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CS4457 ­ Project Management in Practice 
  
 
 ‘Erasmus students registration system’ 
 
  
  
  
  
Tara Donoghue ­ 10131787 
Caitriona Conefrey ­ 10103791 
Killian Vigna ­ 10127267 
Killian Stone ­ 09005157 
Lakshika Serasinhe ­ 09004322 
  
 
 
 
 
 
Table of Contents 
 
Introduction     ks 
 
Interaction Management........................kv...........ls................................... 
Develop Project Charter.....................kv........................................... 
Stakeholder Analysis…………………kv……………………... 
Project Management Plan...............................ls................................ 
SWOT Analysis..............................kv................................. 
Monitor & Control Project Work..................ls..................................... 
Close Project or Phase.................................ls.............................. 
 
Scope Management....................................kv ..................(DONE).......... 
Collect Requirements............................................................... 
Define Scope............................................................... 
Create WBS............................................................... 
Control Scope.............................................................. 
 
Time Management.....................kv.......ls.................................................. 
Plan Schedule................................................................ 
Define Activities............................................................... 
Estimate Activity Resources & duration.............................................. 
Develop and Control Schedule......................................................... 
(add gantt charts and screenshots) 
 
Cost Management............................ls....................................................... 
Plan Cost................................................................ 
Estimate Cost............................................................... 
Determine Budget............................................................... 
Control Cost............................................................... 
 
Risk Management................ks................................................................  
Identification............................................................... 
Risk analysis............................................................... 
Risk mitigation ............................................................... 
Risk Control ............................................................... 
 
Software Design .................................td cc...ks................................ 
  User requirements …………. 
Usability requirements............................................................... 
Implementation Technologies................................................... 
Concept sketches............................................................... 
Scenarios............................................................... 
Storyboards…………. 
Evaluation of Similar Websites………………... 
Paper Prototypes ­ Low fidelity ………………….. 
Evaluation of Paper prototypes………. 
Interactive prototype …………. 
Medium Fidelity ……………. 
Progress report……….. 
 
Software Development ……………td cc…………………………...….. 
Heuristics evaluation of Interactive prototype…… 
Usability testing……. 
Implementing the technology…………  
Results and conclusion of the website….. 
 
Technical discovery……………….. 
Technical collaboration and client review 
Template development ……………… 
Client review ……. 
Launch…….. 
 
Closing activities………. 
 
Appendices.................................................................................... 
References.................................................................................... 
Bibliography.................................................................................... 
Screenshots Appendices...................................................... 
Prototype mock ups ……………… 
Questions for industry experts (SAA and website developer) …….. 
 
 
 
 
Introduction (KS) 
This project sets out to develop a system to help newly arriving Erasmus students settle                             
faster in the University of Limerick upon their initial few weeks. The Project plan involves                             
creating a web based system that will cater to the following needs for Erasmus Students; 
● Registration with the University of Limerick. 
● Allocation of Student number and student email. 
● Appointment for Student Card. 
● Allocation of Timetable. 
● Module registration. 
● Extra Information on the area (map, best shops, etc). 
 
Upon the implementation of this system by the University of Limerick we would expect that                             
all newly arriving Erasmus students would use this web based system in the opening                           
weeks in order to become better familiarised with their host University. The system will                           
continue to be maintained year round so that any information that needs to made available                             
or noticeable to Erasmus students can be placed on this site in order to reach the desired                                 
audience. We would hope for the final system to be maintained by the International Society                             
of UL. 
 
 
 
 
 
 
 
 
 
 
 
Interaction Management (KV/LS) 
Develop Project Charter  
 
 
Stakeholder Analysis 
The stakeholder of a project is the person who has the most to gain or lose in a project.                                     
These are individuals or groups that are affected by our firms actions. These are divided                             
into two categories, Primary and Secondary Stakeholders. The primary stakeholders are                     
the individuals or groups involved in the project, where the secondary do not have any                             
direct economic involvement.The stakeholders affected by our project are: 
Potential Erasmus students, UL staff members, UL Erasmus and International Exchange                     
department, the University of Limerick and Erasmus.org.  
 
 
http://www.mindtools.com/pages/article/newPPM_07.htm 
 
From the above Power/Interest chart we can see the following: 
We have Erasmus students in the Players section (High Power, High Interest). These are                           
the people we must engage with most and are they group we aim to satisfy the most. 
For the Subjects section (Low Power, High interest) we have included the Erasmus                         
Department as this website will make their workload much easier. 
There are two stakeholders in the Crowd section (Low Power, Low Interest), Erasmus.org                         
and UL Staff. Although it is our role to monitor these people, they require very little                               
communication throughout the project planning. 
The final section is Context Setters (High Power, Low Interest). Here we have the University                             
of Limerick itself. With the objective of this website being based on making life easier for                               
potential Erasmus students studying in UL, it is essential to put in enough work with the                               
University to keep them satisfied, but not so much information that they will become bored                             
of. 
 
Project Management Plan 
 
 
SWOT Analysis 
● Strengths:  
○ Students can pre­register online. 
○ Here potential UL erasmus students will have access to all relevant                     
documents and forms.  
○ They are assigned their own unique student ID number. 
○ Can arrange an appointment to receive their student card. 
○ Allows students to choose their own modules before arriving in Ireland.  
○ They can create their own timetable using their account. 
○ They can access a forum to converse with past erasmus students. 
 
● Weaknesses: 
○ Miscommunication between the students and website due to language                 
barriers  
○ Not setting up the project with a realistic budget could cause major problems                         
during the later stages in the project 
○ Irresponsibly cutting corners to keep the cost down could result in poor                       
quality of the website. 
○ Not preparing for problems in advance 
 
● Opportunities:  
○ Students can only access relevant forms through each college’s own                   
Erasmus department. 
○ This will be the only website providing a potential Erasmus student with all                         
the relevant information before they move over. 
 
● Threats:  
○ Online user security. 
○ Malware(malicious software online that attempt to gain private information) 
 
Monitor & Control Project Work 
This process involves the tracking reviewing and reporting what has been done up until this                             
point. This is achieved by meeting the performance objectives defined in the project                         
management plan. The main objective of this process is to allow the stakeholders involved                           
an update into the progress made so far. 
 
