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Alford Strategic
                                                                               Part I - January 2010
  Development



What can digital entertainment, WiFi,
  and mobile mean for airlines?




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                      1
Introduction




     Convergence of mobile technology and airline WiFi installations with digital entertainment’s fast growth could mean
     significant ancillary revenue opportunity for airlines and WiFi providers…




       • Airline WiFi will serve 400 - 500 million annual US airline passengers by 2012


              • 300% - 400% larger than COMBINED projected iPad, Kindle, Xbox, Wii, PS3, and Netflix user bases



       • US airlines could drive $3-5 Billion via revshare and customer acquisition partnerships with digital media firms


              • …but charging travelers for WiFi cuts the head off the market


       • “The 60-hour Cycle” - use knowledge of the itinerary to deliver impulse-buy content, entertainment, and
         location-based services via mobile device, laptop, or IFE screen – from door-to-door roundtrip


       • “Think Outside the Flight” - Mobile enables ~25 touchpoints – each way



Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                           2
Airline WiFi and digital entertainment growth




     Airline WiFi installations are growing quickly…

     •   400M – 500M WiFi-enabled passengers by 2012 is on
         scale of top websites’ traffic




                                                                                                   US digital content sales - $US bn
                                                                                       Movie / Video             Music         eBooks           Games
                                                                                                                                                    $40.1B
     Digital entertainment markets could reach $40 Billion by 2014
                                                                                                                                                        8.8

                                                                                                                                        $27.5B
     •   travelers are high impulse book, movie, and music consumers                                                                                    6.3
                                                                                                                               $21.3B    5.0

                                                                                                                                         4.6            8.6
                                                                                                                    $15.8B      4.8
                                                                                                        $11.1B                  3.3      7.0
                                                                                                                         4.6
                                                                                           $6.3B                         2.1    5.9
                                                                                                          4.2                                           16.4
                                                                               $3.9B                      1.0            4.9
                                                                                             1.9                                         10.9
                                                                                0.7
                                                                                0.1          0.3          3.8                   7.3
                                                                                2.6          3.0                         4.2
                                                                                0.5          1.1          2.2

                                                                               2008         2009         2010        2011      2012     2013            2014




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                              3
Alignment of forces


   Even 6 months ago, this market did not exist…

   …now forces are aligning to enable airlines to capitalize on fierce competition in digital entertainment




                                                                                               Netflix, Amazon, Apple, Google battle
    Airlines need new revenue channels
                                                                                                each other, publishers and studios

   • 2009 = $11 B loss; 2010 ~ $3 B loss                                                       • Fierce competition for “living room”
                                                                                                 share and market power
   • Baggage and other fees make money,               ~ 500 million passengers
     but passengers don’t like them                    drive $1B to $5B digital                • Customer acquisition is critical focus
                                                       entertainment revenue




                                                     Digital media partners can
      Huge WiFi investment, but fee-                     win captive market                       Mobile technology and adoption
      based model shrinks the market                 competitors cannot access                   create large opportunity next 3 yrs

   • $100,000+ install cost per plane                                                          • Mobile growth and device convergence
   • Travelers don’t want to pay WiFi fees                                                     • Location-based marketing extends
                                                                                                 merchandising around flight




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                         4
Who will own the content platform?



    Aircell and Row44 are strong WiFi technology partners…

    …but airlines need world-class digital media and web / mobile merchandising partners to own the content, merchandising
    and marketing platforms…




                                                Content, merchandising,
                                                and marketing platform
                                                      Airline-built?
        Studios                                          Aircell?
                           In-flight WiFi
          and                                           Row 44?
                              service
       publishers                                        Netflix?
                                                       Amazon?
                                                       YouTube?
                                                         Apple?




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                            5
“Think outside the flight” to drive revenue and engagement



   The 60-hour Cycle

   Think outside the flight…travelers are high impulse-buy targets for roughly 30 hours each way

   •   Mobile enables 25 round-trip touchpoints:

   •   Market actively to drive revenue, don’t wait until passengers are in their seats

   •   Defray in-flight data costs by driving travelers to download content before boarding




                       Text-offer movie   Scan 2D code for     Deliver eBook     Flight delay? Offer     Enjoy The Economist
                         for the flight    exclusive offers    coupon before      free movie at $1     free on-board. Offer trial
                                                              customer buys at      cost vs. $200       subscription on landing
                                                               Hudson News          flight voucher




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                   6
Standard revshare vs alternative opportunity



  Capitalizing on these forces could generate $1 - $3+ Billion by 2012



                                                                                        Airline ecosystem digital media sales - $US bn
                                                                                     download / rental only   download + referral / subscription
    Revshare models based on in-flight movie rentals, eBook sales, and                                                                             $5.4B
    more could generate $1 Billion by 2012
                                                                                                                                 $4.4B


