7. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
8. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
9. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
10. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
11. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
12. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
13. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
14. Source: The Value Web, Young Global Leaders Field Guide to Empowering Change
15. Theories of Change: Reflections
What is your model of change?
What is the compelling problem you have identified with
your students following the first session?
What is your model of change? Create one and share it
with the group!
16. Introducing Design Thinking
The Link Between Design Thinking and Social Innovation
Framework from Design Thinking for Educators Toolkit, Overview
“Design Thinking is the confidence that everyone can be
part of creating a more desirable future, and a process to
take action when faced with a difficult challenge. That
kind of optimism is well needed in education.
Classrooms and schools across the world are facing
design challenges every single day, from teacher
feedback systems to daily schedules. Wherever they fall
on the spectrum of scale—the challenges educators are
confronted with are real, complex, and varied. And as
such, they require new perspectives, new tools, and new
approaches. Design Thinking is one of them.”
Source: IDEO, Design Thinking for Educators Toolkit
17. Introducing Design Thinking
The Link Between Design Thinking and Social Innovation
Seven Ways of Design Thinking, Teaching Tools and Techniques
The I DeSiGN model
The letters I, D, e, S, i, G, N are cues to remind you of the seven
ways of thinking involved in designing.
Intending - Establish needs wants and goals.
Defining - Name, list and describe what is involved.
Exploring - Imagine, organize and analyze possibilities.
Suggesting - Decide, present and explain your proposal.
innovating - Continually improve as you produce what is proposed.
Goalgetting - Judge, measure and evaluate your success.
KNowing - Remember, integrate and apply what you learn.
Rows in the matrix are used to specify the things considered.
Check out the website http://www.idesignthinking.com for useful
information on Applying I DESiGN, Project Worksheets and
Notebooks, and The I DESiGN matrix Tool.
20. Culturally Relevant Pedagogy
How do you know what you think they need is what they
actually need?
Capturing thoughts on this essential question
"… there is no valid teaching from which
there does not emerge something learned
and through which the learner does not
become capable of recreating and remaking
what has been taught." -Paolo Freire Source: Video, “Culturally Relevant Pedagogy” by High School
Teacher d’Ette Nogle http://youtu.be/vP2YoZBGWFE
21. “The most effective thing you can do for us is walk with
us.”
--Kitty Madden, founder, Casa Materna Mary Ann
Jackman
27. What tools and approaches are helpful when collaborating with
students on a social innovation project?
Tools and Approaches
Video,
Audio,
and
Animation
Social
Media
and
Blogging
Notes,
Images,
and
Online
Docs
Comic
Strips
and
Multimedia
Presentation
and
Polling
1. Karen, Czech Republic, Google Docs & Forms
2. Brenda, Turkey, WordPress / Classroom Sites
3. Ashley, Lithuania, Polling & Parent Feedback
28. What is your your students’ theory of
change?
Have your students create their own theory of
change!
Upload the images of this process to your chosen
tools for pedagogical documentation
Next session we’ll hear your ideas within your
clusters! Session 3 Refine your Focus (December 10th,
2:30pm Warsaw, 3:30pm Istanbul, 5:30pm Tashkent)
Next Steps
Mid-Course Check In Survey:
http://socinn.tiged.org/ceesa2015/quizzes/take/307