Close Project or Phase 
 
 
Scope Management (KV) 
Collect Requirements 
Collecting requirements is a process that involves determining, documenting and                   
managing stakeholder needs. This can be done through interviews, focus groups and                       
facilitated workshops. For this section we interviewed Patricia O’ Flaherty, the University of                         
Limerick coordinator for Erasmus & International Exchange before performing a                   
brainstorming session as a group. 
We contacted patricia through a series of emails as she was too busy to meet up with the                                   
increase of incoming and outgoing Erasmus students this year. Once we had received her                           
answers we formed a group brainstorming session to find out what exactly happens in the                             
Erasmus office, how students enrol into a college, the process behind registering each                         
student, and how the process can be made easier. 
 
Define Scope 
This process involves the development of a detailed description of the project and product. 
 
Scope Statement 
______________________________________________________________________________ 
Project Name: Erasmus Students Registration System 
Group: DesignFix 
Project Manager: Caitriona Conefrey 
Date:  /  /2014   
______________________________________________________________________________ 
Prepared By 
Document Owner(s)  Project/Organization Role 
Killian Vigna  Cost Manager 
     
 
 
Project Justification 
 
At present, the only online resource for Erasmus students enrolling into a new                       
college is www.esn.org a resource website. This website however only assists                   
students in cultural, accommodation and the social aspects of studying abroad. 
  
  
Project Product 
 
An online resource for students coming to Ireland to study in the University of                         
Limerick. This is website separate from UL where foreign exchange students can                     
find everything about enrolling in UL. 
 
  
Project Deliverables 
Carry out an heuristic evaluation on the current UL Erasmus page. 
Obtained information from Patricia O’ Flaherty, UL’s Erasmus & INternational                 
Exchange coordinator. 
Design a fresh, original and user friendly website. 
An easy to access and navigate through website. 
make information more refined and clearer for students. 
Prototyping. 
Carryout user testing on the new design. 
 
 
 
Project Objective 
A one stop solution for future Erasmus students looking to enrol at the University of                           
Limerick. This website will allow potential students to create an online account,                     
receive their own student ID number, pick their desired modules for the year and                         
organise their own timetable where they will be automatically registered for each                     
module. Students can obtain all relevant documentations and forms required to enrol                     
at UL and forums will be provided for these students to get into contact with other                             
past, present and future Erasmus students. 
  
 
   
Assumptions/Limitations 
 
Time 
Cost  
Skill 
Inexperience of required skills 
  
 
  
Overall Project Priority: 
High   
Comments:   
Approved By: KIllian Vigna  
Project Manager : Caitriona Conefrey  Date: 01 / 03  /2014 
 
 
Create WBS 
 
http://www.wbstool.com/WBSEditor.php 
 
Work Breakdown Structure Indepth: 
1 Erasmus Students Registration System 
 
1.1 Gather Requirements 
1.1.1 Technical Specifications 
1.1.1.1 Expected Bandwidth 
1.1.1.1.1 User Registration 
1.1.1.1.1.1 Restricted Areas 
1.1.2 User Requirements 
1.1.2.1 Menu Navigation 
1.1.2.1.1 Interactive Modules 
1.1.2.1.1.1 Static Pages 
1.1.2.1.1.1.1 Flash Elements 
1.1.3 Reporting Requirements 
1.1.3.1 Bandwith & Usage 
1.1.3.1.1 Page Views 
1.1.3.1.1.1 Session Length 
 
 
1.2 Establish Design 
1.2.1 Design Elements 
1.2.1.1 Banner 
1.2.1.1.1 Footer 
1.2.1.1.1.1 Logo 
1.2.1.1.1.1.1 Colour Scheme 
1.2.1.1.1.1.1.1 Font Usage 
1.2.1.1.1.1.1.1.1 Images 
1.2.1.1.1.1.1.1.1.1 Photography 
1.2.2 Overall Layout 
1.2.2.1 Column Setup 
1.2.2.1.1 Optional Modules 
1.2.2.1.1.1 Navigation Layout 
1.2.3 Content Elements 
1.2.3.1 About Page 
1.2.3.1.1 Contact Page 
1.2.3.1.1.1 Services Page 
1.2.3.1.1.1.1 FAQ Page 
1.2.3.1.1.1.1.1 Photo Gallery 
 
 
1.3 Select Technical Framework 
1.3.1 Evaluate Options Against Requirements 
1.3.2 Evaluate Cost and Time to Develop 
1.3.3 Make Decision 
 
 
1.4 Implement Technical Framework 
1.4.1 Build or Acquire Back End 
1.4.2 Build or Acquire User Interface 
1.4.3 Integrate Back and Front 
 
 
1.5 Create Content 
1.5.1 Create Content 
1.5.2 Establish Content 
1.5.3 Assign Content Creation 
1.5.4 Create Detailed Content 
 
 
1.6 Load Content 
 
1.7 Test Site 
1.7.1 Navigation 
1.7.2 Interactive Elements 
1.7.2.1 Contact Form 
1.7.2.1.1 User Registration 
1.7.3 Browser Compatibility 
 
 
 
1.8 Roll Out Site 
1.8.1 Establish Target Date 
1.8.2 Create Communication Plan 
1.8.3 Make Site Live 
 
 
Control Scope 
A Control Scope is used to compare the current scope of a project and the baseline scope                                 
information, and find any changes or differences that has or will take place. A control scope                               
is only necessary when the project manager agrees it will make an impact. If the impact of                                 
change is big enough, it is required to make updates to requirements documents and the                             
requirement traceability matrix. In this case there are no changes in the projects scope plan                             
and therefore there is no control action required. 
 
Time Management (KV/LS)  
Plan Schedule 
 
 
Define Activities 
 
 
Estimate Activity Resources & duration 
 
 
Develop and Control Schedule 
 
 
Cost Management (LS) 
Plan Cost 
 
 
Estimate Cost 
 
 
Determine Budget 
 
 
Control Cost 
 
 
 
 
 
 
Risk Management (KS) 
Identification 
In order to identify all the potential risks to this project we first met with our Industry Client,                                   
Patrica O’Flaherty, from the SAA in the University of Limerick as well as a web developer.                               
From our two interviews with these Industry Clients we outlined a list of potential areas of                               
risk for this project. We then used this information to create a RBS (Risk Breakdown                             
Structure) in AgenaRisk. This allowed us to outline the categories and subcategories                       
where we thought issues may arise during the course of this project. 
The RBS satisfies the minimalist requirements described by Chapman and Ward [a]                       
where they recommend that any approach to risk quantification:  
 
“should be so easy to use that the usual resistance to 
 appropriate quantification based on lack of data and lack of comfort with subjective 
probabilities is overcome”.  
 
