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INTERAÇÃO HOMEM–MÁQUINA
@KARINAISRAEL 26.10.12
A CADA MINUTO MILHARES DE PESSOAS
FA L A M E M T E L E F O N E S C E L U L A R E S
E N V I A M M E N S A G E N S P O R E - M A I L
E N V I A M M E N S A G E N S C U R TA S
C O M PA R T I L H A M N A S R E D E S
F O T O G R A FA M E M C Â M E R A S
D I G I TA I S
E S C U TA M M Ú S I C A E M P L AY E R S
T O C A M , J O G A M , E X P E R I M E N TA M .
AS PESSOAS INTERAGEM
UMAS COM AS OUTRAS OU COM DADOS
A PARTIR DE MÁQUINAS
HCI
Human-
Computer
Interaction
MMI
Man-Machine
Interaction
Humano Máquina
Ambiente de Desenvolvimento
Computação gráfica
Desenvolvimento de Software e IA
Equipamento
Satisfação do Usuário
Teoria da Comunicação
Design de interação e Ergonomia
Experiência e Memória
HUMAN MACHINE INTERACTION
CARACTERÍSTICAS
CARACTERÍSTICA 1: CONFIANÇA
NÃO VAI ME COLOCAR EM RISCO
NÃO VAI ME EXPOR AO RIDÍCULO
SOU CAPAZ DE USAR
REALIDADE AUMENTADA NO SKOL SENSATION 2010
http://www.youtube.com/watch?v=tGU2j_KLTAs
CARACTERÍSTICA 2: ADEQUAÇÃO
À LOCALIZAÇÃO
AO PÚBLICO-ALVO
AO CONTEÚDO
HANDS FROM ABOVE
http://www.youtube.com/watch?v=HBMdxNbu6IA
CARACTERÍSTICA 3: SURPREENDENTE
MAIS FÁCIL
MAIS RÁPIDO
MELHOR
YSCOPE - Informações de forma natural na sala de cirurgia
http://www.youtube.com/watch?v=91F6zErnCrs
CARACTERÍSTICA 4: FEEDBACK
GARANTIR RESPOSTA IMEDIATA
AVISAR QUE ESTÁ PROCESSANDO A RESPOSTA
DIMINUIR A PERCEPÇÃO DO TEMPO DE ESPERA
LAST CALL 13th STREET – INTERACTIVE MOBILE MOVIE
http://www.youtube.com/watch?v=BRMNfwndtok
CARACTERÍSTICA 5: LÚDICO
CONVIDAR A JOGAR
INCENTIVAR A EXPERIÊNCIA
FACILITAR A ACOPLAGEM
NIKE LOS FEARLESS - FREE THROW EXPERIENCE
http://www.youtube.com/watch?v=pybr_KA63W8
CARACTERÍSTICA 6: PRAZEROSO
BOM DE OLHAR E MANUSEAR
INTUITIVO
QUE FUNCIONE BEM
SENNA EMOTION – VIDEOMAPPING CARRO
http://www.youtube.com/watch?v=OmOGQ9oE6cI&feature=plcp
HUMAN MACHINE INTERACTION
EXEMPLOS
1. INTERAÇÕES TRANSMEDIA
ATRAÇÃO
EXPERIÊNCIA
MEMÓRIA
3D GLASSES VIRTUAL FLIGHT – RIO DE JANEIRO
http://www.youtube.com/watch?v=hnMBTU-kyh0&feature=plcp
This Exquisite Forest Experimento de Arte Colaborativa no Tate Modern
http://www.youtube.com/watch?v=nnhJ1841K-8
FIXELÂNDIA – AQUÁRIO VIRTUAL NO FORUM SINTRA
http://www.youtube.com/watch?v=aXr05PQxEl4&feature=plcp
CERVEJARIA BOHEMIA – A experiência é partilhada pela pulseira nas redes
sociais
PRATELEIRA INTERATIVA J&B
http://www.youtube.com/watch?v=PAE3njHe-6Q&feature=share&list=UUUec2zs4HviXDCvO7t5fz2Q
2. INTERNET DAS COISAS
CONECTADOS EM REDE
ENVIAM E/OU RECEBEM INFORMAÇÕES
ENPODERAMENTO DO FÍSICO
Olly and Molly Twitter Bots – Cheiro e doces cada vez que você recebe um
tweet
C&A Fashion Like – As pessoas curtem no Facebook e reflete no cabide instore
Poke Machine – Sistema físico que te cutuca quado você é “cutucado” no
Facebook
Nike Corrida SP-Rio – Posta uma imagem com texto quando você passa pelo
tapete
Point Cloud – Escultura Kinética que reage a informação climática
http://vimeo.com/42896836
3. SPIMES
ESPAÇO
TEMPO
TRAJETÓRIA DO CICLO DE VIDA
Spime Airbike - 3D printed nylon bicycle
4. HUMAN ROBOT INTERACTIONS
MÁQUINAS PROGRAMÁVEIS
PRODUTO & SERVIÇO
ENGAGEMENT
AIBO ROBOT – Artificial Intelligence roBOt. Bichinho de estimação autônomo.
http://www.youtube.com/watch?v=KgN7sLwHVQ0
SIGAME – Robôs concierge da Cidade Financeira Santander
http://www.youtube.com/watch?v=bzDIJ6TTc6w
5. WEARABLES
SEMPRE PRESENTE
REAGIR A OUTROS APARELHOS
COMPORTAMENTO MUDA COM FEEDS
F+R HUGS – Permite as pessoas enviarem e receberem abraços com
sensação física
desfile de moda onde as roupas se modificam, ganhando novas formas.
http://www.youtube.com/watch?v=r6m8rSBuejY
6. UBIQUITOUS COMPUTING
TECNOLOGIA TRANSPARENTE
INTERAÇÃO NATURAL
RECONHECIMENTO
A DAY MADE BY GLASS – VISÃO DE FUTURO
http://www.youtube.com/watch?v=jZkHpNnXLB0
BRADESCO NEXT – O banco do seu tempo.
http://www.youtube.com/watch?v=JssC6I3Tbzg
karina.israel@ydreams.com
www.ydreams.com
Obrigada. :)

