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Research
Joy Buck
Existing Products
The first product that I will be looking at is a retro arcade video game called
Monaco GPTM . This Product was made by Sega in 1979. It is a retro, racing
game that is looked upon by the player as a top view. It is not as developed as
the later games in the 2000’s but it is a good way to start.
The game involves, a start screen that looks like this…
Existing Products
The start screen is basic and does not have any development
compared to modern games, it does not have any
background music to start with either. It is basic and you just
press a button on the console to start the game. Once you
start, the car is picked for you it is usually red. Once you
start, you hear the start of an engine. It is your car, and you
could pass an ambulance or fire engine. This gives off a
siren. Immediately, the cars are there to block your way to
get to the finish first. The aim of the game is to get the
highest score without cashing into anything (including cars).
The most you get without crashing into anything, the higher
you score gets (as shown in the side bar of the screen). This
game was released on a sit down arcade game like this …
Throughout the game, the car skids as this shows…
This makes a noise to indecate the player that this is
happening.
Existing Products
As well as these signs, there are others such as
warning signs such as the bridge sign. To indicate
this, there was an on and off blinking noise to tell
the player that this was going to happen. If the
player ignores this sign they fall into the water,
symbolized by this (and the crashing noise).
As you can see the map to this game is quite
simple. There are different road types, such as
thin and thick, dark and light. The colours of this
game make you want to play it. This is what made
this game enjoyable for players.
When you drive though tunnels a light comes in
front of the car and turns off when you come out.
This made me appreciate the detail for the time
the came out.
Existing Products
Next, when you're near the end of the
course, the game may alert you if you
have extra time or not. This may have
included the same alert (blinking) sound
used for the bridge sign. I think that they
re-used this sound because they wanted
the player to see this as both good and
bad warnings.
Finally, you have the Game over screen.
The game over screen is like the rest of
the game, basic. It plays some negative
music that indicates to the player that the
game is over, while the words flicker
across the screen “game over”. Then, the
game resets back to the start for the next
player.
Existing Products
Honestly, I will be making a similar product to this as like the visuals and the
easy to play aspect. This product is great as I can use photoshop to create
something similar to this using the timeline, layers and creative skills. I could
create a big mapped background so that it will scroll down to look like the car
is moving. I think that this product will influence my product by the colorful
visuals. The visuals are very colorful and include tunnels and other obstacles
that I want to add to my product to maybe improve it or add in.
Existing Products
Secondly, Grand Theft Auto was another action adventure game designed to
get players ready to be on the edge of their seats. The game’s basic concept is
to follow the story of three respective criminals that preform bank robberies
and other illegal activities. These jump from car to car to get as much crime as
they can fit in before the cops come. If the cops come the games over. This
game, like the other game, has the player perspective of top view. This
product is similar to what I want to create.
This is the opening screen or logo. It
plays music, beat box with out lyrics.
Existing Products
Then, we have the game play. The game play is all about the points you collect
as well as finishing missions within the game.
You get advice from various criminals.
When the advice comes, it is delivered with a sound, of a cartoon phone call,
you don’t know what they are saying, it is gibberish!
The player got 10 points for
crashing into another car.
This made a noise for the
player.. “HEY!” symbolising a
positive sound in this game.
Killing people also gets you
point too. The sound of
screaming symbolises this.
Existing Products
The other parts of game play is the layout. The
layout is what makes the players play the game. It
is top view, the developers have cleverly placed
arrows around so that the player can easily find
what they are looking for. I would like to complete
my product with a top view, even though, this
product is not a racing game I really like the layout
of this game.
There is no music in this gameplay, just the sound
of the engines and our character running around
the screen.
Existing Products
Finally the ending screen. Every time you
complete a mission, you get this pop up...
The Narration says optimistically “mission
complete!”. This is what makes the game
addictive. After this you can move on to
the next mission. I have noticed this in
other games and think that these sounds
are great for game players as this is what
makes the game exciting.
Overall, I think that this product is only going to influence my product in two ways. One way, this
is going to influence my product is the map of course. I really want to make a product with a top
view. I think that it creates the illusion of the car moving, even though it is not, it is the
map/background. I like the way that it moves differently to the other game, Monaco GP. The
second way, is that I like the pop ups that come with the narrators voice. I think that the player
will want to carry on and It gives a sense of achievement to the player because the voice is so
optimistic and positive.
