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User Experience: Surprise & Delight Me(The Secret to Awesome Design) Kristin Colier Technology Troubadour @kcolier KristinColier.com 1
Awesome Design Y-Water Yves Behar 2 KristinColier.com
Awesome Design 3 KristinColier.com
Awesome Design Twist & Shout! Michael Lambert 4 KristinColier.com
Awesome Design Smilecup Psycho 5 KristinColier.com
Awesome Design Spiral Shoe for Lacoste ZahaHadid 6 KristinColier.com
Awesome Design Oops Jake Cress 7 KristinColier.com
What makes it awesome? User Expectation Function Awesome Design Emotion Practicality Context 8 KristinColier.com
How do we get there? What else is this like? Does it fit with my life goals? What am I missing? Could it do more? User What would mom say? Should it do less? Expectation Could it be more fun? Function Does this make my life more or less complicated? Would I give it as a gift? How does it make me feel? Is it worth it? Emotion Childhood memories? Practicality Can I bring it on vacation? Does it resonate? Context Will my peers approve? Would I use it during lunch? What about me? 9 KristinColier.com
Think Different 10 KristinColier.com
Consumer Trends Too Many Choices 11 KristinColier.com
Consumer Trends Too ManyChoices Too MuchStuff 12 KristinColier.com
Consumer Trends Too ManyChoices Too MuchStuff “stuffication” 13 KristinColier.com
Awesome Design Stands Out Lamps for Channels  Samuel Chan 14 KristinColier.com
Think Different “Why join the Navy  when you can be a pirate?” -Steve Jobs 15 KristinColier.com
Awesome Design Yeah, but… 16 KristinColier.com
Awesome Design Myth 1: Design must be complicated to be awesome. 17 KristinColier.com
Awesome Design Myth 2: Design must be costly to be effective. ,[object Object]
 Signs cost about 98% less than a using a speed camera18 KristinColier.com
Awesome Design Myth 3: There’s not enough time for really good design. “Never underestimate the power of user interface and good product design…” ,[object Object],Sold to Intuit  for $170 Million 19 KristinColier.com

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User Experience: Surprise And Delight Me

  • 1. User Experience: Surprise & Delight Me(The Secret to Awesome Design) Kristin Colier Technology Troubadour @kcolier KristinColier.com 1
  • 2. Awesome Design Y-Water Yves Behar 2 KristinColier.com
  • 3. Awesome Design 3 KristinColier.com
  • 4. Awesome Design Twist & Shout! Michael Lambert 4 KristinColier.com
  • 5. Awesome Design Smilecup Psycho 5 KristinColier.com
  • 6. Awesome Design Spiral Shoe for Lacoste ZahaHadid 6 KristinColier.com
  • 7. Awesome Design Oops Jake Cress 7 KristinColier.com
  • 8. What makes it awesome? User Expectation Function Awesome Design Emotion Practicality Context 8 KristinColier.com
  • 9. How do we get there? What else is this like? Does it fit with my life goals? What am I missing? Could it do more? User What would mom say? Should it do less? Expectation Could it be more fun? Function Does this make my life more or less complicated? Would I give it as a gift? How does it make me feel? Is it worth it? Emotion Childhood memories? Practicality Can I bring it on vacation? Does it resonate? Context Will my peers approve? Would I use it during lunch? What about me? 9 KristinColier.com
  • 10. Think Different 10 KristinColier.com
  • 11. Consumer Trends Too Many Choices 11 KristinColier.com
  • 12. Consumer Trends Too ManyChoices Too MuchStuff 12 KristinColier.com
  • 13. Consumer Trends Too ManyChoices Too MuchStuff “stuffication” 13 KristinColier.com
  • 14. Awesome Design Stands Out Lamps for Channels Samuel Chan 14 KristinColier.com
  • 15. Think Different “Why join the Navy when you can be a pirate?” -Steve Jobs 15 KristinColier.com
  • 16. Awesome Design Yeah, but… 16 KristinColier.com
  • 17. Awesome Design Myth 1: Design must be complicated to be awesome. 17 KristinColier.com
  • 18.
  • 19. Signs cost about 98% less than a using a speed camera18 KristinColier.com
  • 20.
  • 21. Awesome Design Focus on the User Experience: Surprise & Delight Me … and create something awesome. Untitled Flower Jar Alessandro Bêda 20 KristinColier.com

Notas del editor

  1. Intro: Awesome Design – Possible, Necessary and ProfitableExercise 1. Bob McKim – Stanford Design Professor
  2. But awesome Design Does Exist. We know it when we see it. It’s often simple, and elegant.
  3. … and we wish we thought of it.(this is a children’s drink called Y-water, the design is by Yves Behr, and the bottles can be collected and used to make sculptures instead of thrown away.)
  4. It’s often simple.
  5. It re-defines function.
  6. It surprises and delights us – it’s unexpected.From Don Norman’s Emotional DesignWhy we love (or hate) everyday things
  7. But even though the solution is often seems simple… the process of getting to awesome, requires travelling through the edges of the misunderstood to the periphery of the problem – and find the intersection of user, context, expectation, function, emotion and practicality. And it’s not necessarily a perfect balance of each. Ex. Best Pen Ever. You wouldn’t say a perfect pastry has 1 cup of sugar, 1 cup of flour, 1 cup of eggs, 1 cup of vanilla… it depends what you’re making… but it comes down to considering these 6 basic things.
  8. It requires looking around the edges. Asking New Questions. It’s Not always Easy, but it’s definitely possible. The key is…( Some of this sounds familiar. It is the kind of creative questions the marketing department asks – when given a mediocre product and asked to push it on consumers. Though the lines of product development and marketing are become more and more blurred, I’m talking about product conceptualization at the earliest stages. )Designers must explore the periphery of the User Experience – to create a path back to the center.In other words…
  9. Think Different. Which leads me to my second point, that awesome design, design that surprises and delights is not only possible, but it’s Necessary.
  10. Consumers have too many choices of practically the same thing – that they try to differentiate by marketing alone.
  11. Too much stuff. I call it Stuffication. People are starting to downsize.
  12. Too much stuff. I call it Stuffication. People are starting to downsize.
  13. In order to do this – you need to think differently.Exercise 2. 90 seconds. Imagine your product is a Super Hero! What are it’s super powers? Who does it rescue and how?
  14. Today’s Rapid Design Process – and quicker “to-market” cycle – make most companies focus on 1. Fixing Bugs and 2. Adding features (which pretty much merge them to all being the same product again and again… )
  15. … unexpected ( I didn’t know it was Picasso’s Birthday) or expected but still a surprise…Doesn’t impede primary function.
  16. Works because of Context – you are driving down the street – probably having to follow more of the rules than any other time of the day. Stop, yield, go…No one ever says “thank you – we appreciate it your efforts to keep the roads safe”From Rory Sutherland’s talk “Sweat the Small Stuff”