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Intercon 2012

Notas del editor

  1. Human–computer Interaction (HCI) involves the study, planning, and design of the interaction between people (users) and computers.The term was popularized by Card, Moran, and Newell in their seminal 1983 book, "The Psychology of Human-Computer Interaction", although the authors first used the term in 1980[1], and the first known use was in 1975[2]. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in an open-ended dialog between the user and the computer.
  2. Human–computer Interaction (HCI) involves the study, planning, and design of the interaction between people (users) and computers.The term was popularized by Card, Moran, and Newell in their seminal 1983 book, "The Psychology of Human-Computer Interaction", although the authors first used the term in 1980[1], and the first known use was in 1975[2]. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in an open-ended dialog between the user and the computer.
  3. VOO VIRTUAL
  4. This Exquisite Forest is an online collaborative art experiment presented by Google and Tate Modern. The project lets users create short animations that build off one another as they explore a specific theme. It can be accessed via the website exquisiteforest.com and through a physical installation at Tate Modern (http://www.tate.org.uk/) from July 23, 2012.How does the project relate to exquisite corpse?Exquisite corpse is a creative exercise in Surrealism in which several people compose a sentence or drawing by contributing one word or section at a time. It inspired the name This Exquisite Forest.
  5. VOO VIRTUAL
  6. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  7. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  8. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  9. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  10. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  11. Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  12. CuteCircuit
  13. CuteCircuit
  14. CuteCircuit
  15. Realidade Comum – Matéria, tempo linear comum e espaço e matéria real
  16. Biosensoresquedetectameletroquimica da planta.Um software queinterpreta a eletroquimicadaplanta.Arduino – placaqueconecta hardware com computadorMovimentos, grupos de energia (camposenergeticos),