Existing Products
The third Product, is Mario Kart 64. This game is the original Mario Kart and it
is developed by Nintendo. It is a racing game and has had many re-makes
since its release in 1996. When the game starts, you see the Nintendo logo in
gold. This logo spins like a tire. I think that this is a nice aesthetically pleasing
element to the opening credits.
This also makes a fast car engine noise. Which hooks
the reader in and gets them wanting to play the game.
This is the start menu. It has the big logo/ name of the
product and a voice states the name. Once again, it is
a positive voice but more importantly it is Mario’s
voice. “welcome to Mario Kart”. Then the music kicks
in. It is jolly music and once again hooks the reader in.
Then the player starts the game. When you press start
it makes a beeping selection sound but beeps once.
Existing Products
Following this, is game select, this is a very helpful menu as the player can see
how many players are playing and how fast/hard the race is. You can select
these depending on what you want to play, such as the grand prix or time
trial.
The Background music is still playing the same tune. Mario’s voice comes
back… “game select”.
I also have noticed that the background has changed colour. This makes the
focus on the game select rather than on the colorful background.
The player select next and the selection noise comes with it.
Existing Products
Then, we come to the player selection menu. Once again Mario’s voice comes
back and says “Select your player”. All of the characters blink, as if they where
real. I think that this is a nice touch. When you have selected your player, you
can make sure your happy with then you press ok?. This is followed by the
pop of music that plays when you select anything.
As I said before, the background changes colours once again as this makes the
focus on selecting your character rather than the colorful background we saw
in the opening sequence.
Existing Products
You should be taken to the map selection menu. This menu allows you to
select which grand prix you want to do. These have four races in different
backgrounds and themes. On this menu, Mario states the title of the page like
the other pages.
Then you can press ok, the sound comes and the race is now going to start.
Existing Products
Every time a race is going to start,
the character of Lakitu comes to
starts the race. This character starts
the race for us.
In this product, the game perspective
is different to the other products I
have previously looked at. It is from
the drivers perspective, I think that
this hooks the player in as it
simulates real driving.
Thee are quite a huge range of
courses, in each cup, such as deserts,
raceways and haunted houses.
Existing Products
As you start, the race starts some music. The music tends to match the theme
or mood of the track. For example, the haunted house track has gloomy tones
to it and the peach’s castle track tends to be jolly as peach is a good character.
There are other sound qualities too, such as the power up boxes. The power
up boxes are great as they include lots of different power ups that you can
use to your characters advantage. These make a sound every time you get
one, ringing, positive sound.
Existing Products
Once the grand prix is over, you either win something or don’t depending on
which place you came over four races. This makes the player excited and want
to play more games. This is also because of the positive music and sound
effects played here.
Then the game restarts ad saves your progress.
Existing Products
Overall, I will be taking influence from this product the following techniques;
starting sequence and all the selection processes.
I think that the starting sequence is great for players as it simple and
aesthetically pleasing to the audience. It has colorful styles and the technical
qualities that make you want to play the game. This is what makes games
addictive.
Also, I want to extend my game as I want to take influence from this product’s
selection menus. This product gives you a lot of options and freedom to
choose your characters, how easy to hard the game is and courses. I think my
audience would like my game if I added this on to it. I think it would sell it.
However, I will not be using the perspective as it would be very hard for me to
do because of the platform I am using. I think that this would be too hard for
me because of the enlargement of the background. I would much prefer
using top view like the other games that I had researched.
Existing Products
My final research product is a product called Out Run. In this game, you race
to avoid traffic and the goal is to reach one of the five destinations. This game
was released in 1986 by Sega. It was played in an arcade.
This is the opening menu to Out Run. It had
sounds of waves in the background music as
this was pleasing for the player to listen to
because it matches the whole setting of the
game.
This game was played from the driver's
perspective and will have used enlargement of
the background to seem like the car is moving.
the title screen stays on for about 20 seconds
and then the screen changes and some music
comes on, it is a droning tune. A little beat that
plays repeatedly. Then, you insert the coin and
the game begins.