                                                                                                                  $3.2B


    But as just one alternative idea…                                                                $1.9B
                                                                                                                             $1.5B           $1.6B
                                                                                                              $1.3B
                                                                                    $0.8B       $0.9B
    …offering movie subscription trials to convert travelers to recurring       $0.4B

    “living room” customers could generate over $3 Billion by 2012
                                                                                    2010           2011         2012           2013            2014




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                          7
Conventional revenue share approach



   A conventional revenue share or affiliate model for movie, eBook and music download rentals can be profitable…
   …but studio licensing and publisher royalties will take most of the income from airlines




       Digital Entertainment Content                “GoGo Video-to-Go”
             Ecosystem service

                                                                                                       Traveler rents $5 movie
                                                                                                            on one flight

                                                                                      Airline income             $1

                                                            or                       Partner income              $1

                                                                                      Studio income              $3




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                8
Customer acquisition / Referral approach



   A customer acquisition model could deliver much more revenue to airlines, partners, and studios than a one-time in-flight
   rental…don’t just settle for a conventional in-flight rental revenue share model

   •    As just one example, offer a free movie if traveler takes a free trial subscription for Netflix, registers for Amazon, etc

   •    Anecdotally, ~70-80% of travelers asked prefer the free movie / free trial option over paying for a rental




         Digital Entertainment Content
            cloud-based distribution
                                                                 or

                                                                                                              Traveler gets free movie by
                                                                                                                  choosing free trial

                                                                                             Airline income       $12 - $16 referral

                                                                                             Partner income    $120 annual subscription


                                                                                             Studio income    $18 annual licensing fees




       …note for digital partners - lock competitors out…airline contracts with WiFi providers are 10-year terms


Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                           9
Customer acquisition / Referral approach


   The fierce digital media battle for “living room share” is driven by customer acquisition…

        Netflix aggressively cornered game                       Amazon wants to be          Apple using iPhone and iPad to drive digital
      console and television streaming market                  relevant beyond eBooks         video and eBooks after dominating music




   …and airlines can offer a tremendous customer base and potential customer acquisition channel…

                                                                                                Annual WiFi pax vs hardware / subscriber bases
                                                                                               Game console      Netflix subs    Kindle   iPad    WiFi pax




                                                                                                                                                             Millions
                                                                                                                                                   476M
         Compare ~400 million WiFi passengers in 2012 to:                                                                                  463M
                                                                                                                                  403M

         •   iPad and Kindle install base of 20-27 million units                                                         320M


         •   Netflix subscriber base of 17-20 million
                                                                                                              154M

         •   Xbox, Wii and PS3 install bases of ~40+ million households                                                            11M
                                                                                                                                           15M
                                                                                                                                                    21M
                                                                                                                                                    26M
                                                                                                                          7M       16M     20M
                                                                                                              2M          11M
                                                                                        0M         16M        7M          17M      19M     22M      24M
                                                                                                    0M
                                                                                                    3M        15M
                                                                                         0M
                                                                                         1M        12M
                                                                                        10M                   35M         39M      41M     41M      41M
                                                                                        19M        28M

                                                                                        2008       2009       2010        2011     2012    2013     2014




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                                       10
Why now?



   WiFi providers need to replace a deteriorating revenue model just as installation capital costs take off…

   •    As with broader trends, passengers don’t want to pay for WiFi, and charging for it shrinks the potential media market

   •    WiFi providers are developing partnerships, but opportunity exists to create a better consumer experience



                                                                                      39M
                                                                                                                                                                                         124M
       Quarterly passengers with WiFi access                                                                                                                        107M108M
                                                                                                                                                                            102M

                                                                                                                                                    82M 83M                        86M
                                                                                                                                              77M             78M
                                                                           21M
                                                                                                                                    47M 47M
                                                                                                                              39M

                                                                                                                        21M
                                                                  9M
                                                         7M                                                     7M 9M
                                                                                                           0M

                                         0M      0M                                         Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
                                                                                            08 08 08 08 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13

       Q1 2008 Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009 Q3 2009 Q4 2009 Q1 2010 Q2 2010



       JetBlue tests BetaBlue                                 Row 44 partners with:
       (with Amazon, Yahoo)                                   • SkyMall, HSN

       Virgin America creates                                 Aircell announces:
       regarded RED in-flight                                 • Gogo Video-to-Go
       entertainment
                                                              Continental tests:
                                                              • LiveTV



Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                                              11
Disrupt the traditional IFE content value chain



   A new approach leveraging cloud-based digital services could disrupt the labor-intensive in-flight entertainment value chain

   •   Could save the airline industry ~ $150 Million

   •   Rule-of-thumb costs of $75 - $80 per flight for licensing and film services

   •   IFE serves ~ 20% of flights and is used to drive premium fares, but not direct revenue



   Traditional value chain


           Cost = $150 M                              content and      content ship
                                        Movie                                         Airport plane      Plane IFE        Ovhd or seat-
            No revenue                 Studios       film services     and storage    load facilities      server         back screens