Our RBS is outlined below. Orange is high risk, yellow is low risk. 
 
 
As can be seen from the above RBS Cost Management has the highest potential risks                             
involved followed by the Project Management itself. Our lowest area for potential risk is the                             
design area, this is because as a group of designers we feel confident in controlling this                               
area with some level of expertise.  
 
Risk Analysis 
Risk Analysis involves assessing the identified risks according to the possibility of them                         
impacting and affecting the project. The probability of a certain risk occurring by the impact                             
the occurrence would have on the project equals the total risk itself. 
 
Risk = Probability x Impact. 
 
 
 
We used a program called COCOMO in order to assess all of the risks and costs involved                                 
in creating a website for Erasmus Students in the University of Limerick. By creating a                             
table in the program and entering the risk data we gathered through interviews and our risk                               
map we can produce probabilities based on how likely a particular risk is to occur and                               
what financial impact this may have. 
 
Our COCOMO Risk Table can be seen below; 
 
 
 
 
Probability and Impact Matrix  
 
The above Probability and Impact Matrix shows all the areas of potential risk according to                             
both the Probability of them occurring and the impact they would have on the project in the                                 
event of their occurrence. The credibility and quality of the risk analysis 
requires different levels of risk probability and impact to be defined that are specific to this                               
project context for building a web based system. 
 
Risk Mitigation 
Risk Mitigation is “the process of developing options and actions to enhance opportunities 
and reduce threats to project objectives.” [b] It is the act of preparing for risk impact. Risk 
Mitigation involves developing contingency plans in case of a risk impacting the course of 
the project. In the case of this project where the project is to build a website there are a 
number of risks involved where a contingency plan may be necessary.  They are listed as 
follows: 
 
Potential Risks  Contingency Plan 
Product fails heuristic evaluation.  Worst possible outcome. Product will be 
brought back to designers and redesigned 
from scratch. 
Poor Website Usability.  Website will undergo another heuristics 
evaluation. 
Unrealistic Time Management.  Time Management will be evaluated on a 
weekly basis. 
Security Flaws.  High Class Security will be brought on 
board if product fails security tests. 
Missing Requirements.  Requirements will continuously be 
assessed throughout each evaluation. 
Bad Cost Estimation.  Project Spending will be evaluated at the 
end of each month. 
Lack of/Low Funding.  Further funding may be secured by 
securing sponsorship from UL. 
 
Risk Control 
Risk Control is the process of “tracking identified risks, monitoring residual risks,                       
identifying new risks, executing risk response plans, and evaluating their effectiveness                     
throughout the project life cycle”.[c] This project has not run into any issues as of yet,                               
therefore we have been unable to evaluate the risk responses. However we have evaluated                           
certain aspects. We can confirm that all project assumptions outlined above in the                         
document are still valid and project management policies and procedures are being                       
adhered to in this project by all members of the team. 
If any new risk is identified or scope is changed during the course of this project 
then a new contingency plan should be developed in order to deal with the worst case 
scenario. Risk control should be reassessed multiple times over the course of the project. 
Risks will be accessed and updated throughout the process. Risks will be accessed every 
fortnight.  
 
 
Software Design (TD/CC) 
User Requirements 
Poslad (2011) refers to the importance of user­awareness, and being aware of the context                           
of the user, in supporting centered tasks and goals. Before looking into design concepts,                           
the profile of the foreseen user is essential. This would include identifying their needs and                             
objectives when interacting with the device. The main challenge in the first phase of                           
designing a website is eliciting use requirements (Hengst, Van de Kr, Appelman, 2004).                         
The chosen demographic who will benefit from the website are international students who                         
will be completing erasmus in UL. When managing a project it is important to identify user                               
requirements of international students coming to study in UL. User requirement define what                         
should be developed. (Hengst, 2004). 
 
Main requirements for users of this website; 
● Appropriate links  
● Appropriate documents and resources  
● Answers to frequent questions 
● Contact information 
● A social element 
 
Usability Requirements 
The primary aim is to design a website that will ease the stresses an erasmus student                               
make face when they have chosen to study at the university of Limerick. This is a crucial                                 
stage as it allows for the usability requirements to be included in the final design, as a                                 
result ensuring that a functional and usable website is designed.  
 
Requirements for this website design; 
● Straightforward and easy to use. 
● Fun but informative 
● Good user interface 
● Recognisable functions 
● Number of languages  
 
Ease of use and mapping is very important because it makes the website easier to use.                               
Ease of use and mapping proved to be very important. As Nielsen says “Consistency of                             
the most powerful usability principles: when things always behave the same, users don’t                         
have to worry about what will happen. Instead, they know what will happen based on earlier                               
experience” 
 
During the design of the website, Jakob Nielsens ten heuristics were applied to ensure                           
usability requirements; visibility of system status, match between system and real world,                       
user control and freedom, consistency and standards, error prevention, recognition rather                     
than recall, flexibility and efficiency of use, aesthetic and minimalist design, help users                         
recognize, diagnose, and recover from errors and help and documentation (Nielsen, J.                       
Molich, R. 1990). 
 
 
 
Implementation Technologies  
Adobe Photoshop and Illustrator­ 
Adobe Systems have developed, among others, the desktop software products known as                       
Photoshop and Illustrator. Photoshop is a popular graphics­editing program, used in many                       
creative areas, with a selection of tools to edit, create and manipulate graphics. Illustrator                           
can be used alongside Photoshop, creating original outline of graphics to then be edited in                             
Photoshop. Available drawing tools allow for the basic details needed when creating logos,                         
symbols or fonts. 
Adobe Photoshop and Illustrator were used in developing the final prototype. Both                       
applications used together produced adequate design work. The style and layout                     
aesthetics of the website was designed using these programs. 
A design visualization module allowed us to become familiar with these programs by                         
drawing and rendering designs. These fundamentals learned were of great help in the                         
mock­up and final design stages.  
  