Existing Products
Now, we see a screen like this…
A voice states “get ready” in an optimistic and
fast tone. Then three beats are sounded
matching the visual traffic light.
Once the game starts, the background moves
to seem like the car is moving. This is how you
can tell the games visuals are good, by
focusing on the driver, the game tricks your
eyes into thinking that the car is moving.
The developers also adds in movements of the
people, such as, the referee and the woman’s
hair in the car moves. This is a nice touch as it
makes this product more believable.
When you start, the player has 80 seconds to
get to the next destination. In this time the
music is still playing, and a sound effect of a
car skidding comes as the car has started.
Existing Products
If the time runs out and you don’t get to the check point, you fail. If you do,
you have scored yourself another 80 seconds. An optimistic/positive voice
states “check point” as the car carries on…
Throughout the game, the background music gets faster and faster as the
speed of the car gets quicker and quicker.
Finally, after a while, you reach your goal…
This is when a voice shouts
“goal!” sounding like it wants
the plyer to feel achieved and
proud !
Existing Products
Finally, this is the map of where
you/the player has been in this
game. This has the same genre
of music but a different beat.
Overall, I want to take the inspiration
from the visuals of this game as well as
the technical qualities.
I am inspired to create visuals, such as the
detailed moving people in the
background. I like that this makes the
audience pleased by the detail the
developer has put into making this game.
The colours in this game are bright and
vibrant which I think that would appeal to
my audience.
I also think that pleasing the audience
with the technical qualities is a good
technique. I can use the technique of fast
car faster music. This will please the
audience as they match each other.
Research Analysis
Overall, my researched products have three common features that I want to
include in my product. They are perspective, visual colours and technical
qualities.
Perspective is one common feature in my reached products. I want my game
to have the perspective of top view. This means that you/the player, sees the
game in the perspective of a bird or the sky. Something that overlooks an
object. Two out four of my researched products have this. I do not want to
complete my game in the perspective of the driver as this would mean
enlarging the background, every time the car starts its engine. It would be too
many pixels for photoshop to handle. I think that it would make life easier for
me, If I just created my game with the perspective of top view. Plus, my
audience would agree, that viewing a game from an unusual perspective
would be a new way to game. It would hook the player into playing to game
for starters.
Research Analysis
Another common feature included in my research is the games visuals, in
particular, colour. The colours in all four of my researched products are bright
and vibrant. I want this to influence my colour choices in production. For
example, Mario Kart 64. The opening scene and selection panels where full of
colour. Firstly the opening menu was full of colour, rainbow, as you pressed
start that same picture stayed but the colour was different on every selection
menu. To the player, this made less attention to the background and more to
the options that the game wants to give you. I want to complete something
similar to this technique in my final product.
Finally, one common feature is the technical qualities of my researched
products. They all included sound. I really like playing with sound, whether, it
is background music or sound effects. For example, the Background music in
Out Run matched the theme and was aesthetically pleasing to its audience.
As well as in Grand Theft Auto, the sound effects were great, Including the
telephone and driving engine. I will create these to add to my final product.
