didn’t go well
– To consider changing
What change(s) will we
make next round?
2. Brainstorm and pick one to share with the other groups
W H AT D I D Y O U L E A R N F R O M T H E G A M E ?
How did holding a retrospective after each round help your team
improve your delivery and why?
How many changes did you make each round? What is the optimum
number of changes to make each round?
Did you share your retrospective learnings with the other team? How
could this have helped improve delivery?
Is there anything else that you learnt from this workshop that you can
apply at work?
Questions to understand the value of retrospectives
3. Brainstorm learnings in your group and pick one to share with the other groups
W H AT D I D Y O U L E A R N F R O M T H E G A M E ?
Did your group establish a common language during the game? What
would happen if you added a new team member in round 2 or 3?
If you saw a team in round 3 delivering would it be fair to compare
them to a team in round 1?
What aspects of the structure of the game helped your group deliver?
Why?
Is there anything else that you learnt from this workshop that you can
apply at work?
Questions to understand organisational agility practices