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Who am I?                   @leosorge
        NordEst Digitale, Scientific Member

        Gamification.org/it, Italian Partner

        RepRap/Maker Day, Organizer

        SeeWeb CloudSeed, Organizer
We are talking about software
We are not talking
about a new overall strategy
We can reengineer (mind) processes
(tactically, one by one)
Gamification is a moving target
                                     2
DEFINITIONS
The process of using
game thinking + game mechanics
to engage audiences
and solve problems.
According to Wikipedia
and Gabe Zichermann
A definition of Gamification/1
                                 4
The applied use
of elements found in gaming
for non-game consumer
applications, products and other
related services.
According to Margaret Wallace
A definition of Gamification/2
                                   5
Applying game-design thinking
to non-game applications
to make them
more fun and engaging.
According to the Gamification Wiki
A definition of Gamification/3
                                     6
The use of game-derived mechanics
to increase use and engagement
by synchronising events
leveraging on the natural competition
of (almost) all human beings.
According to Leo Sorge
A definition of Gamification/4          7
●   Foursquare
●   Shopkick
●   Recyclebank
●   CrowdTwist
●   Badgeville
●   Bunchball
●   Farmville (Facebook supported)
●   Mafia Wars (Facebook supported)
Gamification examples
                                      8
● M2 Research pegs the current gamification
  market at $100 million in 2011
● Client implementations in 2011 focus on:
  ○ user engagement, 47%
  ○ brand loyalty 22%
  ○ brand awareness 15%
● The market is estimated to grow
  to $2.8 billion by 2016

Gamification on the front-side burner
                                              9
GAME MECHANICS   10
Attaching a measure to anything
Turns it into a game
How do we get people to fall in love with our app?
How do we get people to stay in love with our app?
● By motivating consumer behavior
   Mechanics to Psychology
● Move beyond points & badge mechanics
● Time tracking
● Social proof (my sister uses it), stories behind
According to Stephen Anderson
                                                     11
●   The Gamification Wiki lists 24
    different game mechanics (as of Nov. 7, 2011)
●   SCVNGR's 47 unique game
    mechanics (as of Nov. 7, 2011)*
Both of these lists can be used to brainstorm on adding
new features and elements to any website or community

The 24 and the 47
                                                          12
(Bunchball).




Mechanics Vs. Primary human desires 13
Mechanics
● Points, level, badges, leaderboards
● virtual goods, v. currences, charity
● synchro
Desires
● competition, reward, achievements
● status, self expression, altruism
                                         14
The 5 key points of Engagement
● recency (When was his last visit?)
● frequency (How often does he visit?)
● duration (How long does he stay on the sight when he visits?)
● virality (How often does he share content on the site?) (How much
    is his sharing amplified through their network?)

● ratings (how often does he rate content on the site?)
                                                                      15
To whom gamification may concern


●   off-line activities
●   consumer applications & websites
●   company software
●   education, updating
                                       16
To whom gamification may concern
● off-line activities
point collection, miles, happy hour... flash mobs?
● consumer applications & websites
Foursquare, Facebook, eBay, Linkedin...
● company software
Sap, Microsoft W7 translate...
● education, updating                                17
Single Players (consumer)
Richard Bartles studied MUD player types
in the late 1990′s and came up with 4 types of players:


●   killers
●   achievers
●   socializers
●   explorers                                             18
Mechanics to Psychology




According to Stephen Anderson
                                19
Infographic:
                    Neurology of
                    Gaming

Mechanics to Neurology             20
CONCLUSIONS
The use of synchronized loops
to increase use, engagement,
skills, and knowledges,
leveraging on the natural
competition of all human beings.
According to Leo Sorge

A definition of Gamification/5     22
Shall you have a social software
(that breaks down the corporate pyramid)
ruled by its social metrics
(that gives you step-by-step control),
analyzing your audiences
you can gamify skill + knowledge
(breaking down the educational pyramid)

The Results of Gamification                23
Questions?
Free Additional Resources
●   Gamification Wiki
●   Gamification Blog
●   Digest of Gamification
●   Gamification Research Network
●   Gamification 101
●   Gamification in real time from Twitter
●   What is Gamification Really?
●   The Gamification Backlash
●   Gamification Research Network
●   Gamasutra
●   Semantic Foundry Survey of Gamification...
                                                 25