Bibliography
Bibliography
1. DMA Design / Tarantula Studios (1997) Grand Theft Auto - PlayStation
https://www.youtube.com/watch?v=ahOIJNLLtkI (video link YouTube)
https://www.google.com/search?q=gta+1&rlz=1C1CHBF_en-GBGB770GB770&oq=g&aqs=chrome.0.69i59j69i57j69i59l2j0l4.4637j0j8&sourceid=chrome&ie=UTF-8 (date link)
2. Nintendo (1996) Mario Kart 64 – Nintendo 64 console
https://www.youtube.com/watch?v=acuR_mxectk (video link YouTube)
https://www.google.com/search?safe=strict&rlz=1C1CHBF_en-
GBGB770GB770&sxsrf=ALeKk01muacxQipRiZ9Phonw39WN_uwO_Q%3A1582670147183&ei=Q6FVXtftCo3XgQaxpbvACg&q=nintendo+mario+kart+64&oq=nintendo+mario+kart+64&g
s_l=psy-ab.3..0j0i22i30l9.94771.104158..104384...1.3..3.152.2453.20j6......0....1..gws-
wiz.....10..0i71j35i39j0i67j35i362i39j0i131.ovb95DBDg9w&ved=0ahUKEwiXm63f4e3nAhWNa8AKHbHSDqgQ4dUDCAs&uact=5 (date link)
3. Sega (1986) Out Run – Arcade game
https://www.youtube.com/watch?v=WiWiTXq4yYY (video link YouTube)
https://www.google.com/search?safe=strict&rlz=1C1CHBF_en-
GBGB770GB770&sxsrf=ALeKk03MB5_j2EoL8Cm_03Zqe_my7HuJWw:1582663432034&q=Out+Run&stick=H4sIAAAAAAAAAONgVuLUz9U3MLIsNs96xHiQkVvg5Y97wlLbGSetOXmNcQMjl1RYZkpqvntibmpwalFmarF
bflFATmJJWn5RrpAWFxtEUEiBi1-KWz9d39DIsDLPzMRcg0GKlwtZQEiNiwOuT4qLR4oDZG2KuVkRUCkXF5ynZGdktOvStHNsOoLLf8tvnHIjxEFKREmIi92z2Cc_OTFHUKtEkaH-9Ht7JU5OoWNCDcf-v7fXYmjat-
IQGwsHowADzyJWdv_SEoWg0jwAisSUbdwAAAA&sa=X&ved=2ahUKEwjxiqndyO3nAhVRe8AKHTXeDmkQri4wKXoECA4QKw (date link)
4. Sega (1979) Monaco GP – Arcade game
https://www.youtube.com/watch?v=sFujJJmW8zc (video link YouTube)
https://www.google.com/search?safe=strict&rlz=1C1CHBF_en-
GBGB770GB770&sxsrf=ALeKk02ZmSXiRMV9G8qbPdRS18wYqQCFLQ%3A1582670334759&ei=_qFVXoiALoz0gQbl7bCADg&q=monaco+gp+game&oq=monaco+gp+game&gs_l=psy-
ab.3..0j0i30j0i5i30l8.1833.1833..2776...0.2..0.103.103.0j1......0....1..gws-wiz.......0i71.j-gvwKFVPnk&ved=0ahUKEwiI9-W44u3nAhUMesAKHeU2DOAQ4dUDCAs&uact=5 (date
link)

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Research - video game project

  • 2. Existing Products The first product that I will be looking at is a retro arcade video game called Monaco GPTM . This Product was made by Sega in 1979. It is a retro, racing game that is looked upon by the player as a top view. It is not as developed as the later games in the 2000’s but it is a good way to start. The game involves, a start screen that looks like this…
  • 3. Existing Products The start screen is basic and does not have any development compared to modern games, it does not have any background music to start with either. It is basic and you just press a button on the console to start the game. Once you start, the car is picked for you it is usually red. Once you start, you hear the start of an engine. It is your car, and you could pass an ambulance or fire engine. This gives off a siren. Immediately, the cars are there to block your way to get to the finish first. The aim of the game is to get the highest score without cashing into anything (including cars). The most you get without crashing into anything, the higher you score gets (as shown in the side bar of the screen). This game was released on a sit down arcade game like this … Throughout the game, the car skids as this shows… This makes a noise to indecate the player that this is happening.
  • 4. Existing Products As well as these signs, there are others such as warning signs such as the bridge sign. To indicate this, there was an on and off blinking noise to tell the player that this was going to happen. If the player ignores this sign they fall into the water, symbolized by this (and the crashing noise). As you can see the map to this game is quite simple. There are different road types, such as thin and thick, dark and light. The colours of this game make you want to play it. This is what made this game enjoyable for players. When you drive though tunnels a light comes in front of the car and turns off when you come out. This made me appreciate the detail for the time the came out.
  • 5. Existing Products Next, when you're near the end of the course, the game may alert you if you have extra time or not. This may have included the same alert (blinking) sound used for the bridge sign. I think that they re-used this sound because they wanted the player to see this as both good and bad warnings. Finally, you have the Game over screen. The game over screen is like the rest of the game, basic. It plays some negative music that indicates to the player that the game is over, while the words flicker across the screen “game over”. Then, the game resets back to the start for the next player.
