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The Art of
Game Trailers
A behind the scenes look at industry standards and trade secrets
B y J a c k D a l r y m p l eC a p A n d C u t . c o m
The Art of Game Trailers • By Jack Dalrymple 1
¤  Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years
¤  Built and managed one of the first live HD game capture studios in the world
¤  Over 265 trailers and marketing videos with over 9 million views online
¤  Founder of Cap And Cut, a Boston based trailer house and creative design studio 

About Jack Dalrymple
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
2
Types of Marketing videos
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
¤  Pitch Videos: 60 – 120 seconds (30 second cutdown)
¤  Ingame Cutscenes: 15 – 30 seconds
¤  Developer Diaries: 180 – 240 seconds
¤  Viral Videos: 30 – 45 seconds
¤  Teasers: 15 – 30 seconds
¤  Trailers: 90 – 150 seconds
3
The Evolution of the Trailer
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
Cuts Per Minute
As time goes on
t h e r e i s a
consistent rise
in the number of
cuts per minute
in trailers, due
to the increase
in audiences
ability to quickly
c o n s u m e
content.
4
Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/
From Preproduction to Compression
Making a Game Trailer
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
5
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
The Story Arc
6
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
The Trailer Arc
7
Preproduction (Before Shooting)
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
1.  Develop script around features/limitations
2.  Make a storyboard or a shot sheet
3.  Get tech into the game and loadfiles built
4.  Get a solid build and lock it
5.  Ingame location scouting
6.  Ingame character creation
8
Production (Filming)
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
Setup
¤  Use best graphics card
¤  Fraps Settings: 30fps, Full-size
¤  Game Resolution: 1920x1080, Music: Off, SFX: On
¤  Test first clip and verify audio is recording and resolution is correct!!!
Shooting
¤  Move smoothly when operating camera
¤  Cover all shots from multiple angles
¤  If using actors: “No jumping!”
¤  Check shots off shot sheet
9
Postproduction (Editing)
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
¤  Research sample trailers
¤  Find placeholder or final music
¤  Cut trailer to music
¤  Use “FPO” slugs
¤  Develop/buy/steal titles and logo stings
¤  Expect to have some pickup shots
¤  Do mographs last or inside of downtime
10
Presentation is everything
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
11
Quality is king
9 out of the top 10 YouTube videos per year
are high quality & professionally produced.
Video is the Face of Your Game
The trailer or marketing video will
likely be the only interaction the
audience has with your game, So
show it off in it’s best light.
Shot killers
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
X  Clipping
X  LOD’d deco
X  Bad or flickering textures
X  Horizontal tearing
X  Bad or repeat animations
X  Bad angle or composition
X  Sudden camera movement changes
12
Tricks For Editing
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
1.  Find the right music
2.  Get best shots on the timeline
3.  Open with hits and dips to black
4.  Use 3 acts with varied pacing in action
5.  Use flash frames for action transitions
6.  Exploit the rise at the climax
7.  Never resolve the story
13
Finding
Music
95%
Editing
5%
E di to r ’ s H u m o r
Cheat when po$$ible
¤  audiojungle.net
¤  premiumbeat.com
¤  musicbakery.com
¤  freestockmusic.com
¤  videohive.net
¤  pond5.com
¤  revostock.com
¤  motionvfx.com
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
Music
 Titles and Logo Stings
14
Compression Settings for Upload
Basic Video Settings:
Width: 1,920
Height: 1,080
Frame Rate: 29.97
Field Order: Progressive
Aspect: Square Pixels (1.0)
TV Standard: NTSC
Profile: High
Level: 5.1
Checkbox Render at Maximum Depth
Bitrate Settings:
Bitrate Encoding: VBR, 2 pass
Target Bitrate [Mbps]: 20
Maximum Bitrate [Mbps]: 35
Basic Audio Settings:
Audio Codec: AAC
Sample Rate: 48000 Hz
Channels: Stereo
Audio Quality: High
Bitrate Settings:
Bitrate [kbps]: 320
Advanced Settings:
Precedence: Bitrate
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
Video
 Audio
15
Premier Export Settings
Format: H.264
Preset: HD 1080P 29.97

Checkbox Both Export Video and Export Audio
Just Above Export Button
Checkbox Use Maximum Render Quality

Note: Make a version with Video Target Bitrate [Mbps]: 14 and
Audio Bitrate [kbps]: 192 for the Press Kit.
The Press Kit, PR and Marketing
So Now What?
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
16
Press kit checklist
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
17
q  Screenshots – 6 to 12 screenshots of the best of the best of gameplay.
q  Video - Embedded YouTube and links to hires download.
q  Playable Demo – A must have to request press coverage. 
q  Past Press Coverage - Every time someone writes a favorable blurb about your game, update
your kit.
q  Game Info sheet - One page about the game and the team. 
q  Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your
email address.
q  Logos and Awards – Tastefully use your logo and if you get awards add them.
q  Use presskit()
Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/
PR and Marketing Resources
CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple
18
q  Marketing Your Indie Game: http://is.gd/Rt0pxo
q  An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g 
q  How to Format a Press Release: http://is.gd/wAWHxM 
q  How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2 
q  Free Press Release Distribution Sites: http://is.gd/AoXK8O 
q  TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c 
q  20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C
q  PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B 
q  Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI 
q  Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD
q  Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X

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The Art of Game Trailers by Jack Dalrymple

