Joost Rietveld, profile picture

Joost Rietveld

Sort by
6. Platforms for the people
5. Long tail vs superstar
4. Complementor competition
3. Beyond pricing: Platform rules
2. Economics of two sided platforms
1. Standard wars and competition in technology platforms
Strategies for superior market performance of games and apps
Healthy Business Models? A Framework for Business Model Design and How it May be Applied to Serious Games in Healthcare
The publishers are dead?! Lessons from digital game distribution
Festival of Games April 2011
Game in the City 2010