Axure­ 
Axure is a wireframing mock­up tool that can be used to create mock­ups of application                             
user interfaces. This tool allows for the building of interactive prototypes without requiring                         
the skill or time of coding. Along with websites, Axure is also used in creating tablet and                                 
mobile application prototypes. 
This software helps in making design decisions and to communicate design concepts in a                           
clearer and more accurate way. With Axure we can develop a fully interactive website                           
prototype, that can be presented and testing on any computer monitor or laptop. It's                           
important to have such prototypes to allow for user feedback from devices, which reflect the                             
final product with accurate size and display. This results in more decisive and detailed                           
modification.  
 
Concept Sketches(T) 
Concept sketches not only helped in communicating ideas to others but also for                         
discovering new possible features and working out difficult obstacles of how the website                         
will operate. The concept sketches show the content of the website. The concepts will be                             
used to produce low fidelity prototypes and a medium fidelity prototype. 
 
 
Scenarios (T) 
Scenario­based design allows us to identify users and show how they will interact with a                             
product in everyday life. Scenarios can be helpful to both the designer and clients. A                             
description of end users is clearly expressed, while adjustments of functionality can be                         
easily made in the early stages. A scenario was generated keeping the stakeholder in                           
mind and In order to understand how the website would be used by an erasmus student, a                                 
step by step scenario was created.  
 
Scenario 1 
Camilla is a 21 year old student from sweden who has decided to study for a year in                                   
Ireland. Having looked at the courses available in the University of Limerick, she has                           
decided to complete her Erasmus year of study in UL. She logs onto the erasmus website                               
for incoming students to find out everything she needs to know and in order to retrieve all of                                   
the documents she needs. When she opens the webpage, she sees a tab named                           
resources. When she goes to that tab she finds all of the forms and documents she needs                                 
prior to her visit in Ireland. The forms on the website allow her to complete tasks she would                                   
have had to do when she arrived in Limerick.  
Camila is nervous about moving away from home and to a new country. She wants to get                                 
some more information about the registration process from someone who has been                       
through a similar experience. She clicks on the forum tab and writes to Francesca, another                             
swedish student who completed erasmus in UL last year.  
 
Storyboarding(T)  
Following the description of a scenario comes the storyboarding, where we can visualize                         
the concept. This step also allows for further correction of details, which may have been                             
missed or overlooked. Storyboarding is one of the most important aspects when designing                         
something new (Williams, 2009). Creating a storyboard for the website is very important                         
because it provides an outlook as to how the website will look and progress (Williams,                             
2009).  Creating a storyboard made the process easier and gave direction and scope.   
 
Storyboarding was used during the research and design process of developing the                       
website for erasmus students. The storyboard consists of a number of hand drawn                         
illustrations and sketches. The aim of the storyboard is to assist in visualising the layout                             
and design of the website. It also shows how the website will be used in a scenario like the                                     
one mentioned previously. Storyboarding allowed our project group to convey “functionality                     
of a proposed solution, product or service” and “Collecting requirements and generating                       
feedback on how the events and functionalities” (Beaudouin­Lafon & Mackay, 2003) 
 
Storyboard images(killians drawings) 
 
Evaluation of Similar Websites(T) 
 
Screenshots of the existing website 
 
 
 
 
 
Produce and design 
“A good design is better than you think” (Rex Heftman, 2000). There are a number of                               
stages in the design process. These include the design of, low, medium and high fidelity                             
prototypes. Each prototype is further developed than its predecessor and the development                       
is based on feedback from testing using prototypes. A prototype is a “Concrete                         
representation” of a design. (Beaudouin­Lafon, Mackay, 2003). Prototypes provide the                   
means for examining design problems and evaluating solutions. Prototypes both inform                     
the design process and help designers select the best solution. (Beaudouin­Lafon,                     
Mackay, 2003). Low fidelity prototypes are the first prototypes developed. In this case the                           
low fidelity prototypes were developed following an assessment of the current information                       
provided on the UL website and feedback from industry experts. Low fidelity prototypes                         
are commonly cheap and are easily altered. Medium fidelity prototypes include a more                         
developed design. The development is based on the results from testing using low fidelity                           
prototypes. Medium fidelity prototypes include functions but redesign and further                   
improvements can be made.  
 
From the outset of the project, our project management group felt it was extremely crucial                             
to prototype early and regularly in order to ensure that my final design goals were achieved.                               
Paper prototypes, low fidelity prototypes and medium fidelity prototypes were made using                       
AXURE, Illustrator and Photoshop. Prototypes were used to gather valuable feedback                     
from users.   
 
Paper Prototypes ­ Low Fidelity  
Following an exploration of similar websites and what makes for good website design, low                           
fidelity prototypes were carried out. This allowed us as designers to envision the websites                           
layout and also to finalise relevant features. Prototypes come in a number of different                           
forms. A number of quick sketches on paper can be considered a prototype. Paper                           
prototypes help the designer in a number of ways. Offline prototypes also known as paper                             
prototypes do not require a computer or technological device. Offline prototypes can be                         
created quickly and cheaply. By beginning with paper prototypes we were able to map out                             
the structure of the website. The paper prototypes show how the website will function.                           
Paper prototypes demonstrated the overall usability. 
 
 
 
 
Evaluation of Paper Prototypes  
Some of our course colleagues were happy to offer feedback on the Paper Prototype                           
design. As we wanted to use these prototypes to test and improve on the overall layout,                               
usability and design, we concentrated on the negatives more than positive feedback                       
received. Areas we set out to improve from here are the background design, text details,                             
and implementing icon/symbols. 
 
 
Interactive Prototype ­ Medium Fidelity  (T) 
The Interactive Prototype can be accessed at: 
 http://nn7n8p.axshare.com/home.html here   
 
 
A bright and colourful homepage was designed using photoshop. At the top of the                           
webpage is all of the tabs the students may need. These include an about page which will                                 
tell visitors of the webpage about the site. A FAQ page which will features some frequently                               
asked questions. These questions will be questions past erasmus students may face.                       
Finally a contact page where students will be able to find contact details for the University                               
of Limerick and website creators. 
 