   Future value chain

                                                                                                          Ovhd or seat-
            Cost = $5 M                                                                                   back screens
                                        Movie       DECE content                        Plane IFE
                                                                       WiFi service
       revenue opp herein              Studios        platform                            server
                                                                                                             Mobile



Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                         12
Summary – General factors to consider



  From an airline perspective                                                    From a digital media partner perspective


   •   WiFi fees are less sustainable and drop usage significantly, missing      •   Airlines likely will want a one-stop solution
       out on potential digital entertainment revenue
                                                                                       •   Amazon can package all digital categories and its incredible
   •   Digital merchandising is high-margin and has the Earnings value of                  retail capability in an on-board and mobile solution
       a much greater volume of air fares
                                                                                 •   Aggregate passengers
   •   IFE has been a cost center, but money can be made
                                                                                       •   Lock competitors out; don’t get locked out
   •   Airline markets could be a key battleground in digital entertainment
                                                                                       •   Customer acquisition channel is potentially much larger than
         •   Amazon can package all digital categories and retail                          Netflix’s console deals
             capability in an on-board and mobile solution
                                                                                 •   Sheer size of the passenger base can influence markets, studio and
         •   Netflix leads the movie category, but offers no others                  publisher leverage, and M&A activity

   •   Subscription-referral model could be much more lucrative                       •    Netflix subscriber growth is a key driver of its 30x PE multiple
                                                                                           and $4 Billion market value
         •   Netflix offering standard $16 affiliate referral
                                                                                      •    Amazon, Apple and YouTube have great general customer
         •   Lifetime value of subscription is significantly greater; leverage             bases, but assuming Netflix is a subject of M&A interest:
             huge passenger base in negotiations
                                                                                             •    If Netflix drives 4 million subscribers, its valuation could
                                                                                                  increase significantly

                                                                                             •    If Amazon takes those 4 million customers, Netflix
                                                                                                  acquisition pricing could be lower




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                                13
Appendices




                               Appendices

                                 Digital entertainment industry overview

                                    • Amazon, Netflix, Apple, Google comparison

                                    • Movies

                                    • eBooks

                                    • Music

                                    • Games

                                    • Unit sale economics


                                 Airline WiFi service provider summary




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com   14
Appendix – Potential partner comparison


   Four players are best-positioned, but have key differences in what they provide and how they can benefit from air markets


                             Amazon                                   Netflix                                  Apple                                  Google

Digital Media   • Mass niche - all categories          • Movie subscription category killer    • Mass niche - all categories            • Scanning large eBook library but
 positioning                                                                                                                              engaged in civil actions
                • eBook leader with strong Kindle      • No hardware platform                  • Music dominance with strong
                  hardware platform                                                              hardware and iTunes distribution       • Testing movie product via YouTube
                                                       • Direct retail streaming and
                • New movie product coming?              streaming distribution partner        • New eBook platform coming?


   General      • Capital base and customer base       • The movie rental brand                • “sexy” brand and design talent         • Always a threat due to capital base,
  strengths                                                                                                                               search base, and innovative culture
                • Precedent for strategic patience     • Single focus – no distractions        • Large digital cust base via iTunes
                • Cloudfront streaming service         • 12 M subscribers, growing fast        • iPhone base                            • Android operating system could be
                                                                                                                                          used to drive mobile content
                • Recommendation engine                • Console deals lock out competitors    • Airline market bias – exclusive iPod
                                                                                                 jack in new Panasonic IFE systems
                                                       • Recommendation engine


How they can    • Lock out Apple and Netflix           • Lock out Amazon and Apple             • Lock out Amazon and Netflix            • Lock out Amazon and Apple
 benefit from
                • Drive Kindle in competitive market   • May be greater cust acquisition       • iTunes movie / video trails Netflix    • Lock out Bing and Yahoo search
 Air markets
                                                         channel than console deals
                • Gain music share in mature market                                            • Drive eBook business for iPad          • Launch pad for YouTube movie
                                                       • Leverage vs studios re licensing                                                 rentals
                • Launch pad for movie product?                                                • Leverage vs studios, publishers,
                                                         and “day and date” schedules
                                                                                                 and labels                             • Drive eBook business
                • Greater cust acquisition channel
                                                       • M&A pricing leverage if considering
                  than Netflix console deals                                                                                            • Mobile search and location-based
                                                         being acquired
                                                                                                                                          search opportunity
                • Leverage vs studios, publishers
                                                       • Engage mobile consumer in
                • Movie subscriber growth creates        addition to home-based
                  M&A leverage if eyeing NFLX
                • Publishers may approve “airline
                  window” to offer new eBooks


 Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                                       15
Appendix – Digital Movie / Video overview



                                                                                        US movie sales & rentals - $US bn
  The market is just forming, and positioning for customer acquisition
                                                                                            digital movies    physical format
  and profitability is paramount. Expectations have increased with:      $30B