  • 1. The Art of Game Trailers A behind the scenes look at industry standards and trade secrets B y J a c k D a l r y m p l eC a p A n d C u t . c o m The Art of Game Trailers • By Jack Dalrymple 1
  • 2. ¤  Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years ¤  Built and managed one of the first live HD game capture studios in the world ¤  Over 265 trailers and marketing videos with over 9 million views online ¤  Founder of Cap And Cut, a Boston based trailer house and creative design studio About Jack Dalrymple CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 2
  • 3. Types of Marketing videos CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple ¤  Pitch Videos: 60 – 120 seconds (30 second cutdown) ¤  Ingame Cutscenes: 15 – 30 seconds ¤  Developer Diaries: 180 – 240 seconds ¤  Viral Videos: 30 – 45 seconds ¤  Teasers: 15 – 30 seconds ¤  Trailers: 90 – 150 seconds 3
  • 4. The Evolution of the Trailer CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple Cuts Per Minute As time goes on t h e r e i s a consistent rise in the number of cuts per minute in trailers, due to the increase in audiences ability to quickly c o n s u m e content. 4 Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/
  • 5. From Preproduction to Compression Making a Game Trailer CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 5
  • 6. CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple The Story Arc 6
  • 7. CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple The Trailer Arc 7
  • 8. Preproduction (Before Shooting) CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 1.  Develop script around features/limitations 2.  Make a storyboard or a shot sheet 3.  Get tech into the game and loadfiles built 4.  Get a solid build and lock it 5.  Ingame location scouting 6.  Ingame character creation 8
  • 9. Production (Filming) CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple Setup ¤  Use best graphics card ¤  Fraps Settings: 30fps, Full-size ¤  Game Resolution: 1920x1080, Music: Off, SFX: On ¤  Test first clip and verify audio is recording and resolution is correct!!! Shooting ¤  Move smoothly when operating camera ¤  Cover all shots from multiple angles ¤  If using actors: “No jumping!” ¤  Check shots off shot sheet 9
  • 10. Postproduction (Editing) CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple ¤  Research sample trailers ¤  Find placeholder or final music ¤  Cut trailer to music ¤  Use “FPO” slugs ¤  Develop/buy/steal titles and logo stings ¤  Expect to have some pickup shots ¤  Do mographs last or inside of downtime 10
  • 11. Presentation is everything CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 11 Quality is king 9 out of the top 10 YouTube videos per year are high quality & professionally produced. Video is the Face of Your Game The trailer or marketing video will likely be the only interaction the audience has with your game, So show it off in it’s best light.
  • 12. Shot killers CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple X  Clipping X  LOD’d deco X  Bad or flickering textures X  Horizontal tearing X  Bad or repeat animations X  Bad angle or composition X  Sudden camera movement changes 12
  • 13. Tricks For Editing CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 1.  Find the right music 2.  Get best shots on the timeline 3.  Open with hits and dips to black 4.  Use 3 acts with varied pacing in action 5.  Use flash frames for action transitions 6.  Exploit the rise at the climax 7.  Never resolve the story 13 Finding Music 95% Editing 5% E di to r ’ s H u m o r
  • 14. Cheat when po$$ible ¤  audiojungle.net ¤  premiumbeat.com ¤  musicbakery.com ¤  freestockmusic.com ¤  videohive.net ¤  pond5.com ¤  revostock.com ¤  motionvfx.com CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple Music Titles and Logo Stings 14
  • 15. Compression Settings for Upload Basic Video Settings: Width: 1,920 Height: 1,080 Frame Rate: 29.97 Field Order: Progressive Aspect: Square Pixels (1.0) TV Standard: NTSC Profile: High Level: 5.1 Checkbox Render at Maximum Depth Bitrate Settings: Bitrate Encoding: VBR, 2 pass Target Bitrate [Mbps]: 20 Maximum Bitrate [Mbps]: 35 Basic Audio Settings: Audio Codec: AAC Sample Rate: 48000 Hz Channels: Stereo Audio Quality: High Bitrate Settings: Bitrate [kbps]: 320 Advanced Settings: Precedence: Bitrate CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple Video Audio 15 Premier Export Settings Format: H.264 Preset: HD 1080P 29.97 Checkbox Both Export Video and Export Audio Just Above Export Button Checkbox Use Maximum Render Quality Note: Make a version with Video Target Bitrate [Mbps]: 14 and Audio Bitrate [kbps]: 192 for the Press Kit.
  • 16. The Press Kit, PR and Marketing So Now What? CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 16
  • 17. Press kit checklist CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 17 q  Screenshots – 6 to 12 screenshots of the best of the best of gameplay. q  Video - Embedded YouTube and links to hires download. q  Playable Demo – A must have to request press coverage. q  Past Press Coverage - Every time someone writes a favorable blurb about your game, update your kit. q  Game Info sheet - One page about the game and the team. q  Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your email address. q  Logos and Awards – Tastefully use your logo and if you get awards add them. q  Use presskit() Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/
  • 18. PR and Marketing Resources CapAndCut.comThe Art of Game Trailers • By Jack Dalrymple 18 q  Marketing Your Indie Game: http://is.gd/Rt0pxo q  An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g q  How to Format a Press Release: http://is.gd/wAWHxM q  How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2 q  Free Press Release Distribution Sites: http://is.gd/AoXK8O q  TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c q  20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C q  PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B q  Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI q  Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD q  Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X