 
The resources page provides all of the documents an erasmus student may need. These                           
include fact sheets, registration form, information on paying fees and the university                       
campus. Students will be able to download all of these files onto their PC. 
 
Here Erasmus students who will be coming to UL in the future will be able to talk to past                                     
erasmus students who have completed the experience in UL. Future students are able to                           
talk to former students who are willing to offer advice and guidance. Through a chat                             
service, students can interact and talk to these students.  
 
Progress Report 
Each task from the Software Design stage was met on target regarding time and quality                             
where applicable. 
 
Software Development (TD/CC) 
Heuristic Evaluation of Interactive Prototype  
Usability Testing (T) 
Implementing The Technology  
Photoshop and Illustrator (T) 
§t 
 
Axure (C) 
Results and Conclusion of Design 
 
Closing activities 
 
Appendices 
References 
KS 
[a] Lowrence W, The Nature of Risk, in Societal risk assessment: how safe is safe                             
enough?, R Schwing & W Albers (eds), 5­14, New York: Plenum, 1980. [Accessed                         
28 April 2014]. 
 
[b] Risk Mitigation Planning, Implementation, and Progress Monitoring | The 
MITRE Corporation. 2014. Risk Mitigation Planning, Implementation, and Progress 
Monitoring | The MITRE Corporation. [ONLINE] Available 
at:http://www.mitre.org/publications/systems­engineering­guide/acquisition­syste
ms­engineering/risk­management/risk­mitigation­planning­implementation­and­pr
ogress­monitoring. [Accessed 29 April 2014]. 
 
[c] Project Management Institute (2004). A Guide to the Project Management Body of 
Knowledge. 3rd ed. USA: ANSI. 237. [Accessed 30 April 2014].
 
Nielsen, J. Molich, R. (1990) 'Heuristic evaluation of user interfaces.' In ACM 
Poslad, S (2011) 'Ubiquitous Computing: Smart Devices, Environments and                 
Interactions.' Wiley. 
 
Bibliography 
 
 
Screenshots Appendices 
 
 
Prototype mock ups 
 
 
Questions for industry experts (SAA and website developer) 
QUESTIONS AND ANSWERS GIVEN 
 
QUESTIONS FOR AN ERASMUS STUDENT AND ANSWERS 
Questions and answers for a website designer.. NB­ What                 
management tools do they use!!!! 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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Project Management and Practice

