Clockwork badgers

J
Clockwork badgers
Mission Statement
The name of the company is, Clockwork Badgers and we are aiming to create a
   new MMO (Massively Multiplayer Online) game called, The New Age.
                         But, we need your help.
What do we want to truly do?
We want to create a new game for gamers who enjoy MMO‟s and want a
fresh, original storyline to enjoy.

Having only recently started in the gaming industry, we decided this would be
our BIG debut game, breaking us out of our cocoon and into the great wide
open!
Originally Clockwork Badgers made arcade style games for the Xbox
360, games such as „Tunnel Light‟ „SwordBreaker‟ and „Trebuchet‟
Tunnel Light, SwordBreaker and Trebuchet
Tunnel Light was a first person     SwordBreaker let players      Trebuchet is a comedy
survival horror game, it lasted     forge thousands of blades     based „Crash the Castle‟
two (2) hours and required the      out of the planet‟s ores,     style game, you, the player
player to face his/her fears that   minerals and crystals. But,   were tasked with wreaking
they would have to type into the    once you created said         havoc on multiple
game‟s “Fear Finder” bucket,        blades, you would equip       settlements, kingdoms, fores
And generate a tunnel system        them to your warriors and     ts and mountains, with a
that would adapt to the player‟s    do battle with other          catapult angering the people
worst fears.                        players!                      and wildlife of the
                                                                  world, just so you can have
                                                                  a laugh, really.
Target Audience

Due to the games seriousness, violence and offensive language, we are
targeting eighteen (18) year olds to young adults, roughly twenty-six (26)

We aim to have a community that does not hate on other players, so we are
trying to keep our targets at a respectable sector.
Why do we think this will appeal?

Other gamers who have played major MMO‟s like World of Warcraft, The
Old Republic and Guild Wars 2, will most definitely want to play our
game.

A good community that do not disrespect each other will bring in more
players that also wish for a great, sensible gaming community to call
home.
Did we win any awards?
Tunnel Light was nominated for a Golden Joystick
Award last year, for “Best Scary Indie Made Game”
But, we lost to SLENDER: The Arrival, which was
created by Blue Isle Studios and Mark Hadley.

Trebuchet was given a „Which Game is better?‟ poll
online against Angry Birds, Angry Birds won.
Competition
                                 These are the biggest competition we
                                 have in the conglomerate sector,
                                 Ubisoft EA, Microsoft and Activision.

     Conglomerates              Although they are all giants within
                                the industry, Ubisoft and Activision
                                have been suffering from a decline
                                in games that have attracted the
                                public eye. EA has it‟s feet firmly
                     Ubisoft
                                stuck in what games it knows best,
                     EA         they may not be good, but they still
                     Microsoft sell.
                     Activision Microsoft has the ultimate footing
                                in the entire industry, due to their
                                console, the Xbox 360.
SWOT Analysis
STRENGTHS – We have ties with other gaming companies. We have knowledge of the
gaming industry.

WEAKNESSES – As an indie company we have the issue of being funded, not having
the right amount of credentials

OPPORTUNITY – Due to influence from other companies and the community, we have
the opportunity to work with them all.

THREATS - Because we are an indie company we are worried about being
overshadowed by conglomerate companies.
Influences and
     Competition                        But what ARE those influences?



  There are so many influences and
competitors that we have at Clockwork
               Badgers.
  We aim to understand how they
managed to create games, but also be
      wary of their prowess.
343 Industries
The new owners of the world renowned
  Halo franchise (whereas it used to
 belong to Bungie games) They have
  managed to successfully create and
 contribute to a game that has gripped
       the world many of times.
  The company themselves have just
    released Halo 4 and are a big
      successful gaming studio.
Double Fine
   Double Fine are the number one
company that are able to create games
 that test a persons imagination, and
breaks so many „off-the-wall‟ factors.
Creators of Psychonauts, Stacking and
 Brutal Legend, games that have odd
  ideas, but are executed stunningly.
Born Ready Games
   An indie based company that are
bringing back old style space shooters,
     but with spectacular imagery.
Recently on Kickstarter they have just
 managed to successfully fund their
 Strike Suit Zero, game and finally
          make it a reality.
MS Paint Adventures
          Although not game
   developers, Andrew Hussie, has
managed to create a web comic series
that spans over 5000 pages of comical
humour, odd environments and a crazy
              storyline.
 As of October 4th, a game is in the
works, Andrew Hussie is heading the
  idea and hopefully bringing it to
             fruition.
Clockwork badgers
So what is ‘The New Age’?
    The New Age is an MMO game that requires the player to
     progress as either a Survivor of a devastating catastrophe
   that has wrecked the Earth and leaked horrid toxins that has
      evolved some humans into psychic Angels, and vicious
    Demons, or maybe hunting down these freakish races are
           more your thing, then you can play as one of
    „The Departed‟ Men and Women who want nothing but to
                  destroy the Angels and Demons.

          Who will you pick, will you survive, aid the
       innocent, murder the weak or become the hunters?
Unique Selling Point
Whilst this game is in production, we have a small team of animators working on a five
part episodic series that details the plot before the game takes place, what causes the
world to rupture, answers will be found in the series.