  • 6. Existing Products Honestly, I will be making a similar product to this as like the visuals and the easy to play aspect. This product is great as I can use photoshop to create something similar to this using the timeline, layers and creative skills. I could create a big mapped background so that it will scroll down to look like the car is moving. I think that this product will influence my product by the colorful visuals. The visuals are very colorful and include tunnels and other obstacles that I want to add to my product to maybe improve it or add in.
  • 7. Existing Products Secondly, Grand Theft Auto was another action adventure game designed to get players ready to be on the edge of their seats. The game’s basic concept is to follow the story of three respective criminals that preform bank robberies and other illegal activities. These jump from car to car to get as much crime as they can fit in before the cops come. If the cops come the games over. This game, like the other game, has the player perspective of top view. This product is similar to what I want to create. This is the opening screen or logo. It plays music, beat box with out lyrics.
  • 8. Existing Products Then, we have the game play. The game play is all about the points you collect as well as finishing missions within the game. You get advice from various criminals. When the advice comes, it is delivered with a sound, of a cartoon phone call, you don’t know what they are saying, it is gibberish! The player got 10 points for crashing into another car. This made a noise for the player.. “HEY!” symbolising a positive sound in this game. Killing people also gets you point too. The sound of screaming symbolises this.
  • 9. Existing Products The other parts of game play is the layout. The layout is what makes the players play the game. It is top view, the developers have cleverly placed arrows around so that the player can easily find what they are looking for. I would like to complete my product with a top view, even though, this product is not a racing game I really like the layout of this game. There is no music in this gameplay, just the sound of the engines and our character running around the screen.
  • 10. Existing Products Finally the ending screen. Every time you complete a mission, you get this pop up... The Narration says optimistically “mission complete!”. This is what makes the game addictive. After this you can move on to the next mission. I have noticed this in other games and think that these sounds are great for game players as this is what makes the game exciting. Overall, I think that this product is only going to influence my product in two ways. One way, this is going to influence my product is the map of course. I really want to make a product with a top view. I think that it creates the illusion of the car moving, even though it is not, it is the map/background. I like the way that it moves differently to the other game, Monaco GP. The second way, is that I like the pop ups that come with the narrators voice. I think that the player will want to carry on and It gives a sense of achievement to the player because the voice is so optimistic and positive.
  • 11. Existing Products The third Product, is Mario Kart 64. This game is the original Mario Kart and it is developed by Nintendo. It is a racing game and has had many re-makes since its release in 1996. When the game starts, you see the Nintendo logo in gold. This logo spins like a tire. I think that this is a nice aesthetically pleasing element to the opening credits. This also makes a fast car engine noise. Which hooks the reader in and gets them wanting to play the game. This is the start menu. It has the big logo/ name of the product and a voice states the name. Once again, it is a positive voice but more importantly it is Mario’s voice. “welcome to Mario Kart”. Then the music kicks in. It is jolly music and once again hooks the reader in. Then the player starts the game. When you press start it makes a beeping selection sound but beeps once.
  • 12. Existing Products Following this, is game select, this is a very helpful menu as the player can see how many players are playing and how fast/hard the race is. You can select these depending on what you want to play, such as the grand prix or time trial. The Background music is still playing the same tune. Mario’s voice comes back… “game select”. I also have noticed that the background has changed colour. This makes the focus on the game select rather than on the colorful background. The player select next and the selection noise comes with it.
  • 13. Existing Products Then, we come to the player selection menu. Once again Mario’s voice comes back and says “Select your player”. All of the characters blink, as if they where real. I think that this is a nice touch. When you have selected your player, you can make sure your happy with then you press ok?. This is followed by the pop of music that plays when you select anything. As I said before, the background changes colours once again as this makes the focus on selecting your character rather than the colorful background we saw in the opening sequence.
  • 14. Existing Products You should be taken to the map selection menu. This menu allows you to select which grand prix you want to do. These have four races in different backgrounds and themes. On this menu, Mario states the title of the page like the other pages. Then you can press ok, the sound comes and the race is now going to start.
  • 15. Existing Products Every time a race is going to start, the character of Lakitu comes to starts the race. This character starts the race for us. In this product, the game perspective is different to the other products I have previously looked at. It is from the drivers perspective, I think that this hooks the player in as it simulates real driving. Thee are quite a huge range of courses, in each cup, such as deserts, raceways and haunted houses.
