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Session 2
VR์€ ๋ฌด์—‡์ธ๊ฐ€?
<์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ํ™œ์šฉํ•œ VR์ฝ˜ํ…์ธ  ์ œ์ž‘๊ณผ์ •>
2016. 10. 25
VR๋ณธ๋ถ€ Project Manager ๊น€์ง„ํฌ
๊น€์ง„ํฌ| kulcoo@macrograph.co.kr
- ๋งคํฌ๋กœ๊ทธ๋ž˜ํ”„
- ็พ VR๋ณธ๋ถ€ Project Manager
- ๅ‰ VFX๋ณธ๋ถ€ VFX Production Manager
- ํ”„๋กœ์ ํŠธ
: <Avengers: Age of Ultron>
: <๋ช…๋Ÿ‰: ํšŒ์˜ค๋ฆฌ๋ฐ”๋‹ค>
: <Zhongkui fu mo: Xue yao mo ling>
: <Deliver us from Evil>
: <Come Back Home> 2NE1 MV
๊ฐ•์‚ฌ ์†Œ๊ฐœ
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WORKFLOW
3
<CG/VFX์˜ ์›Œํฌํ”Œ๋กœ์šฐ์™€ VR์ œ์ž‘๊ณผ์ •>
ํ‚ค์›Œ๋“œ
Immersion
๋ชฐ์ž…๊ฐ(ๆฒ’ๅ…ฅๆ„Ÿ). ์™ธ๋ถ€์™€ ์™„์ „ํžˆ ์ฐจ๋‹จ๋˜์–ด, ๊ทธ ์ž์ฒด์— ๋น ์ง„ ์ƒํƒœ.
Presence
์‹ค์žฌ๊ฐ(ๅฏฆๅœจๆ„Ÿ). "์–ด๋”˜๊ฐ€ ์กด์žฌํ•˜๋Š” ์ƒํƒœ ๋˜๋Š” ์กฐ๊ฑด"
4
ํ‚ค์›Œ๋“œ
๊ฐ๊ฐ ์†์ž„
: ์‹œ๊ฐ, ์ฒญ๊ฐ, ํ”ผ๋ถ€๊ฐ๊ฐ(์ด‰๊ฐ), ๋ฏธ๊ฐ, ํ›„๊ฐ, ํ‰ํ˜•๊ฐ๊ฐ, ๋‚ด์žฅ๊ฐ๊ฐ, ์‹ฌ๋ถ€๊ฐ๊ฐ
โ‡’ ์–ด๋–ป๊ฒŒ ์‚ฌ์šฉ์ž์˜ "๋˜‘๋˜‘ํ•œ" ๋‡Œ๋ฅผ ์†์ผ ๊ฒƒ์ธ๊ฐ€?
1. ํ•˜๋“œ์›จ์–ด ์†”๋ฃจ์…˜: HMD, Motion Simulator, Haptic Reactor โ€ฆ
2. ์†Œํ”„ํŠธ์›จ์–ด ์†”๋ฃจ์…˜: S3D Spherical ์ฝ˜ํ…์ธ , Spatial Sound โ€ฆ
3. HUMAN FACTOR ๊ณ ๋ ค: ์ธ์ง€ ๋ถ€์กฐํ™”, ๊ฐ๊ฐ ๋ถˆ์ผ์น˜ ...
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๋””์Šคํ”Œ๋ ˆ์ด ํŒจ๋„
ํ•ด์ƒ๋„
ํ”ฝ์…€ ๋ฐ€๋„ ์‹œ์•ผ๊ฐ
(Field of View)
์ดˆ์  ์‹ฌ๋„
(Depth of Focus)
์ง€๊ธˆ์˜
VR
1200 x 1080 ~ 15 pixels/degree ~ 90 degrees 2m ๊ณ ์ •
์ธ๊ฐ„
์ธ์ง€๋Šฅ๋ ฅ
N/A ~ 120 pixels/degree ~ 220-230 degrees 5cm - ๋ฌดํ•œ(๊ฐ€๋ณ€)
VR๊ธฐ์ˆ ๊ณผ ์ธ๊ฐ„
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VR๊ตฌ์„ฑ์š”์†Œ
1. VR ํ•˜๋“œ์›จ์–ด์˜ ๊ตฌ์„ฑ
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-1. ๋””์Šคํ”Œ๋ ˆ์ด
90Hz 90Hz 90-120Hz 60Hz 60Hz
1200 x 1080 1200 x 1080 960 x 1080 1280 x 1440 960 x 1080
1280 x 1440
OLED(447ppi) OLED(456ppi) OLED(386ppi) AMOLED(577 ppi) AMOLED(441/534)
110 ~ 110 100 ~ 101 ?