  •   Streaming technology advancement and cost reductions               $25B

                                                                         $20B                                                           $9.0
  •   DECE’s common file format and Digital Rights Locker
                                                                                                                                $12.0
                                                                         $15B                                        $15.0
  •   Increased competition and partnerships to stream to home-                 $21.7     $20.7    $19.7     $17.7
      networked HDTV’s, Blu-ray players, game consoles, and PCs          $10B
                                                                                                                                        $16.4
                                                                         $5B                                                    $10.9
  •   Netflix’s aggressive positioning as retailer and distributor                                                   $7.3
                                                                                                   $2.2      $4.2
                                                                         $0B    $0.5       $1.1
  •   Apple’s aggressive iPad promotion                                         2008      2009     2010      2011    2012       2013    2014

  •   Mobile video, processing and storage technology following
      classic (maybe faster) advancement cycles


  Competitive characteristics
  •   Netflix overwhelmed Blockbuster and has a strong singular
      focus, but not a large capital base

      •   It must drive customer acquisition, reduce churn and
          streaming costs, and navigate studio licensing demands

      •   Netflix may be a necessary acquisition candidate

  •   Apple’s iPad launching successfully

  •   Amazon have significant financial muscle and content, but is
      not on the radar in significant way

  •   YouTube has significant Google muscle and is testing movie
      downloads, but continues to face revenue challenges

Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                               16
Appendix – Digital eBooks overview


                                                                                     US digital and physical book sales - $US bn
  The eBook market is tremendously dynamic, with Amazon, Barnes &                               digital retail       physical retail
                                                                            $40B
  Noble, Apple, Sony, the Big 6 publishers, Google, and disruptive
  publishing startups like Smashwords vying for influence.
                                                                            $30B
  •   Kindle is Amazon’s bestselling item, and Amazon is holding to its
                                                                                                                                              $33.2
      disruptive pricing strategy and walled-garden approach                $20B                                 $35.2   $34.5     $33.8
                                                                                    $38.0   $36.7    $36.0
  •   Google is still engaged in anti-trust and legal licensing issues to
      scan older texts and develop its online service                       $10B


      •   It is opposed by almost everyone else in the market                       $0.1    $0.3     $1.0        $2.1     $3.3         $4.6   $6.3
                                                                             $0B

  •   Smashwords is building a publishing service aimed at disrupting               2008    2009     2010        2011    2012          2013   2014

      traditional publisher economic models – Amazon followed suit

  •   Magazine and newspaper publishers are forging on their own, led
      by Hearst’s FirstPaper, to produce eReaders and content display




  Competitive characteristics
  As expected, Amazon’s success continues to attract competition in both
  content and eReader-oriented hardware

  •   Apple launched its iPad and is arranging content deals

  •   Barnes & Noble’s Nook platform got a lot of holiday buzz, though
      results are unclear

  •   Traditional publishers are threatening a new “day and date” release
      window, similar to movie studios, to protect hardcover margins



Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                                     17
Appendix – Digital Music overview



                                                                                           US digital music sales - $US bn
  US Digital music will equal physical sales in 2010, generating about                       digital music   physical format
                                                                           $12B
  $3.8 Billion and rising to about $7 Billion by 2013. Physical format
  sales have dropped from $13 Billion in 1999.                             $10B
                                                                                                                                      $2.0

  •   Though Apple has dominated the explosive growth, the                 $8B                                                 $2.3
                                                                                                                                      $8.6
                                                                                                                      $2.7
      industry has attracted stiff competition and innovation                                                 $3.2
                                                                           $6B                       $3.8                      $7.0
                                                                                    $5.5     $4.6                     $5.9
  •   Amazon, despite its strengths, carries just 8 – 10% share            $4B                                $4.9
                                                                                                     $3.8
  •   Major barriers are record labels themselves, milking CD sales        $2B      $2.6     $3.0
      and slow to adjust licensing requirements to truly enable new
                                                                           $0B
      distribution paradigms
                                                                                    2008     2009    2010    2011     2012     2013   2014

  •   Labels demanded significant upfront payments – and equity
      stakes - from promising streaming music start-ups, many of
      which failed partly as a result

  •   On the other hand, Pandora now claims a base of 40 million
      registered users and Spotify is growing rapidly

  •   How profitable they are is a big question




 Competitive characteristics
 As well as Apple’s dominance, this is becoming a dynamic
 market of paid downloads vs ad-sponsored streaming and
 consumer-facing business vs record-label inflexibility.

 By leveraging airline passenger populations, opportunity exists
 to build power with labels to drive profitability.



Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                            18
Appendix – Digital Games overview


                                                                                        US digital game sales - $US bn
  Pyramid Research claims the global casual digital gaming market                                digital games
                                                                          $10B
  will rise to $18 billion by 2014 from $6.9 billion in 2008.
                                                                           $8B
  However, little data exists to verify this or determine which content
  platforms or game publishers are driving the business.                   $6B

  Often anecdotal evidence of potential opportunity includes:                                                                  $8.8
                                                                           $4B

  •   In the US, digital game sales allegedly topped $1 Billion in                                      $4.6     $4.8   $5.0
                                                                           $2B                  $4.2
      2009, and the iPhone game market may have been
                                                                                         $1.9
      accountable for $250 Million of it                                         $0.7
                                                                           $0B
                                                                                 2008    2009   2010   2011      2012   2013   2014
  •   250 million people are active social gamers, up from 100
      million just several months ago in April

  •   VC firms have poured money into companies such as Zynga,
      Playdom, which received $40 Million from Kleiner Perkins.

  •   EA acquired Playfish for $400 Million

  •   Virtual gaming goods are widespread outside the US, and may
      now generate $1 billion in the US, up 100% from 2008, as
      sales and gifts grow on Facebook, etc.




  Competitive characteristics
  The burning platform might be to use casual game distribution
  as a complementary product offering to drive deals with airlines
  and share in the other major categories.




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                                     19
About Alford Strategic Development


        About Jonathan Alford

        With 16+ years of experience in consumer and business travel, hospitality, and retail, Jonathan’s work
        centers on dual principles of driving a better traveler experience and advancing travel industry/company
        economic models.

        Recent focus includes creating visionary product and platform strategies for global corporate travel firms,
        leveraging new mobile/tablet platform capabilities and themes of "consumerization" to improve traveler
        experience, drive economic value to offset rising travel costs, and deliver enhanced duty of care to
        mitigate travel risks as emerging economies shift.

        Recognized thought leadership influencing disruption of airline industry WiFi and digital entertainment
        (manifested in current advancements in both in-flight and "outside the flight" experience) and promoting
        voice recognition technology impact in mobile travel search and itinerary management.

        Jonathan was awarded an Olympic Order of Excellence for executive program and Games-wide
        operations management at the 2002 Winter Olympics, judged best-managed Games in history.

        He is a graduate of The Johnson School at Cornell University and the University of Virginia.




Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com                                     20

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Part I Jan 2010 - Can airlines power ancillary revenue with digital media and better WiFi platforms?

