The document provides analysis of sound elements from the video game Dead Space 3 between timestamps 3:45 and 9:22. It describes specific sounds that establish the setting of a snowy planet. Gunshots and intensifying music imply a battle has occurred. Dialogue discusses attempting to save Earth from terrifying monsters. Production techniques used to create these sounds are proposed, including foley artistry, audio field recording, VST instruments, and studio voice recordings. The narrative is described as taking place just before an apocalypse, cutting between planets and characters. The genre is proposed to be a horror and adventure game based on the musical cues and storyline.
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Dead space 3
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Lewis Brierley
Game Title DeadSpace 3 (start 3:45 stop 9:22)
https://www.youtube.com/watch?v=nUgrIBqFHY4
Lewis Brierley Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Maybe a Snowyplanetasthere are soundslike asnowstorm and people walkingin
snow.
People inpanic,shouting.2Gunshots,maybe abattle,intensifyingmusicafter
death.Futuristicsoundscouldmeana Sci-Fi futuristicsetting.
Gun shotscouldimplythatthe game issetin timesof war or ina warzone also
because there isdeath.
Footstepsinthe snowcouldhave beencreatedby
Foleyartistryorand Audiofieldrecording,The
futuristicsoundscouldhave beencreatedbyVST
or VSTI.
Mood Emotional musicplaysinintense partsof the game suchas aftera gunshotas it
couldimplythata deathhas takenplace and the musicis showingemotionforthe
death.
Alsointhe scene we hearargumentsthiscouldimplythatthere couldbe conflict,
hate and violence inthe game,maybe the soundof peopledisagreeingandarguing
couldbe the enemy thatthe playerhasto battle inthe game.There istalk of an
attemptto save earthagainstsome kindof monstersbutthe personwhosaidthat
soundedhorrified,thiscouldmeanthatthe game isa horror Sci-Fi.
Alsonearthe endof the scene we hearthe soundof documentsflyingof adesk
indicatingangerandfrustrationandalsowe hearsomethingbeingthrownacrossa
room.
Gunshotsthat have beencreatedcouldhave been
recordedthroughAudiofieldrecordingorFoley
artistry.
The intensifyingmusicinthe game couldhave
beencreatedthroughclassicinstrumentsand
couldhave beeneditedthroughVST.
Dialogue forthe character couldhave been
createdby voice actorsin a Studiorecording.
The soundof somethingbeingthrownacrossthe
room andfilesbeingpushedof adeskcouldhave
beencreatedthroughandaudiofieldrecordingof
Foleyartistry.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Lewis Brierley
Game genre DeadSpace 3 couldbe a horror and adventure game asthe musicespeciallyafter
the deathin the game has horror elementsmaybe tomake the playerfearthe game
to whichcreatesstrongemotion.
I alsothinkthat thisgame couldbe an adventure due tothe game startingfrom
quite a snowyareaand thentransitioningtomaybe a futuristicplanetaswe hear
flyingvehicles.
I believethatthe musicmayhave beencreatedby
usingclassicinstrumentssuchasdrumsand then
alteringthe soundtomake it more unique and
horrifying.
The soundof the footstepsinthe snowcould
have beenmade inan audiofieldrecording.
The futuristicsoundsthatwe can hear mayhave
beencreatedbyusingVST.
Narrative The dialogue inthe game couldimplythatthe game is set justbefore the
apocalypse asthere istalkin the dialogue of someonesayingthattheyknowhowto
save the earth andthere isalso talkof terrifyingmonstersbuthe isthenshotbya
character knownas the general.The game cutsto soundsof anotherplanerbut
futuristic,where youhearanaudiorecordingof a girl knownas Ellie tellingherex-
boyfriendsomethingaswe heardocumentsflyingoff adeskinanger. We thenhear
to soldiersburstintothe man’sapartmentaskinghimif he isIsaac Clarke and then
theyask himif he can fix this,whichtheythenstartedtalkingaboutsomething
knownas the Markers,tellingIsaacthat he had createda Marker.
The Dialogue of the characters couldhave been
createdby voice actorsin a studiorecording
whichwere thenputintothe game.
The soundof whenthe playerhearsdocuments
flyingfroma deskcouldhave beencreatedviaan
audiofieldrecordingorevenFoleyartistry.
Music inDead Space 3 couldhave beencreated
througha violindrumsandmaybe evenapiano,
as theycan create emotional andhorrifying
scenes,thiscouldhave beencreatedinastudio
recordingwithanorchestra.