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-2. ๋ Œ์ฆˆ
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
<Fresnel Lens์˜ ์›๋ฆฌ>
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-3. HMD
- ์™ธ๋ถ€์‹œ์•ผ๊ฐ€ ์™„์ „ ์ฐจ๋‹จ๋œ ์ƒํƒœ
- ์ฐฉ์šฉ๊ฐ ์กฐ์ •, ์•ˆ๊ฐ„๊ฑฐ๋ฆฌ ์กฐ์ ˆ
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
<Oculus Rift CV1 ๋ถ„ํ•ด๋„> <HTC VIVE ๋ถ„ํ•ด๋„> 12
VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-4. Sensor(3 of 6 Degree of Freedom)
- Gyroscope, Accelerometer, Magnetometer
- ์ž์ด๋กœ์Šค์ฝ”ํ”„, ์•ก์…€๋กœ๋Ÿฌ๋ฏธํ„ฐ, ๋งค๊ทธ๋‹ˆํ† ๋ฏธํ„ฐ
- ํšŒ์ „, ๊ฐ€์†, ์ง€์ž๋ ฅ(Rotation)
โ‡’ yaw, pitch, roll
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-5. Tracker(3/6 Degree of Freedom)
- Forward & Backward, Up & Down, Left & Right(Position Moving)
๏ƒจ Surge, Heave, Sway
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<Extra Tracking Sensor>
Eye Tracking Headset
"FOVE"
VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-6. Processing Unit
i5-4590 +
8GB+
NVIDIA GTX 970 +
<RIFT ์ตœ์†Œ ์ถ”์ฒœ ์‚ฌ์–‘>
๋ชจ๋ฐ”์ผ ์—ฐ๋™ํ˜• PC ์—ฐ๋™ํ˜• ์ฝ˜์†” ์—ฐ๋™ํ˜•
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-7. ์ž…๋ ฅ์žฅ์น˜
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-7. ๋ถ€๊ฐ€์žฅ์น˜(์ถœ๋ ฅ์žฅ์น˜)
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
VR ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ
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์˜์žํ˜• ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ - ROTOVR ๋กœ๋ด‡ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ - ์ƒํ™”๊ธฐํš
VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
Motion Simulator
<FutureTown>
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VR๊ตฌ์„ฑ์š”์†Œ - (1) ํ•˜๋“œ์›จ์–ด
1-8. ๋ฐ์ดํ„ฐ์ „์†ก
- Stereoscopic Rendering(Twice)
- 90 fps contents & refresh rate of display
4K resolution @ 120 hz
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VR๊ตฌ์„ฑ์š”์†Œ - (2) ์ฝ˜ํ…์ธ  ํƒ€์ž…
2. VR ์ฝ˜ํ…์ธ ์˜ ๋ถ„๋ฅ˜
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VR๊ตฌ์„ฑ์š”์†Œ - (2) ์ฝ˜ํ…์ธ  ํƒ€์ž…
<์ €์ž‘๋„๊ตฌ ๋ฐ ๊ตฌํ˜„๋ฐฉ์‹๋ณ„ ๊ตฌ๋ณ„ ๊ธฐ์ค€>
- ์‹ค์‚ฌ์ดฌ์˜ vs Computer Generated Images
- Pre-Rendering vs Realtime Rendering
- No Interaction vs Interaction
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VR๊ตฌ์„ฑ์š”์†Œ - (2) ์ฝ˜ํ…์ธ  ํƒ€์ž…
1) Pre-Rendering 360VR
- Monoscopic 360VR
- Stereoscopic 3D 360 VR
2) Realtime-Rendering VR
- 360VR Live Streaming
- Interactive VR
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VR๊ตฌ์„ฑ์š”์†Œ - (2) ์ฝ˜ํ…์ธ  ํƒ€์ž…
<VEREST - S3D 360VR ๋ฎค์ง๋น„๋””์˜ค> <AIXLAB - CGI 360VR>
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VR๊ตฌ์„ฑ์š”์†Œ - (2) ์ฝ˜ํ…์ธ  ํƒ€์ž…
<Owlchemy Labs - Job Simulator> <Drool - Thumper>
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Interactive VR
