9. • Smooth
• Check contact points
• Check motion blur
• See details
• Check quality of
conversion to lighting
format
Animator (and Director) Quality Check Render
10. d
Zooming In: The Animation Workflow
Animator Works
with Scene
Publishing
Animator
Review
Director Review
QC Render (Video File)
Good?
No Yes
Good?
YesNo
ANIMATION
11. Two Publish Problems: Render “Death” and
Bad Output
Animator Works
with Scene
Publishing
Animator
Review
Director Review
QC Render (Video File)
Good?
No Yes
Good?
YesNo
Death:
• Often from new assets (rigs, props)
that had never been published
• Scenes that had a technical glitch
• Required Pipeline TD intervention
and can take days to track down
• Relatively rare
Bad Output:
• Often result of changes to props
(removed or renamed props)
between publishes
• Generally easy to fix
• Very common
13. d
Repetition Due to Variation in Publishing
Output
Animator Works
with Scene
Publishing
Animator
Review
Director Review
QC Render (Video File)
Good?
No Yes
Good?
YesNo
ANIMATION
14. New Process Variability
Publishing Output Quality Low
Original Process Variability
Specification Width
First Render
Second Render
Final Render
15. The Fix: A Recipe Syncing Pre-Process
PublishingPublished Scene File
Publish Pre-
process
Existing
Recipe
Check and update based on
scene contents
18. Takeaways
• There are workflows inside of large
processes
• Quality / bottleneck issues within
workflows impact overall quality and
flow time
• Get employees on the front line
involved to unpack workflows within
processes
Notas del editor
We took inputs in the form of scripts, storyboards, and ideas from the director
And we ouput a set of moving images. Each “set” is a “shot”
The problems: It’s messy. There’s tension between time and quality. Huge variety in the complexity of each job that further complicates analysis