  • 16. Existing Products As you start, the race starts some music. The music tends to match the theme or mood of the track. For example, the haunted house track has gloomy tones to it and the peach’s castle track tends to be jolly as peach is a good character. There are other sound qualities too, such as the power up boxes. The power up boxes are great as they include lots of different power ups that you can use to your characters advantage. These make a sound every time you get one, ringing, positive sound.
  • 17. Existing Products Once the grand prix is over, you either win something or don’t depending on which place you came over four races. This makes the player excited and want to play more games. This is also because of the positive music and sound effects played here. Then the game restarts ad saves your progress.
  • 18. Existing Products Overall, I will be taking influence from this product the following techniques; starting sequence and all the selection processes. I think that the starting sequence is great for players as it simple and aesthetically pleasing to the audience. It has colorful styles and the technical qualities that make you want to play the game. This is what makes games addictive. Also, I want to extend my game as I want to take influence from this product’s selection menus. This product gives you a lot of options and freedom to choose your characters, how easy to hard the game is and courses. I think my audience would like my game if I added this on to it. I think it would sell it. However, I will not be using the perspective as it would be very hard for me to do because of the platform I am using. I think that this would be too hard for me because of the enlargement of the background. I would much prefer using top view like the other games that I had researched.
  • 19. Existing Products My final research product is a product called Out Run. In this game, you race to avoid traffic and the goal is to reach one of the five destinations. This game was released in 1986 by Sega. It was played in an arcade. This is the opening menu to Out Run. It had sounds of waves in the background music as this was pleasing for the player to listen to because it matches the whole setting of the game. This game was played from the driver's perspective and will have used enlargement of the background to seem like the car is moving. the title screen stays on for about 20 seconds and then the screen changes and some music comes on, it is a droning tune. A little beat that plays repeatedly. Then, you insert the coin and the game begins.
  • 20. Existing Products Now, we see a screen like this… A voice states “get ready” in an optimistic and fast tone. Then three beats are sounded matching the visual traffic light. Once the game starts, the background moves to seem like the car is moving. This is how you can tell the games visuals are good, by focusing on the driver, the game tricks your eyes into thinking that the car is moving. The developers also adds in movements of the people, such as, the referee and the woman’s hair in the car moves. This is a nice touch as it makes this product more believable. When you start, the player has 80 seconds to get to the next destination. In this time the music is still playing, and a sound effect of a car skidding comes as the car has started.
  • 21. Existing Products If the time runs out and you don’t get to the check point, you fail. If you do, you have scored yourself another 80 seconds. An optimistic/positive voice states “check point” as the car carries on… Throughout the game, the background music gets faster and faster as the speed of the car gets quicker and quicker. Finally, after a while, you reach your goal… This is when a voice shouts “goal!” sounding like it wants the plyer to feel achieved and proud !
  • 22. Existing Products Finally, this is the map of where you/the player has been in this game. This has the same genre of music but a different beat. Overall, I want to take the inspiration from the visuals of this game as well as the technical qualities. I am inspired to create visuals, such as the detailed moving people in the background. I like that this makes the audience pleased by the detail the developer has put into making this game. The colours in this game are bright and vibrant which I think that would appeal to my audience. I also think that pleasing the audience with the technical qualities is a good technique. I can use the technique of fast car faster music. This will please the audience as they match each other.
  • 23. Research Analysis Overall, my researched products have three common features that I want to include in my product. They are perspective, visual colours and technical qualities. Perspective is one common feature in my reached products. I want my game to have the perspective of top view. This means that you/the player, sees the game in the perspective of a bird or the sky. Something that overlooks an object. Two out four of my researched products have this. I do not want to complete my game in the perspective of the driver as this would mean enlarging the background, every time the car starts its engine. It would be too many pixels for photoshop to handle. I think that it would make life easier for me, If I just created my game with the perspective of top view. Plus, my audience would agree, that viewing a game from an unusual perspective would be a new way to game. It would hook the player into playing to game for starters.
