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Event Stream Processing is a popular paradigm for building robust and performant systems in many different domains, from IoT to fraud detection to high-frequency trading. Because of the wide range of scenarios and requirements, it is difficult to conceptualize a unified programming model that would be equally applicable to all of them. Another tough challenge is how to build streaming systems with cardinalities of topics ranging from hundreds to billions while delivering good performance and scalability.
In this session, Sergey Bykov will talk about the journey of building Orleans Streams that originated in gaming and monitoring scenarios, and quickly expanded beyond them. He will cover the programming model of virtual streams that emerged as a natural extension of the virtual actor model of Orleans, the architecture of the underlying runtime system, the compromises and hard choices made in the process. Sergey will share the lessons learned from the experience of running the system in production, and future ideas and opportunities that remain to be explored.