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The Thrones of Game [veneziacamp format]

  • 2. Who am I? @leosorge NordEst Digitale, Scientific Member Gamification.org/it, Italian Partner RepRap/Maker Day, Organizer SeeWeb CloudSeed, Organizer
  • 3. We are talking about software We are not talking about a new overall strategy We can reengineer (mind) processes (tactically, one by one) Gamification is a moving target 2
  • 5. The process of using game thinking + game mechanics to engage audiences and solve problems. According to Wikipedia and Gabe Zichermann A definition of Gamification/1 4
  • 6. The applied use of elements found in gaming for non-game consumer applications, products and other related services. According to Margaret Wallace A definition of Gamification/2 5
  • 7. Applying game-design thinking to non-game applications to make them more fun and engaging. According to the Gamification Wiki A definition of Gamification/3 6
  • 8. The use of game-derived mechanics to increase use and engagement by synchronising events leveraging on the natural competition of (almost) all human beings. According to Leo Sorge A definition of Gamification/4 7
  • 9. Foursquare ● Shopkick ● Recyclebank ● CrowdTwist ● Badgeville ● Bunchball ● Farmville (Facebook supported) ● Mafia Wars (Facebook supported) Gamification examples 8
  • 10. ● M2 Research pegs the current gamification market at $100 million in 2011 ● Client implementations in 2011 focus on: ○ user engagement, 47% ○ brand loyalty 22% ○ brand awareness 15% ● The market is estimated to grow to $2.8 billion by 2016 Gamification on the front-side burner 9
  • 12. Attaching a measure to anything Turns it into a game How do we get people to fall in love with our app? How do we get people to stay in love with our app? ● By motivating consumer behavior Mechanics to Psychology ● Move beyond points & badge mechanics ● Time tracking ● Social proof (my sister uses it), stories behind According to Stephen Anderson 11
  • 13. The Gamification Wiki lists 24 different game mechanics (as of Nov. 7, 2011) ● SCVNGR's 47 unique game mechanics (as of Nov. 7, 2011)* Both of these lists can be used to brainstorm on adding new features and elements to any website or community The 24 and the 47 12
  • 15. Mechanics ● Points, level, badges, leaderboards ● virtual goods, v. currences, charity ● synchro Desires ● competition, reward, achievements ● status, self expression, altruism 14
  • 16. The 5 key points of Engagement ● recency (When was his last visit?) ● frequency (How often does he visit?) ● duration (How long does he stay on the sight when he visits?) ● virality (How often does he share content on the site?) (How much is his sharing amplified through their network?) ● ratings (how often does he rate content on the site?) 15
  • 17. To whom gamification may concern ● off-line activities ● consumer applications & websites ● company software ● education, updating 16
  • 18. To whom gamification may concern ● off-line activities point collection, miles, happy hour... flash mobs? ● consumer applications & websites Foursquare, Facebook, eBay, Linkedin... ● company software Sap, Microsoft W7 translate... ● education, updating 17
  • 19. Single Players (consumer) Richard Bartles studied MUD player types in the late 1990′s and came up with 4 types of players: ● killers ● achievers ● socializers ● explorers 18
  • 20. Mechanics to Psychology According to Stephen Anderson 19
  • 21. Infographic: Neurology of Gaming Mechanics to Neurology 20
  • 23. The use of synchronized loops to increase use, engagement, skills, and knowledges, leveraging on the natural competition of all human beings. According to Leo Sorge A definition of Gamification/5 22
  • 24. Shall you have a social software (that breaks down the corporate pyramid) ruled by its social metrics (that gives you step-by-step control), analyzing your audiences you can gamify skill + knowledge (breaking down the educational pyramid) The Results of Gamification 23
  • 26. Free Additional Resources ● Gamification Wiki ● Gamification Blog ● Digest of Gamification ● Gamification Research Network ● Gamification 101 ● Gamification in real time from Twitter ● What is Gamification Really? ● The Gamification Backlash ● Gamification Research Network ● Gamasutra ● Semantic Foundry Survey of Gamification... 25