  • 24. Research Analysis Another common feature included in my research is the games visuals, in particular, colour. The colours in all four of my researched products are bright and vibrant. I want this to influence my colour choices in production. For example, Mario Kart 64. The opening scene and selection panels where full of colour. Firstly the opening menu was full of colour, rainbow, as you pressed start that same picture stayed but the colour was different on every selection menu. To the player, this made less attention to the background and more to the options that the game wants to give you. I want to complete something similar to this technique in my final product. Finally, one common feature is the technical qualities of my researched products. They all included sound. I really like playing with sound, whether, it is background music or sound effects. For example, the Background music in Out Run matched the theme and was aesthetically pleasing to its audience. As well as in Grand Theft Auto, the sound effects were great, Including the telephone and driving engine. I will create these to add to my final product.
  • 26. Bibliography 1. DMA Design / Tarantula Studios (1997) Grand Theft Auto - PlayStation https://www.youtube.com/watch?v=ahOIJNLLtkI (video link YouTube) https://www.google.com/search?q=gta+1&rlz=1C1CHBF_en-GBGB770GB770&oq=g&aqs=chrome.0.69i59j69i57j69i59l2j0l4.4637j0j8&sourceid=chrome&ie=UTF-8 (date link) 2. Nintendo (1996) Mario Kart 64 – Nintendo 64 console https://www.youtube.com/watch?v=acuR_mxectk (video link YouTube) https://www.google.com/search?safe=strict&rlz=1C1CHBF_en- GBGB770GB770&sxsrf=ALeKk01muacxQipRiZ9Phonw39WN_uwO_Q%3A1582670147183&ei=Q6FVXtftCo3XgQaxpbvACg&q=nintendo+mario+kart+64&oq=nintendo+mario+kart+64&g s_l=psy-ab.3..0j0i22i30l9.94771.104158..104384...1.3..3.152.2453.20j6......0....1..gws- wiz.....10..0i71j35i39j0i67j35i362i39j0i131.ovb95DBDg9w&ved=0ahUKEwiXm63f4e3nAhWNa8AKHbHSDqgQ4dUDCAs&uact=5 (date link) 3. Sega (1986) Out Run – Arcade game https://www.youtube.com/watch?v=WiWiTXq4yYY (video link YouTube) https://www.google.com/search?safe=strict&rlz=1C1CHBF_en- GBGB770GB770&sxsrf=ALeKk03MB5_j2EoL8Cm_03Zqe_my7HuJWw:1582663432034&q=Out+Run&stick=H4sIAAAAAAAAAONgVuLUz9U3MLIsNs96xHiQkVvg5Y97wlLbGSetOXmNcQMjl1RYZkpqvntibmpwalFmarF bflFATmJJWn5RrpAWFxtEUEiBi1-KWz9d39DIsDLPzMRcg0GKlwtZQEiNiwOuT4qLR4oDZG2KuVkRUCkXF5ynZGdktOvStHNsOoLLf8tvnHIjxEFKREmIi92z2Cc_OTFHUKtEkaH-9Ht7JU5OoWNCDcf-v7fXYmjat- IQGwsHowADzyJWdv_SEoWg0jwAisSUbdwAAAA&sa=X&ved=2ahUKEwjxiqndyO3nAhVRe8AKHTXeDmkQri4wKXoECA4QKw (date link) 4. Sega (1979) Monaco GP – Arcade game https://www.youtube.com/watch?v=sFujJJmW8zc (video link YouTube) https://www.google.com/search?safe=strict&rlz=1C1CHBF_en- GBGB770GB770&sxsrf=ALeKk02ZmSXiRMV9G8qbPdRS18wYqQCFLQ%3A1582670334759&ei=_qFVXoiALoz0gQbl7bCADg&q=monaco+gp+game&oq=monaco+gp+game&gs_l=psy- ab.3..0j0i30j0i5i30l8.1833.1833..2776...0.2..0.103.103.0j1......0....1..gws-wiz.......0i71.j-gvwKFVPnk&ved=0ahUKEwiI9-W44u3nAhUMesAKHeU2DOAQ4dUDCAs&uact=5 (date link)

Notas del editor

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  6. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  7. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  8. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  9. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  10. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  11. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  12. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  13. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  14. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  15. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  16. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  17. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  18. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  19. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  20. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  21. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  22. What common features do the researched products have? What aspects of the research will you include within your on work?
  23. What common features do the researched products have? What aspects of the research will you include within your on work?
  24. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.