The document outlines plans to create an interactive 3D model of the Karnak archaeological site in Egypt to reinvent how research is presented. It will include narratives by Professor Sullivan exploring the site's landmarks. Users can freely explore the immersive environment and learn through pop-ups and multimedia resources. Information will be easily accessible to users of varying technical skills. Independent exploration will be encouraged without promoting one navigation method over others. Clear graphics and annotations will guide users and help share information citations and narratives.
1. Create a preliminary package of digital content that reinvents the
traditional format of presenting research
Journal Paper/Article
include a series of narratives by Professor Sullivan that explore topics
pertaining to Digital Karnak
Supplemental Information/Sources
produce an immersive environment where a user can freely explore the site
and learn about the landmarks through interacting with pop-ups and other
types of media resources
Accessible Information
make our information easily accessible and comprehensible to users with
varying levels of technical aptitudes
Independent Exploration
encourage independent model exploration without promoting one method
of navigation over another
Graphics
made clear and color-coded graphics to guide users around the model and
direct them to information about Karnak
Annotations
created a system of annotations so that users can cite specific embedded
resources or use labeled narrative nodes (see below) to facilitate the sharing
of information
Trigger Points
prioritized ground level info pop-ups and incorporated site photo/rendering
resources in the elevated regions around the site to maintain full coverage
Contact Info
jguey@ucla.edu
For more information about the software, contact Lisa M. Snyder at
lms@idre.ucla.edu
Narrative:Embedded Resource:
How should information be packaged and
annotated to best fit viewers vs. peer reviewers?
What is the optimal number of user guides needed
to promote independent exploration of the model?
Should it be available to the open public for
critiques or should it be reviewed by a closed panel?
How do we develop a standard for academic peer
review of 3D content and other digital work?
VSim Development Team: Dr. Scott Friedman, Dr. Lisa M. Snyder, Dr. Elaine Sullivan, and CS graduate
students: Eduardo Poyart, Franklin Fang, and XinLi Cai
Digital Karnak Package: Dr. Lisa M. Snyder, Dr. Elaine Sullivan, and
undergraduate research assistant: Joy C. Guey
If you would like to download and play with VSim,
please consider filling out our user feedback form.
All of this can be found on:
idre.ucla.edu/downloads/VSim
1
DEVELOPING A 3D PUBLICATION PROTOTYPE USING VSIM
Joy C. Guey
Versatile Piece of Software
Presents 3D Computer
Generated Models
supports file types: .dae, .flt, .osg
Promotes real-time interaction in various settings
can be used to present scholarly work or used in educational settings to teach
students about architectural reconstructions or other various research projects
Narrative Function
linear presentations like PowerPoint or Prezi but in virtual space
Embedded Resources Function
embed annotations of various media types and links to web resources in the 3D
environment
What is VSim?
VSim Interface and Features
Further Discussion
After double-clicking on this particular embedded resource, a browser window will launch its linked image. While playing the narratives and following the virtual tour, embedded resources will pop-up on the side to
provide users with supplementary information that support the topic of the narrative.
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3
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Purpose and Goals:
Challenges:
Solutions:
a
b c
d
F.10.b. Central Bark Shrine “N 10”= Node #10
a
b
c
d
1.1.x. Time Slider Reference
F.10.b. Central Bark Shrine