  • 2. Table of Contents    Introduction     ks    Interaction Management........................kv...........ls...................................  Develop Project Charter.....................kv...........................................  Stakeholder Analysis…………………kv……………………...  Project Management Plan...............................ls................................  SWOT Analysis..............................kv.................................  Monitor & Control Project Work..................ls.....................................  Close Project or Phase.................................ls..............................    Scope Management....................................kv ..................(DONE)..........  Collect Requirements...............................................................  Define Scope...............................................................  Create WBS...............................................................  Control Scope..............................................................    Time Management.....................kv.......ls..................................................  Plan Schedule................................................................  Define Activities...............................................................  Estimate Activity Resources & duration..............................................  Develop and Control Schedule.........................................................  (add gantt charts and screenshots)   
  • 3. Cost Management............................ls.......................................................  Plan Cost................................................................  Estimate Cost...............................................................  Determine Budget...............................................................  Control Cost...............................................................    Risk Management................ks................................................................   Identification...............................................................  Risk analysis...............................................................  Risk mitigation ...............................................................  Risk Control ...............................................................    Software Design .................................td cc...ks................................    User requirements ………….  Usability requirements...............................................................  Implementation Technologies...................................................  Concept sketches...............................................................  Scenarios...............................................................  Storyboards………….  Evaluation of Similar Websites………………...  Paper Prototypes ­ Low fidelity …………………..  Evaluation of Paper prototypes……….  Interactive prototype ………….  Medium Fidelity …………….  Progress report……….. 
  • 4.   Software Development ……………td cc…………………………...…..  Heuristics evaluation of Interactive prototype……  Usability testing…….  Implementing the technology…………   Results and conclusion of the website…..    Technical discovery………………..  Technical collaboration and client review  Template development ………………  Client review …….  Launch……..    Closing activities……….    Appendices....................................................................................  References....................................................................................  Bibliography....................................................................................  Screenshots Appendices......................................................  Prototype mock ups ………………  Questions for industry experts (SAA and website developer) ……..         
  • 5. Introduction (KS)  This project sets out to develop a system to help newly arriving Erasmus students settle                              faster in the University of Limerick upon their initial few weeks. The Project plan involves                              creating a web based system that will cater to the following needs for Erasmus Students;  ● Registration with the University of Limerick.  ● Allocation of Student number and student email.  ● Appointment for Student Card.  ● Allocation of Timetable.  ● Module registration.  ● Extra Information on the area (map, best shops, etc).    Upon the implementation of this system by the University of Limerick we would expect that                              all newly arriving Erasmus students would use this web based system in the opening                            weeks in order to become better familiarised with their host University. The system will                            continue to be maintained year round so that any information that needs to made available                              or noticeable to Erasmus students can be placed on this site in order to reach the desired                                  audience. We would hope for the final system to be maintained by the International Society                              of UL.                       
  • 6. Interaction Management (KV/LS)  Develop Project Charter       Stakeholder Analysis  The stakeholder of a project is the person who has the most to gain or lose in a project.                                      These are individuals or groups that are affected by our firms actions. These are divided                              into two categories, Primary and Secondary Stakeholders. The primary stakeholders are                     
  • 7. the individuals or groups involved in the project, where the secondary do not have any                              direct economic involvement.The stakeholders affected by our project are:  Potential Erasmus students, UL staff members, UL Erasmus and International Exchange                      department, the University of Limerick and Erasmus.org.       http://www.mindtools.com/pages/article/newPPM_07.htm    From the above Power/Interest chart we can see the following:  We have Erasmus students in the Players section (High Power, High Interest). These are                            the people we must engage with most and are they group we aim to satisfy the most.  For the Subjects section (Low Power, High interest) we have included the Erasmus                          Department as this website will make their workload much easier. 
  • 8. There are two stakeholders in the Crowd section (Low Power, Low Interest), Erasmus.org                          and UL Staff. Although it is our role to monitor these people, they require very little                                communication throughout the project planning.  The final section is Context Setters (High Power, Low Interest). Here we have the University                              of Limerick itself. With the objective of this website being based on making life easier for                                potential Erasmus students studying in UL, it is essential to put in enough work with the                                University to keep them satisfied, but not so much information that they will become bored                              of.    Project Management Plan      SWOT Analysis  ● Strengths:   ○ Students can pre­register online.  ○ Here potential UL erasmus students will have access to all relevant                      documents and forms.   ○ They are assigned their own unique student ID number.  ○ Can arrange an appointment to receive their student card.  ○ Allows students to choose their own modules before arriving in Ireland.   ○ They can create their own timetable using their account.  ○ They can access a forum to converse with past erasmus students.    ● Weaknesses:  ○ Miscommunication between the students and website due to language                  barriers   ○ Not setting up the project with a realistic budget could cause major problems                          during the later stages in the project 
  • 9. ○ Irresponsibly cutting corners to keep the cost down could result in poor                        quality of the website.  ○ Not preparing for problems in advance    ● Opportunities:   ○ Students can only access relevant forms through each college’s own                    Erasmus department.  ○ This will be the only website providing a potential Erasmus student with all                          the relevant information before they move over.    ● Threats:   ○ Online user security.  ○ Malware(malicious software online that attempt to gain private information)    Monitor & Control Project Work  This process involves the tracking reviewing and reporting what has been done up until this                              point. This is achieved by meeting the performance objectives defined in the project                          management plan. The main objective of this process is to allow the stakeholders involved                            an update into the progress made so far.    Close Project or Phase      Scope Management (KV)  Collect Requirements  Collecting requirements is a process that involves determining, documenting and                    managing stakeholder needs. This can be done through interviews, focus groups and                        facilitated workshops. For this section we interviewed Patricia O’ Flaherty, the University of                         
  • 10. Limerick coordinator for Erasmus & International Exchange before performing a                    brainstorming session as a group.  We contacted patricia through a series of emails as she was too busy to meet up with the                                    increase of incoming and outgoing Erasmus students this year. Once we had received her                            answers we formed a group brainstorming session to find out what exactly happens in the                              Erasmus office, how students enrol into a college, the process behind registering each                          student, and how the process can be made easier.    Define Scope  This process involves the development of a detailed description of the project and product.    Scope Statement  ______________________________________________________________________________  Project Name: Erasmus Students Registration System  Group: DesignFix  Project Manager: Caitriona Conefrey  Date:  /  /2014    ______________________________________________________________________________  Prepared By  Document Owner(s)  Project/Organization Role  Killian Vigna  Cost Manager            Project Justification 
  • 11.   At present, the only online resource for Erasmus students enrolling into a new                        college is www.esn.org a resource website. This website however only assists                    students in cultural, accommodation and the social aspects of studying abroad.        Project Product    An online resource for students coming to Ireland to study in the University of                          Limerick. This is website separate from UL where foreign exchange students can                      find everything about enrolling in UL.       Project Deliverables  Carry out an heuristic evaluation on the current UL Erasmus page.  Obtained information from Patricia O’ Flaherty, UL’s Erasmus & INternational                  Exchange coordinator.  Design a fresh, original and user friendly website.  An easy to access and navigate through website.  make information more refined and clearer for students.  Prototyping.  Carryout user testing on the new design.       