When people buy the full product online or at their local gaming shop, they will be given
a code which will instantly download the entire 30 minute long episodic series.
Clockwork badgers
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Clockwork badgers

  • 2. Mission Statement The name of the company is, Clockwork Badgers and we are aiming to create a new MMO (Massively Multiplayer Online) game called, The New Age. But, we need your help.
  • 3. What do we want to truly do? We want to create a new game for gamers who enjoy MMO‟s and want a fresh, original storyline to enjoy. Having only recently started in the gaming industry, we decided this would be our BIG debut game, breaking us out of our cocoon and into the great wide open! Originally Clockwork Badgers made arcade style games for the Xbox 360, games such as „Tunnel Light‟ „SwordBreaker‟ and „Trebuchet‟
  • 4. Tunnel Light, SwordBreaker and Trebuchet Tunnel Light was a first person SwordBreaker let players Trebuchet is a comedy survival horror game, it lasted forge thousands of blades based „Crash the Castle‟ two (2) hours and required the out of the planet‟s ores, style game, you, the player player to face his/her fears that minerals and crystals. But, were tasked with wreaking they would have to type into the once you created said havoc on multiple game‟s “Fear Finder” bucket, blades, you would equip settlements, kingdoms, fores And generate a tunnel system them to your warriors and ts and mountains, with a that would adapt to the player‟s do battle with other catapult angering the people worst fears. players! and wildlife of the world, just so you can have a laugh, really.
  • 5. Target Audience Due to the games seriousness, violence and offensive language, we are targeting eighteen (18) year olds to young adults, roughly twenty-six (26) We aim to have a community that does not hate on other players, so we are trying to keep our targets at a respectable sector.
  • 6. Why do we think this will appeal? Other gamers who have played major MMO‟s like World of Warcraft, The Old Republic and Guild Wars 2, will most definitely want to play our game. A good community that do not disrespect each other will bring in more players that also wish for a great, sensible gaming community to call home.
  • 7. Did we win any awards? Tunnel Light was nominated for a Golden Joystick Award last year, for “Best Scary Indie Made Game” But, we lost to SLENDER: The Arrival, which was created by Blue Isle Studios and Mark Hadley. Trebuchet was given a „Which Game is better?‟ poll online against Angry Birds, Angry Birds won.
  • 8. Competition These are the biggest competition we have in the conglomerate sector, Ubisoft EA, Microsoft and Activision. Conglomerates Although they are all giants within the industry, Ubisoft and Activision have been suffering from a decline in games that have attracted the public eye. EA has it‟s feet firmly Ubisoft stuck in what games it knows best, EA they may not be good, but they still Microsoft sell. Activision Microsoft has the ultimate footing in the entire industry, due to their console, the Xbox 360.
  • 9. SWOT Analysis STRENGTHS – We have ties with other gaming companies. We have knowledge of the gaming industry. WEAKNESSES – As an indie company we have the issue of being funded, not having the right amount of credentials OPPORTUNITY – Due to influence from other companies and the community, we have the opportunity to work with them all. THREATS - Because we are an indie company we are worried about being overshadowed by conglomerate companies.
  • 10. Influences and Competition But what ARE those influences? There are so many influences and competitors that we have at Clockwork Badgers. We aim to understand how they managed to create games, but also be wary of their prowess.
  • 11. 343 Industries The new owners of the world renowned Halo franchise (whereas it used to belong to Bungie games) They have managed to successfully create and contribute to a game that has gripped the world many of times. The company themselves have just released Halo 4 and are a big successful gaming studio.
  • 12. Double Fine Double Fine are the number one company that are able to create games that test a persons imagination, and breaks so many „off-the-wall‟ factors. Creators of Psychonauts, Stacking and Brutal Legend, games that have odd ideas, but are executed stunningly.
  • 13. Born Ready Games An indie based company that are bringing back old style space shooters, but with spectacular imagery. Recently on Kickstarter they have just managed to successfully fund their Strike Suit Zero, game and finally make it a reality.
  • 14. MS Paint Adventures Although not game developers, Andrew Hussie, has managed to create a web comic series that spans over 5000 pages of comical humour, odd environments and a crazy storyline. As of October 4th, a game is in the works, Andrew Hussie is heading the idea and hopefully bringing it to fruition.
  • 16. So what is ‘The New Age’? The New Age is an MMO game that requires the player to progress as either a Survivor of a devastating catastrophe that has wrecked the Earth and leaked horrid toxins that has evolved some humans into psychic Angels, and vicious Demons, or maybe hunting down these freakish races are more your thing, then you can play as one of „The Departed‟ Men and Women who want nothing but to destroy the Angels and Demons. Who will you pick, will you survive, aid the innocent, murder the weak or become the hunters?
  • 17. Unique Selling Point Whilst this game is in production, we have a small team of animators working on a five part episodic series that details the plot before the game takes place, what causes the world to rupture, answers will be found in the series. When people buy the full product online or at their local gaming shop, they will be given a code which will instantly download the entire 30 minute long episodic series.