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3. VR์ฝ˜ํ…์ธ  ์ œ์ž‘ ๋ฐฉ์‹
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VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-0. VR์ฝ˜ํ…์ธ ์˜ ๊ธฐํš
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VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-1. Pre-rendering 360VR : ์‹ค์‚ฌ VR
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VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-1. Pre-rendering 360VR : ์‹ค์‚ฌ VR
<Nuke/CaraVR์„ ์ด์šฉํ•œ ์Šคํ‹ฐ์นญ> 30
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-2. Pre-rendering 360VR : CGI VR
<3ds MAX์™€ V-ray ๋ Œ๋”๋Ÿฌ๋ฅผ ํ™œ์šฉํ•œ VR ์ฝ˜ํ…์ธ  ๊ตฌํ˜„>
31
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
Lat-Long Image/ Equirectangular 32
The Mill - "HELP" "HELP" Behind the Scene
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
33
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-3. 360VR Live Streaming
34
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
3-4. Realtime-Rendering (Interactive) VR
- ๊ฒŒ์ž„์—”์ง„ ๋ฒ ์ด์Šค ์‹ค์‹œ๊ฐ„ ์ธํ„ฐ๋ž™์…˜ ๊ตฌํ˜„
35
Unity3D Engine - ADAM demo
(No Interaction/ Realtime)
Unreal Engine - Robo RECALL
(Interaction/RealTime)
VR๊ตฌ์„ฑ์š”์†Œ - (3) ์ œ์ž‘ ์†”๋ฃจ์…˜
36
VR๊ตฌ์„ฑ์š”์†Œ - (4) ๊ธฐํƒ€ ์†”๋ฃจ์…˜
4. VR์˜
๋‹ค์–‘ํ•œ ์†”๋ฃจ์…˜๋“ค
37
VR๊ตฌ์„ฑ์š”์†Œ - (4) ๊ธฐํƒ€ ์†”๋ฃจ์…˜
4-1. ํ•˜๋“œ์›จ์–ด ์ œ์–ด
- HMD SDK
38
VR๊ตฌ์„ฑ์š”์†Œ - (4) ๊ธฐํƒ€ ์†”๋ฃจ์…˜
4-2. ์ฃผ๋ณ€์žฅ์น˜ ์ œ์–ด
- ๋ชจ์…˜ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ์ œ์–ด
- ํ–…ํ‹ฑ ์žฅ์น˜ ์ œ์–ด ๋“ฑ
39
VR๊ตฌ์„ฑ์š”์†Œ - (4) ๊ธฐํƒ€ ์†”๋ฃจ์…˜
4-3. ๋ฐ์ดํ„ฐ ์••์ถ•/์žฌ์ƒ ์†”๋ฃจ์…˜
- 4K+ ์ธ์ฝ”๋”
- 4K+ ๋””์ฝ”๋”
- ๊ธฐํƒ€ ์ตœ์ ํ™”๊ธฐ์ˆ (LOD ๋“ฑ)
40
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
5. VR์€
์–ด๋””์—์„œ ์ฆ๊ธฐ๋‚˜?
41
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
๊ฐœ์ธ์ ์œผ๋กœ ์‚ฌ๊ธฐ์—๋Š” ๋„ˆ๋ฌด ๋น„์‹ธ๋‹ค.
42
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
5-1. ์›น ์ŠคํŠธ๋ฆฌ๋ฐ ์‚ฌ์ดํŠธ(์˜จ๋ผ์ธ)
- ์œ ํŠœ๋ธŒ
- ํŽ˜์ด์Šค๋ถ
- GoPro VR
- ์˜ฅ์ˆ˜์ˆ˜
- ๋Ÿฌํ‹ฐ๋น„(LeEco)
43
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
5-2. ์˜จ๋ผ์ธ VR์Šคํ† ์–ด
- STEAMVR / VIVEPORT
- OCULUS STORE & PlayStation Console
44
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
5-3. Stand-Alone(์˜คํ”„๋ผ์ธ)
- ๋‹จ๋…์ฒดํ—˜๊ธฐ๊ตฌ. ์ด๋ฒคํŠธ์šฉ. ๋งค์žฅ๊ณ ๊ฐ์„œ๋น„์Šค์šฉ. ๊ธฐํƒ€ ๋“ฑ๋“ฑ
45
VR๊ตฌ์„ฑ์š”์†Œ - (5) ํ”Œ๋žซํผ
5-4. ์˜คํ”„๋ผ์ธ ์ฒดํ—˜๊ด€
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๊น€์ง„ํฌ PM | kulcoo@macrograph.co.kr
Session 2
๋
47

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VR Introduction

Notas del editor

  1. headset, headphone
  2. headset, headphone
  3. http://www.awwwards.com/vr-is-ready-for-consumers-are-you-ready-for-it.html
  4. ๊ทธ๋ฆฌ๊ณ  ์ผ์ฒดํ˜•
  5. https://www.linkedin.com/pulse/how-storyboard-virtual-reality-360-video-scott-ownbey