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Educational Game
Station
Presented By:
Group ID: grp55
Project ID:2012/MCAIV/40
www.gameworld.com
Contents
• Introduction
• Requirements
• Product Perspective
• Constraints and Dependencies
• Architecture Design
• ER Diagram
• Interface Design
• Future Scope
• References
Introduction
•EduG is an educational game station about learning
for the educational level of kids
•It allows subsequent tests to verify acquired
knowledge
•It would also be a tool for teachers to evaluate the
students
Purpose:
 “Edu G” is a game approach and an educational tool to
help the kid users to learn and understand the elementary
knowledge of English and Maths.
 Provide User Friendly Interface.
Scope:
 Our application is intuited to the user of age group 3-6
years and the project can be implemented at Play schools,
Homes and Video game shops.
 This game would be an online application.
Requirements
Hardware
• Processor: Pentium IV
• Memory: 128 MB
• Input: keyboard, mouse
• Output: Monitor, speaker, headphone.
Software
• OS: Windows XP & above
• Technology: JSP
• Web Server: Apache Tomcat Web Server
• Database: SQL 2000
• Photo editing tools: Flash
• Browser: Java Enabled Web Browser
Product Perspective
• Client end: where the players would play game.
• Database backend: Where all of the data such as player
statistics, game states etc. are stored.
• The product is a web application developed in JSP.
• The software is using a systematic approach.
Constraints and Dependencies
• The software is designed considering English as the
basic language. So the user should be familiar with
English.
• Should have basic knowledge of operating keyboard
and mouse.
Dependencies:
• Speakers are required.
• Java enabled browser is required.
Architecture
Design
Attribute Name Attribute
Type
Attribute
Size
GameId Varchar 3
Name Varchar 20
Attribute Name Attribute Type Attribute Size
SoundId Varchar 4
Path Varchar 50
Attribute Name Attribute Type Attribute Size
Letter Char 1
SoundId Varchar 4
GameId Varchar 3
Attribute Name Attribute Type Attribute Size
ImageId Varchar 4
SoundId Varchar 4
Word Varchar 10
GameId Varchar 3
Tables
Game Table Sound Table
MB Table Hangman Table
Attribute Name Attribute Type Attribute Size
Name Varchar 20
Score Integer
GameId Varchar 3
Highscore Table
ER DiagramER Diagram
Interface Design
Pre Home Page
Home Page
Hangman
Future Scope
• The number of games will be increased.
• The age group of the user will be extended.
• We can enhance our game for multiplayer.
• We can also add more tutorials in our online
application.
References
 Software engineering fundamentals, Ali Behforooz Frederick J.
Hudson, Software requirement specification (page number=110)
 Software Requirement Specification:
 http://www.jaysonjc.com/programming/how-to-write-a-software-
requirements-specification-srs-document.html
 Preschool.ekowisata.info/preschool-educational-games.html
 [IEEE] The applicable IEEE standards are published in “IEEE
Standards Collection,” 2001 edition.
 Software Designing Specification:
 http://www.jaysonjc.com/programming/how-to-write-a-software-
requirements-specification-srs-document.html
Presentation1

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Presentation1

  • 1. Educational Game Station Presented By: Group ID: grp55 Project ID:2012/MCAIV/40 www.gameworld.com
  • 2. Contents • Introduction • Requirements • Product Perspective • Constraints and Dependencies • Architecture Design • ER Diagram • Interface Design • Future Scope • References
  • 3. Introduction •EduG is an educational game station about learning for the educational level of kids •It allows subsequent tests to verify acquired knowledge •It would also be a tool for teachers to evaluate the students
  • 4. Purpose:  “Edu G” is a game approach and an educational tool to help the kid users to learn and understand the elementary knowledge of English and Maths.  Provide User Friendly Interface. Scope:  Our application is intuited to the user of age group 3-6 years and the project can be implemented at Play schools, Homes and Video game shops.  This game would be an online application.
  • 5. Requirements Hardware • Processor: Pentium IV • Memory: 128 MB • Input: keyboard, mouse • Output: Monitor, speaker, headphone. Software • OS: Windows XP & above • Technology: JSP • Web Server: Apache Tomcat Web Server • Database: SQL 2000 • Photo editing tools: Flash • Browser: Java Enabled Web Browser
  • 6. Product Perspective • Client end: where the players would play game. • Database backend: Where all of the data such as player statistics, game states etc. are stored. • The product is a web application developed in JSP. • The software is using a systematic approach.
  • 7. Constraints and Dependencies • The software is designed considering English as the basic language. So the user should be familiar with English. • Should have basic knowledge of operating keyboard and mouse. Dependencies: • Speakers are required. • Java enabled browser is required.
  • 9. Attribute Name Attribute Type Attribute Size GameId Varchar 3 Name Varchar 20 Attribute Name Attribute Type Attribute Size SoundId Varchar 4 Path Varchar 50 Attribute Name Attribute Type Attribute Size Letter Char 1 SoundId Varchar 4 GameId Varchar 3 Attribute Name Attribute Type Attribute Size ImageId Varchar 4 SoundId Varchar 4 Word Varchar 10 GameId Varchar 3 Tables Game Table Sound Table MB Table Hangman Table Attribute Name Attribute Type Attribute Size Name Varchar 20 Score Integer GameId Varchar 3 Highscore Table
  • 14.
  • 15.
  • 16.
  • 17.
  • 19.
  • 20.
  • 21. Future Scope • The number of games will be increased. • The age group of the user will be extended. • We can enhance our game for multiplayer. • We can also add more tutorials in our online application.
  • 22. References  Software engineering fundamentals, Ali Behforooz Frederick J. Hudson, Software requirement specification (page number=110)  Software Requirement Specification:  http://www.jaysonjc.com/programming/how-to-write-a-software- requirements-specification-srs-document.html  Preschool.ekowisata.info/preschool-educational-games.html  [IEEE] The applicable IEEE standards are published in “IEEE Standards Collection,” 2001 edition.  Software Designing Specification:  http://www.jaysonjc.com/programming/how-to-write-a-software- requirements-specification-srs-document.html