  • 12. Project Objective  A one stop solution for future Erasmus students looking to enrol at the University of                            Limerick. This website will allow potential students to create an online account,                      receive their own student ID number, pick their desired modules for the year and                          organise their own timetable where they will be automatically registered for each                      module. Students can obtain all relevant documentations and forms required to enrol                      at UL and forums will be provided for these students to get into contact with other                              past, present and future Erasmus students.           Assumptions/Limitations    Time  Cost   Skill  Inexperience of required skills          Overall Project Priority:  High    Comments:    Approved By: KIllian Vigna   Project Manager : Caitriona Conefrey  Date: 01 / 03  /2014 
  • 16.     Control Scope  A Control Scope is used to compare the current scope of a project and the baseline scope                                  information, and find any changes or differences that has or will take place. A control scope                                is only necessary when the project manager agrees it will make an impact. If the impact of                                  change is big enough, it is required to make updates to requirements documents and the                              requirement traceability matrix. In this case there are no changes in the projects scope plan                              and therefore there is no control action required.    Time Management (KV/LS)   Plan Schedule      Define Activities      Estimate Activity Resources & duration      Develop and Control Schedule      Cost Management (LS)  Plan Cost      Estimate Cost 
  • 17.     Determine Budget      Control Cost              Risk Management (KS)  Identification  In order to identify all the potential risks to this project we first met with our Industry Client,                                    Patrica O’Flaherty, from the SAA in the University of Limerick as well as a web developer.                                From our two interviews with these Industry Clients we outlined a list of potential areas of                                risk for this project. We then used this information to create a RBS (Risk Breakdown                              Structure) in AgenaRisk. This allowed us to outline the categories and subcategories                        where we thought issues may arise during the course of this project.  The RBS satisfies the minimalist requirements described by Chapman and Ward [a]                        where they recommend that any approach to risk quantification:     “should be so easy to use that the usual resistance to   appropriate quantification based on lack of data and lack of comfort with subjective  probabilities is overcome”.     Our RBS is outlined below. Orange is high risk, yellow is low risk. 
  • 18.     As can be seen from the above RBS Cost Management has the highest potential risks                              involved followed by the Project Management itself. Our lowest area for potential risk is the                              design area, this is because as a group of designers we feel confident in controlling this                                area with some level of expertise.     Risk Analysis  Risk Analysis involves assessing the identified risks according to the possibility of them                          impacting and affecting the project. The probability of a certain risk occurring by the impact                              the occurrence would have on the project equals the total risk itself.    Risk = Probability x Impact.   
  • 19.     We used a program called COCOMO in order to assess all of the risks and costs involved                                  in creating a website for Erasmus Students in the University of Limerick. By creating a                              table in the program and entering the risk data we gathered through interviews and our risk                                map we can produce probabilities based on how likely a particular risk is to occur and                                what financial impact this may have.    Our COCOMO Risk Table can be seen below;          Probability and Impact Matrix  
  • 20.   The above Probability and Impact Matrix shows all the areas of potential risk according to                              both the Probability of them occurring and the impact they would have on the project in the                                  event of their occurrence. The credibility and quality of the risk analysis  requires different levels of risk probability and impact to be defined that are specific to this                                project context for building a web based system.    Risk Mitigation  Risk Mitigation is “the process of developing options and actions to enhance opportunities  and reduce threats to project objectives.” [b] It is the act of preparing for risk impact. Risk  Mitigation involves developing contingency plans in case of a risk impacting the course of  the project. In the case of this project where the project is to build a website there are a  number of risks involved where a contingency plan may be necessary.  They are listed as  follows:   
  • 21. Potential Risks  Contingency Plan  Product fails heuristic evaluation.  Worst possible outcome. Product will be  brought back to designers and redesigned  from scratch.  Poor Website Usability.  Website will undergo another heuristics  evaluation.  Unrealistic Time Management.  Time Management will be evaluated on a  weekly basis.  Security Flaws.  High Class Security will be brought on  board if product fails security tests.  Missing Requirements.  Requirements will continuously be  assessed throughout each evaluation.  Bad Cost Estimation.  Project Spending will be evaluated at the  end of each month.  Lack of/Low Funding.  Further funding may be secured by  securing sponsorship from UL.    Risk Control  Risk Control is the process of “tracking identified risks, monitoring residual risks,                        identifying new risks, executing risk response plans, and evaluating their effectiveness                      throughout the project life cycle”.[c] This project has not run into any issues as of yet,                                therefore we have been unable to evaluate the risk responses. However we have evaluated                            certain aspects. We can confirm that all project assumptions outlined above in the                          document are still valid and project management policies and procedures are being                        adhered to in this project by all members of the team.  If any new risk is identified or scope is changed during the course of this project  then a new contingency plan should be developed in order to deal with the worst case  scenario. Risk control should be reassessed multiple times over the course of the project.  Risks will be accessed and updated throughout the process. Risks will be accessed every  fortnight.  
  • 22.     Software Design (TD/CC)  User Requirements  Poslad (2011) refers to the importance of user­awareness, and being aware of the context                            of the user, in supporting centered tasks and goals. Before looking into design concepts,                            the profile of the foreseen user is essential. This would include identifying their needs and                              objectives when interacting with the device. The main challenge in the first phase of                            designing a website is eliciting use requirements (Hengst, Van de Kr, Appelman, 2004).                          The chosen demographic who will benefit from the website are international students who                          will be completing erasmus in UL. When managing a project it is important to identify user                                requirements of international students coming to study in UL. User requirement define what                          should be developed. (Hengst, 2004).    Main requirements for users of this website;  ● Appropriate links   ● Appropriate documents and resources   ● Answers to frequent questions  ● Contact information  ● A social element    Usability Requirements  The primary aim is to design a website that will ease the stresses an erasmus student                                make face when they have chosen to study at the university of Limerick. This is a crucial                                  stage as it allows for the usability requirements to be included in the final design, as a                                  result ensuring that a functional and usable website is designed.     Requirements for this website design; 
  • 23. ● Straightforward and easy to use.  ● Fun but informative  ● Good user interface  ● Recognisable functions  ● Number of languages     Ease of use and mapping is very important because it makes the website easier to use.                                Ease of use and mapping proved to be very important. As Nielsen says “Consistency of                              the most powerful usability principles: when things always behave the same, users don’t                          have to worry about what will happen. Instead, they know what will happen based on earlier                                experience”    During the design of the website, Jakob Nielsens ten heuristics were applied to ensure                            usability requirements; visibility of system status, match between system and real world,                        user control and freedom, consistency and standards, error prevention, recognition rather                      than recall, flexibility and efficiency of use, aesthetic and minimalist design, help users                          recognize, diagnose, and recover from errors and help and documentation (Nielsen, J.                        Molich, R. 1990).        Implementation Technologies   Adobe Photoshop and Illustrator­  Adobe Systems have developed, among others, the desktop software products known as                        Photoshop and Illustrator. Photoshop is a popular graphics­editing program, used in many                        creative areas, with a selection of tools to edit, create and manipulate graphics. Illustrator                            can be used alongside Photoshop, creating original outline of graphics to then be edited in                              Photoshop. Available drawing tools allow for the basic details needed when creating logos,                          symbols or fonts. 
