VRTO Director and Founder Keram Malicki-Sanchez introductory presentation for Toronto Meetup on 3D Spatialized Audio for Virtual Reality production and experiences.
4. CONCEPTS
TERMINOLOGY
▸Elevation - reflections
▸Front / Back - pinna (outer ear) filtering
▸ITD - interaural time differences
▸ITDG - initial time delay gap
▸ILD - interaural level differences
▸Motion Parallax - travel speed of sound indicates proximity
▸HRTF - head related transfer function - it's a filter process (only really
practical with headphones)
▸SDK - software development kit
5. SPATIALIZED
AUDIO SOFTWARE▸AstoundSound (GenAudio Inc)
▸Blue Ripple Sound: Rapture 3D SDK
▸Dolby Atmos (Pro Tools Plugin)
▸FB360 Spatial Workstation (formerly 3Dception from Two Big Ears - now owned by
Facebook)
▸Hear360 (new co. from LA)
▸Noise Makers Ambi Head & Ambi Pan
▸Oculus Audio SDK
▸Omnitone - Google's open source spatial audio renderer with the cross-browser support.
▸Phonon 3D
▸Sound Particles - Nuno Fonseco, like CGI/particle emitter for audio
▸Harpex
▸FMOD and AudioKinetic Wwise for VR - Game Audio Pipeline Solutions
6. INTRODUCTIONS
PANELISTS
▸David Sorbara -Grayson Matthews | DaveSorbara1
▸Anne-Marie Roth - The Post Office | AMRont
▸Grant Edmonds - The Dark Studio | MixMyFilm
▸David Federman - Federmusik | Federmusik
▸Moderator: Keram Malicki-Sanchez | kmalickisanchez