  • 1. Alford Strategic Part I - January 2010 Development What can digital entertainment, WiFi, and mobile mean for airlines? Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 1
  • 2. Introduction Convergence of mobile technology and airline WiFi installations with digital entertainment’s fast growth could mean significant ancillary revenue opportunity for airlines and WiFi providers… • Airline WiFi will serve 400 - 500 million annual US airline passengers by 2012 • 300% - 400% larger than COMBINED projected iPad, Kindle, Xbox, Wii, PS3, and Netflix user bases • US airlines could drive $3-5 Billion via revshare and customer acquisition partnerships with digital media firms • …but charging travelers for WiFi cuts the head off the market • “The 60-hour Cycle” - use knowledge of the itinerary to deliver impulse-buy content, entertainment, and location-based services via mobile device, laptop, or IFE screen – from door-to-door roundtrip • “Think Outside the Flight” - Mobile enables ~25 touchpoints – each way Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 2
  • 3. Airline WiFi and digital entertainment growth Airline WiFi installations are growing quickly… • 400M – 500M WiFi-enabled passengers by 2012 is on scale of top websites’ traffic US digital content sales - $US bn Movie / Video Music eBooks Games $40.1B Digital entertainment markets could reach $40 Billion by 2014 8.8 $27.5B • travelers are high impulse book, movie, and music consumers 6.3 $21.3B 5.0 4.6 8.6 $15.8B 4.8 $11.1B 3.3 7.0 4.6 $6.3B 2.1 5.9 4.2 16.4 $3.9B 1.0 4.9 1.9 10.9 0.7 0.1 0.3 3.8 7.3 2.6 3.0 4.2 0.5 1.1 2.2 2008 2009 2010 2011 2012 2013 2014 Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 3
  • 4. Alignment of forces Even 6 months ago, this market did not exist… …now forces are aligning to enable airlines to capitalize on fierce competition in digital entertainment Netflix, Amazon, Apple, Google battle Airlines need new revenue channels each other, publishers and studios • 2009 = $11 B loss; 2010 ~ $3 B loss • Fierce competition for “living room” share and market power • Baggage and other fees make money, ~ 500 million passengers but passengers don’t like them drive $1B to $5B digital • Customer acquisition is critical focus entertainment revenue Digital media partners can Huge WiFi investment, but fee- win captive market Mobile technology and adoption based model shrinks the market competitors cannot access create large opportunity next 3 yrs • $100,000+ install cost per plane • Mobile growth and device convergence • Travelers don’t want to pay WiFi fees • Location-based marketing extends merchandising around flight Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 4
  • 5. Who will own the content platform? Aircell and Row44 are strong WiFi technology partners… …but airlines need world-class digital media and web / mobile merchandising partners to own the content, merchandising and marketing platforms… Content, merchandising, and marketing platform Airline-built? Studios Aircell? In-flight WiFi and Row 44? service publishers Netflix? Amazon? YouTube? Apple? Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 5
  • 6. “Think outside the flight” to drive revenue and engagement The 60-hour Cycle Think outside the flight…travelers are high impulse-buy targets for roughly 30 hours each way • Mobile enables 25 round-trip touchpoints: • Market actively to drive revenue, don’t wait until passengers are in their seats • Defray in-flight data costs by driving travelers to download content before boarding Text-offer movie Scan 2D code for Deliver eBook Flight delay? Offer Enjoy The Economist for the flight exclusive offers coupon before free movie at $1 free on-board. Offer trial customer buys at cost vs. $200 subscription on landing Hudson News flight voucher Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 6
  • 7. Standard revshare vs alternative opportunity Capitalizing on these forces could generate $1 - $3+ Billion by 2012 Airline ecosystem digital media sales - $US bn download / rental only download + referral / subscription Revshare models based on in-flight movie rentals, eBook sales, and $5.4B more could generate $1 Billion by 2012 $4.4B $3.2B But as just one alternative idea… $1.9B $1.5B $1.6B $1.3B $0.8B $0.9B …offering movie subscription trials to convert travelers to recurring $0.4B “living room” customers could generate over $3 Billion by 2012 2010 2011 2012 2013 2014 Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 7
  • 8. Conventional revenue share approach A conventional revenue share or affiliate model for movie, eBook and music download rentals can be profitable… …but studio licensing and publisher royalties will take most of the income from airlines Digital Entertainment Content “GoGo Video-to-Go” Ecosystem service Traveler rents $5 movie on one flight Airline income $1 or Partner income $1 Studio income $3 Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 8
  • 9. Customer acquisition / Referral approach A customer acquisition model could deliver much more revenue to airlines, partners, and studios than a one-time in-flight rental…don’t just settle for a conventional in-flight rental revenue share model • As just one example, offer a free movie if traveler takes a free trial subscription for Netflix, registers for Amazon, etc • Anecdotally, ~70-80% of travelers asked prefer the free movie / free trial option over paying for a rental Digital Entertainment Content cloud-based distribution or Traveler gets free movie by choosing free trial Airline income $12 - $16 referral Partner income $120 annual subscription Studio income $18 annual licensing fees …note for digital partners - lock competitors out…airline contracts with WiFi providers are 10-year terms Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 9
  • 10. Customer acquisition / Referral approach The fierce digital media battle for “living room share” is driven by customer acquisition… Netflix aggressively cornered game Amazon wants to be Apple using iPhone and iPad to drive digital console and television streaming market relevant beyond eBooks video and eBooks after dominating music …and airlines can offer a tremendous customer base and potential customer acquisition channel… Annual WiFi pax vs hardware / subscriber bases Game console Netflix subs Kindle iPad WiFi pax Millions 476M Compare ~400 million WiFi passengers in 2012 to: 463M 403M • iPad and Kindle install base of 20-27 million units 320M • Netflix subscriber base of 17-20 million 154M • Xbox, Wii and PS3 install bases of ~40+ million households 11M 15M 21M 26M 7M 16M 20M 2M 11M 0M 16M 7M 17M 19M 22M 24M 0M 3M 15M 0M 1M 12M 10M 35M 39M 41M 41M 41M 19M 28M 2008 2009 2010 2011 2012 2013 2014 Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 10