  • 24. Adobe Photoshop and Illustrator were used in developing the final prototype. Both                        applications used together produced adequate design work. The style and layout                      aesthetics of the website was designed using these programs.  A design visualization module allowed us to become familiar with these programs by                          drawing and rendering designs. These fundamentals learned were of great help in the                          mock­up and final design stages.      Axure­  Axure is a wireframing mock­up tool that can be used to create mock­ups of application                              user interfaces. This tool allows for the building of interactive prototypes without requiring                          the skill or time of coding. Along with websites, Axure is also used in creating tablet and                                  mobile application prototypes.  This software helps in making design decisions and to communicate design concepts in a                            clearer and more accurate way. With Axure we can develop a fully interactive website                            prototype, that can be presented and testing on any computer monitor or laptop. It's                            important to have such prototypes to allow for user feedback from devices, which reflect the                              final product with accurate size and display. This results in more decisive and detailed                            modification.     Concept Sketches(T)  Concept sketches not only helped in communicating ideas to others but also for                          discovering new possible features and working out difficult obstacles of how the website                          will operate. The concept sketches show the content of the website. The concepts will be                              used to produce low fidelity prototypes and a medium fidelity prototype.      Scenarios (T)  Scenario­based design allows us to identify users and show how they will interact with a                              product in everyday life. Scenarios can be helpful to both the designer and clients. A                             
  • 25. description of end users is clearly expressed, while adjustments of functionality can be                          easily made in the early stages. A scenario was generated keeping the stakeholder in                            mind and In order to understand how the website would be used by an erasmus student, a                                  step by step scenario was created.     Scenario 1  Camilla is a 21 year old student from sweden who has decided to study for a year in                                    Ireland. Having looked at the courses available in the University of Limerick, she has                            decided to complete her Erasmus year of study in UL. She logs onto the erasmus website                                for incoming students to find out everything she needs to know and in order to retrieve all of                                    the documents she needs. When she opens the webpage, she sees a tab named                            resources. When she goes to that tab she finds all of the forms and documents she needs                                  prior to her visit in Ireland. The forms on the website allow her to complete tasks she would                                    have had to do when she arrived in Limerick.   Camila is nervous about moving away from home and to a new country. She wants to get                                  some more information about the registration process from someone who has been                        through a similar experience. She clicks on the forum tab and writes to Francesca, another                              swedish student who completed erasmus in UL last year.     Storyboarding(T)   Following the description of a scenario comes the storyboarding, where we can visualize                          the concept. This step also allows for further correction of details, which may have been                              missed or overlooked. Storyboarding is one of the most important aspects when designing                          something new (Williams, 2009). Creating a storyboard for the website is very important                          because it provides an outlook as to how the website will look and progress (Williams,                              2009).  Creating a storyboard made the process easier and gave direction and scope.      Storyboarding was used during the research and design process of developing the                        website for erasmus students. The storyboard consists of a number of hand drawn                         
  • 26. illustrations and sketches. The aim of the storyboard is to assist in visualising the layout                              and design of the website. It also shows how the website will be used in a scenario like the                                      one mentioned previously. Storyboarding allowed our project group to convey “functionality                      of a proposed solution, product or service” and “Collecting requirements and generating                        feedback on how the events and functionalities” (Beaudouin­Lafon & Mackay, 2003)    Storyboard images(killians drawings)    Evaluation of Similar Websites(T)    Screenshots of the existing website            Produce and design  “A good design is better than you think” (Rex Heftman, 2000). There are a number of                                stages in the design process. These include the design of, low, medium and high fidelity                              prototypes. Each prototype is further developed than its predecessor and the development                        is based on feedback from testing using prototypes. A prototype is a “Concrete                          representation” of a design. (Beaudouin­Lafon, Mackay, 2003). Prototypes provide the                    means for examining design problems and evaluating solutions. Prototypes both inform                      the design process and help designers select the best solution. (Beaudouin­Lafon,                      Mackay, 2003). Low fidelity prototypes are the first prototypes developed. In this case the                            low fidelity prototypes were developed following an assessment of the current information                        provided on the UL website and feedback from industry experts. Low fidelity prototypes                          are commonly cheap and are easily altered. Medium fidelity prototypes include a more                          developed design. The development is based on the results from testing using low fidelity                           
  • 27. prototypes. Medium fidelity prototypes include functions but redesign and further                    improvements can be made.     From the outset of the project, our project management group felt it was extremely crucial                              to prototype early and regularly in order to ensure that my final design goals were achieved.                                Paper prototypes, low fidelity prototypes and medium fidelity prototypes were made using                        AXURE, Illustrator and Photoshop. Prototypes were used to gather valuable feedback                      from users.      Paper Prototypes ­ Low Fidelity   Following an exploration of similar websites and what makes for good website design, low                            fidelity prototypes were carried out. This allowed us as designers to envision the websites                            layout and also to finalise relevant features. Prototypes come in a number of different                            forms. A number of quick sketches on paper can be considered a prototype. Paper                            prototypes help the designer in a number of ways. Offline prototypes also known as paper                              prototypes do not require a computer or technological device. Offline prototypes can be                          created quickly and cheaply. By beginning with paper prototypes we were able to map out                              the structure of the website. The paper prototypes show how the website will function.                            Paper prototypes demonstrated the overall usability.   
  • 28.  
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  • 30.   Evaluation of Paper Prototypes   Some of our course colleagues were happy to offer feedback on the Paper Prototype                            design. As we wanted to use these prototypes to test and improve on the overall layout,                                usability and design, we concentrated on the negatives more than positive feedback                        received. Areas we set out to improve from here are the background design, text details,                              and implementing icon/symbols.      Interactive Prototype ­ Medium Fidelity  (T)  The Interactive Prototype can be accessed at:   http://nn7n8p.axshare.com/home.html here        A bright and colourful homepage was designed using photoshop. At the top of the                            webpage is all of the tabs the students may need. These include an about page which will                                  tell visitors of the webpage about the site. A FAQ page which will features some frequently                               
  • 31. asked questions. These questions will be questions past erasmus students may face.                        Finally a contact page where students will be able to find contact details for the University                                of Limerick and website creators.      The resources page provides all of the documents an erasmus student may need. These                            include fact sheets, registration form, information on paying fees and the university                        campus. Students will be able to download all of these files onto their PC. 
  • 32.   Here Erasmus students who will be coming to UL in the future will be able to talk to past                                      erasmus students who have completed the experience in UL. Future students are able to                            talk to former students who are willing to offer advice and guidance. Through a chat                              service, students can interact and talk to these students.     Progress Report  Each task from the Software Design stage was met on target regarding time and quality                              where applicable.    Software Development (TD/CC)  Heuristic Evaluation of Interactive Prototype   Usability Testing (T)  Implementing The Technology   Photoshop and Illustrator (T)  §t 
  • 33.   Axure (C)  Results and Conclusion of Design    Closing activities    Appendices  References  KS  [a] Lowrence W, The Nature of Risk, in Societal risk assessment: how safe is safe                              enough?, R Schwing & W Albers (eds), 5­14, New York: Plenum, 1980. [Accessed                          28 April 2014].    [b] Risk Mitigation Planning, Implementation, and Progress Monitoring | The  MITRE Corporation. 2014. Risk Mitigation Planning, Implementation, and Progress  Monitoring | The MITRE Corporation. [ONLINE] Available  at:http://www.mitre.org/publications/systems­engineering­guide/acquisition­syste ms­engineering/risk­management/risk­mitigation­planning­implementation­and­pr ogress­monitoring. [Accessed 29 April 2014].    [c] Project Management Institute (2004). A Guide to the Project Management Body of  Knowledge. 3rd ed. USA: ANSI. 237. [Accessed 30 April 2014].   Nielsen, J. Molich, R. (1990) 'Heuristic evaluation of user interfaces.' In ACM  Poslad, S (2011) 'Ubiquitous Computing: Smart Devices, Environments and                  Interactions.' Wiley.   
  • 35.