1. james.gibbens@gmail.com 704 McKenzie Street [706] 267-2541
www.james.gibbens@gmail.com
RESUME STATEMENT
I am a dynamic, creative, and highly motivated designer and developer with over 15 years of experience in the Multimedia
field with a strong focus on User Experience. I am a team lead dedicated to the quality of our products, the relationship to
our customer, keeping costs low, and the development of my team. I dedicate time to stay current with emeriging
technology and trends.
I have been working on implementing the Army Learning Model (formerly known as the Army Learning Concept 2015) for
U.S. Army Signal Corps. I have developed tools to help move from static to dynamic content, implemented a successful
campaign to migrate to a “mobile first” environment, developed mobile/web/desktop applications geared toward the
Experiential Learning Model, and all while working side by side with some of the most innovative Curriculum Developers in
the industry.
EDUCATION
Art Institute
2012 - Bachelors of Science, Interactive Multimedia
EXPERIENCE
General Dynamics C4 Systems
Multimedia Designer - 2013 – Present (2 years)
I lead a team of 3D developers, Videographers, Graphic Designers, and Programmers as well as design and develop tools
and products for a learning environment. I lead the user experience (UX) design and development, gathering
requirements, developing task analysis, researching user needs and expectations, and final implementation.
Serve as team lead - ensuring the quality of products, customer relations, and team development
UX/UI designer/developer - oversee team function to ensure the highest quality user experience and design is
achieved
Serve as lead programmer/software development
Oversaw the design, development, and wrote all of the code (JavaScript/jQuery, HTML5, LESS, PhoneGap/Cordova,
RESTful API) for the Digital Rucksack, a mobile application that allows the soldier to download any and all digital
material to include videos, practical exercises, and technical manuals
Responsible for gathering requirements and meeting with stakeholders to ensure the team stays on track
Responsible for product research and testing
JAMES GIBBENS
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James Gibbens
Responsible for task analysis and oversight
Responsibilities include working with IT to build and maintain LAMP (Linux, Apache, MySQL, and PHP) servers for
our internal network
Responsible for implementing Instructional Design concepts like experiential learning and cognitive load theory to
the user experience
Represents and is consulted for the Multimedia team
Ensure all products (video, 3D, print, design, and simulations) meet set standards and strive to exceed quality
expectations
Instituted a program to teach front end development/programming skills to team members. This resulted in two
more people on my team that can be counted on for development/programming duties and thereby expanding
our overall capabilities
Instituted peer review for all projects to ensure quality and consistency
Implemented SCRUM - resulted in a boost in productivity and communication
Implemented GIT for our version control
Developed a program management tool that gives real time project status and provides the ability to give an
accurate estimation for the completion of a project
Mirrored our internal intranet site with an external content host. This provides our customer the exact same
experience they had in the school
Successfully combined three servers which consisted of four repositories, 5 tb of files, 6 web applications, and 11
databases to new server. This included dynamically changing all links in the databases to the new locations and
running batch commands to change improperly written extensions (capital to lower-case)
Setup and instituted SmartFox Massive Multiplayer game server for use with 2D and 3D games and simulations
Strong interpersonal skills
Excellent verbal and written communication skills
Excellent ability to multitask
General Dynamics C4 Systems
Instructional Programmer/ Multimedia Technician - 2007 – 2013 (6 years)
I design various applications for Distance Learning as well as a traditional brick-and-mortar environment using PHP,
MySQL, ActionScript, C#, Flash/Flex 4, HTML[5], CSS, and jQuery. I also work to develop better user experiences through
task analysis and dedication to a positive end result.
Over 10 years’ experience in the Multimedia field, 6 years in a military learning environment and 4 years’
experience in the military intelligence field
Serve as team lead on most Multimedia Projects
Expert in computer programming scripts for developing web pages, courseware, animations, and desktop/mobile
platforms
Expert in creating graphics products using tools such as Photoshop and Illustrator
Advanced in developing textures (2D graphics applied to 3D computer models)
3. 3
James Gibbens
Advanced in creating 3D graphics products using tools such as Blender
Excellent verbal and written communication skills and presentation skills
Excellent at data gathering and task analysis to design and build a beter uer experience
One of the first multimedia developers to implement the Army Learning Model (Army Learning Concept 2015)
resulting in work being featured in the Army Communicator magazine and enticing visits from all over the world
Built an interactive signal flow diagram. This tool gives the instructor hands on approach to teaching a complex
subject
Built multiple apps for the Android and iOS platform
Principle Designer/Developer of the Maru Database – an enterprise system to help aid in the tracking of course
information and an internal redline process. The Maru system is a relational database normalized for optimal
performance and expansion. The Maru Database was built using Object Oriented PHP5, MySQL, JQuery, HTML5,
and CSS/CSS3
Developed an interactive, web-based mobile learning platform using PHP and MySQL
Principle Designer/Developer of the Tempus engine - a modular Flash/AS3 based simulation engine that allows for
rapid development of "free-play" simulations. These simulations are less than 200k and can easily be ported to
iPhone or Android (and have)
Principle Designer/Developer of Helios – a proprietary application designed to aid Curriculum Developers more
efficiently build lesson modules. Helios reduced the number of man hours spent on lesson modules as well as the
number of people involved. Helios was built with Flash, ActionScript 3, and AIR
Illustrated equipment in Flash, Illustrator, and Blender 3D for various learning modules.
Used Blender 3D to animate various pieces of equipment to be used in Computer Based Training (CBT) modules
Created interactive tools for use in lesson modules
Removed the “lock step” system from a number of CBTs to allow the student a more real world simulation type of
environment in which to learn
Maintained SCORM compliance for lessons used in the Moodle Learning Management System.
Produced and edited video for a number of company functions and briefings
Implemented the Joomla Content Management System into the General Dynamics LandWarNet School intranet
and built custom templates and modules
Filmed and edited video for a number of learning products as well as special occasion products
Built custom desktop applications for day to day operations and special activities.
Built Flash based games for various projects
Introduced a Content Management System to document the progress of Multimedia projects
Strong belief in measure twice, cut once philosophy
Strong interpersonal skills
Excellent verbal and written communication skills
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James Gibbens
SKILLS
Languages
PHP
C#
JavaScript
jQuery
CSS/CSS3
SASS/LESS
HTML/HTML5
XHTML
XML
JSON
MySQL
SCORM
Java (familiar)
Android (familiar)
Objective-C (familiar)
Software/Technology
Unity3D
Netbeans
GIT
PhoneGap/Cordova
Android SDK/Eclipse
Xcode (iOS)
Adobe Flash
Adobe Flex / Flash Builder 4
Adobe Photoshop
Adobe Illustrator
Adobe Premiere
Adobe After Effects
Adobe Encore
Adobe Dreamweaver
Adobe Acrobat
Blender
3D Studio Max
May
Joomla
Moodle
WordPress
Adobe Media Server
PC/Mac/Linux