  • 11. Why now? WiFi providers need to replace a deteriorating revenue model just as installation capital costs take off… • As with broader trends, passengers don’t want to pay for WiFi, and charging for it shrinks the potential media market • WiFi providers are developing partnerships, but opportunity exists to create a better consumer experience 39M 124M Quarterly passengers with WiFi access 107M108M 102M 82M 83M 86M 77M 78M 21M 47M 47M 39M 21M 9M 7M 7M 9M 0M 0M 0M Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 08 08 08 08 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 Q1 2008 Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009 Q3 2009 Q4 2009 Q1 2010 Q2 2010 JetBlue tests BetaBlue Row 44 partners with: (with Amazon, Yahoo) • SkyMall, HSN Virgin America creates Aircell announces: regarded RED in-flight • Gogo Video-to-Go entertainment Continental tests: • LiveTV Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 11
  • 12. Disrupt the traditional IFE content value chain A new approach leveraging cloud-based digital services could disrupt the labor-intensive in-flight entertainment value chain • Could save the airline industry ~ $150 Million • Rule-of-thumb costs of $75 - $80 per flight for licensing and film services • IFE serves ~ 20% of flights and is used to drive premium fares, but not direct revenue Traditional value chain Cost = $150 M content and content ship Movie Airport plane Plane IFE Ovhd or seat- No revenue Studios film services and storage load facilities server back screens Future value chain Ovhd or seat- Cost = $5 M back screens Movie DECE content Plane IFE WiFi service revenue opp herein Studios platform server Mobile Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 12
  • 13. Summary – General factors to consider From an airline perspective From a digital media partner perspective • WiFi fees are less sustainable and drop usage significantly, missing • Airlines likely will want a one-stop solution out on potential digital entertainment revenue • Amazon can package all digital categories and its incredible • Digital merchandising is high-margin and has the Earnings value of retail capability in an on-board and mobile solution a much greater volume of air fares • Aggregate passengers • IFE has been a cost center, but money can be made • Lock competitors out; don’t get locked out • Airline markets could be a key battleground in digital entertainment • Customer acquisition channel is potentially much larger than • Amazon can package all digital categories and retail Netflix’s console deals capability in an on-board and mobile solution • Sheer size of the passenger base can influence markets, studio and • Netflix leads the movie category, but offers no others publisher leverage, and M&A activity • Subscription-referral model could be much more lucrative • Netflix subscriber growth is a key driver of its 30x PE multiple and $4 Billion market value • Netflix offering standard $16 affiliate referral • Amazon, Apple and YouTube have great general customer • Lifetime value of subscription is significantly greater; leverage bases, but assuming Netflix is a subject of M&A interest: huge passenger base in negotiations • If Netflix drives 4 million subscribers, its valuation could increase significantly • If Amazon takes those 4 million customers, Netflix acquisition pricing could be lower Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 13
  • 14. Appendices Appendices Digital entertainment industry overview • Amazon, Netflix, Apple, Google comparison • Movies • eBooks • Music • Games • Unit sale economics Airline WiFi service provider summary Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 14
  • 15. Appendix – Potential partner comparison Four players are best-positioned, but have key differences in what they provide and how they can benefit from air markets Amazon Netflix Apple Google Digital Media • Mass niche - all categories • Movie subscription category killer • Mass niche - all categories • Scanning large eBook library but positioning engaged in civil actions • eBook leader with strong Kindle • No hardware platform • Music dominance with strong hardware platform hardware and iTunes distribution • Testing movie product via YouTube • Direct retail streaming and • New movie product coming? streaming distribution partner • New eBook platform coming? General • Capital base and customer base • The movie rental brand • “sexy” brand and design talent • Always a threat due to capital base, strengths search base, and innovative culture • Precedent for strategic patience • Single focus – no distractions • Large digital cust base via iTunes • Cloudfront streaming service • 12 M subscribers, growing fast • iPhone base • Android operating system could be used to drive mobile content • Recommendation engine • Console deals lock out competitors • Airline market bias – exclusive iPod jack in new Panasonic IFE systems • Recommendation engine How they can • Lock out Apple and Netflix • Lock out Amazon and Apple • Lock out Amazon and Netflix • Lock out Amazon and Apple benefit from • Drive Kindle in competitive market • May be greater cust acquisition • iTunes movie / video trails Netflix • Lock out Bing and Yahoo search Air markets channel than console deals • Gain music share in mature market • Drive eBook business for iPad • Launch pad for YouTube movie • Leverage vs studios re licensing rentals • Launch pad for movie product? • Leverage vs studios, publishers, and “day and date” schedules and labels • Drive eBook business • Greater cust acquisition channel • M&A pricing leverage if considering than Netflix console deals • Mobile search and location-based being acquired search opportunity • Leverage vs studios, publishers • Engage mobile consumer in • Movie subscriber growth creates addition to home-based M&A leverage if eyeing NFLX • Publishers may approve “airline window” to offer new eBooks Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 15
  • 16. Appendix – Digital Movie / Video overview US movie sales & rentals - $US bn The market is just forming, and positioning for customer acquisition digital movies physical format and profitability is paramount. Expectations have increased with: $30B • Streaming technology advancement and cost reductions $25B $20B $9.0 • DECE’s common file format and Digital Rights Locker $12.0 $15B $15.0 • Increased competition and partnerships to stream to home- $21.7 $20.7 $19.7 $17.7 networked HDTV’s, Blu-ray players, game consoles, and PCs $10B $16.4 $5B $10.9 • Netflix’s aggressive positioning as retailer and distributor $7.3 $2.2 $4.2 $0B $0.5 $1.1 • Apple’s aggressive iPad promotion 2008 2009 2010 2011 2012 2013 2014 • Mobile video, processing and storage technology following classic (maybe faster) advancement cycles Competitive characteristics • Netflix overwhelmed Blockbuster and has a strong singular focus, but not a large capital base • It must drive customer acquisition, reduce churn and streaming costs, and navigate studio licensing demands • Netflix may be a necessary acquisition candidate • Apple’s iPad launching successfully • Amazon have significant financial muscle and content, but is not on the radar in significant way • YouTube has significant Google muscle and is testing movie downloads, but continues to face revenue challenges Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 16
  • 17. Appendix – Digital eBooks overview US digital and physical book sales - $US bn The eBook market is tremendously dynamic, with Amazon, Barnes & digital retail physical retail $40B Noble, Apple, Sony, the Big 6 publishers, Google, and disruptive publishing startups like Smashwords vying for influence. $30B • Kindle is Amazon’s bestselling item, and Amazon is holding to its $33.2 disruptive pricing strategy and walled-garden approach $20B $35.2 $34.5 $33.8 $38.0 $36.7 $36.0 • Google is still engaged in anti-trust and legal licensing issues to scan older texts and develop its online service $10B • It is opposed by almost everyone else in the market $0.1 $0.3 $1.0 $2.1 $3.3 $4.6 $6.3 $0B • Smashwords is building a publishing service aimed at disrupting 2008 2009 2010 2011 2012 2013 2014 traditional publisher economic models – Amazon followed suit • Magazine and newspaper publishers are forging on their own, led by Hearst’s FirstPaper, to produce eReaders and content display Competitive characteristics As expected, Amazon’s success continues to attract competition in both content and eReader-oriented hardware • Apple launched its iPad and is arranging content deals • Barnes & Noble’s Nook platform got a lot of holiday buzz, though results are unclear • Traditional publishers are threatening a new “day and date” release window, similar to movie studios, to protect hardcover margins Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 17
  • 18. Appendix – Digital Music overview US digital music sales - $US bn US Digital music will equal physical sales in 2010, generating about digital music physical format $12B $3.8 Billion and rising to about $7 Billion by 2013. Physical format sales have dropped from $13 Billion in 1999. $10B $2.0 • Though Apple has dominated the explosive growth, the $8B $2.3 $8.6 $2.7 industry has attracted stiff competition and innovation $3.2 $6B $3.8 $7.0 $5.5 $4.6 $5.9 • Amazon, despite its strengths, carries just 8 – 10% share $4B $4.9 $3.8 • Major barriers are record labels themselves, milking CD sales $2B $2.6 $3.0 and slow to adjust licensing requirements to truly enable new $0B distribution paradigms 2008 2009 2010 2011 2012 2013 2014 • Labels demanded significant upfront payments – and equity stakes - from promising streaming music start-ups, many of which failed partly as a result • On the other hand, Pandora now claims a base of 40 million registered users and Spotify is growing rapidly • How profitable they are is a big question Competitive characteristics As well as Apple’s dominance, this is becoming a dynamic market of paid downloads vs ad-sponsored streaming and consumer-facing business vs record-label inflexibility. By leveraging airline passenger populations, opportunity exists to build power with labels to drive profitability. Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 18
  • 19. Appendix – Digital Games overview US digital game sales - $US bn Pyramid Research claims the global casual digital gaming market digital games $10B will rise to $18 billion by 2014 from $6.9 billion in 2008. $8B However, little data exists to verify this or determine which content platforms or game publishers are driving the business. $6B Often anecdotal evidence of potential opportunity includes: $8.8 $4B • In the US, digital game sales allegedly topped $1 Billion in $4.6 $4.8 $5.0 $2B $4.2 2009, and the iPhone game market may have been $1.9 accountable for $250 Million of it $0.7 $0B 2008 2009 2010 2011 2012 2013 2014 • 250 million people are active social gamers, up from 100 million just several months ago in April • VC firms have poured money into companies such as Zynga, Playdom, which received $40 Million from Kleiner Perkins. • EA acquired Playfish for $400 Million • Virtual gaming goods are widespread outside the US, and may now generate $1 billion in the US, up 100% from 2008, as sales and gifts grow on Facebook, etc. Competitive characteristics The burning platform might be to use casual game distribution as a complementary product offering to drive deals with airlines and share in the other major categories. Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 19
  • 20. About Alford Strategic Development About Jonathan Alford With 16+ years of experience in consumer and business travel, hospitality, and retail, Jonathan’s work centers on dual principles of driving a better traveler experience and advancing travel industry/company economic models. Recent focus includes creating visionary product and platform strategies for global corporate travel firms, leveraging new mobile/tablet platform capabilities and themes of "consumerization" to improve traveler experience, drive economic value to offset rising travel costs, and deliver enhanced duty of care to mitigate travel risks as emerging economies shift. Recognized thought leadership influencing disruption of airline industry WiFi and digital entertainment (manifested in current advancements in both in-flight and "outside the flight" experience) and promoting voice recognition technology impact in mobile travel search and itinerary management. Jonathan was awarded an Olympic Order of Excellence for executive program and Games-wide operations management at the 2002 Winter Olympics, judged best-managed Games in history. He is a graduate of The Johnson School at Cornell University and the University of Virginia. Alford Strategic Development LinkedIn | (206) 734-7450 | www.maketravelbetter.com 20