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PresentaWise 
  
R2Games 
Game Monetization in Latin America
THANK YOU FOR BEING HERE TODAY 
2 
PRESENTER: 
Marco A. Fernandez 
 FernandezMarco 
 fernandezmarco@live.com 
 1265979146
CONTENT 
Market overview 
3 
Overview 
1. 
2. Market size 
3. Market Potential 
4. Social Media 
5. Difference between markets 
6. Launching a game 
7. Steps to success 
8. Monetization 
9. Stability & Market expansion 
10. Questions and answers
WHAT IS THE LATAM MARKET? 
The Latin American market it’s composed by 21 countries where the dominant languages are Spanish 
and Portuguese and it’s composed by the following countries: 
Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Cuba, Dominican Republic, Ecuador, El Salvador, 
Guatemala, Haiti, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Puerto Rico, Uruguay, and 
Venezuela. 
4 
Fastest growing internet population in the world 
Latin America don’t just have the fastest growing 
internet population in the world but it’s also the 
most social. 
Latin America's Booming Middle Class 
The World Bank released statistics revealing, for 
the first time in history, that by 2016 Latin 
America’s middle classes will outnumber the 
region’s poor. 
IMPORTANT KEY POINTS 
 Over 40% users play social games 
 Brazil has the largest internet users 
 This market has the youngest people 
 Social media have deep penetration 
 E-commerce has grown by 27 times 
since 2003
5 
North America shows smallest 
revenue increase after 
conversion (1.1x). 
Latin America players are most 
difficult to convert (4%), but 
revenue increase is the highest. 
Western Europe shows highest 
conversion rate overall (8.66%). 
284 
Millions 
5.85% 
1.1x 
299 
Millions 
3.96% 
11.3x 
326 
millions 
8.66% 
3.4X
Latin America Digital Games Industry 
6 
Digital revenues include DLC on PCs and consoles, mobile and social games. 
Brazil – 34% 
44% internet users play social 
games, 38% use their mobile 
devices to play games 
Mexico – 22% 
42% internet users play social 
games, 52% use their mobile 
devices to play games 
Argentina – 14% 
47% internet users play social 
games, 44% use their mobile 
devices to play games 
$1499 
MM 
$6.16 
MM 
$963 
MM 
$295 
MM 
Other – 30% 
$224 
MM 
$195 
MM 
$125 
MM
Social Media in Latin America 
7 
Users spend ten hours a month (twice as the average in the rest of the world) 
60% 51% 
YOUTUBE USERS 
It’s the largest market for 
YouTube outside of the USA 
FEMALE USERS 
Women also make up 50% 
of the internet users in Latin 
America as well as 50% of 
the e-commerce buyers 
94.1% 
Use social 
networks 
INTERNET USERS 
Facebook is the most 
popular social network in 
Latin America 
Are under 34 Leading on 
Facebook
DIFFERENCE BETWEEN MARKETS 
BRAZILIAN VS GERMAN GAMERS 
36% of Brazilians play social 
games at least once a week 
compared to 19% of Germans 
EARLY STAGE OF EVOLUTION 
8 
There are many differences in this market but I will just name some 
USA VS LATAM IN SOCIAL MEDIA 
NEW VS ONLY WHATS AVIALABLE 
PAYMENT OPTIONS If a player likes the game they tend 
Only 20% have access to credit 
cards in Latin America compared 
to the 70% in USA and Europe 
to stay more than gamers in Korea 
or the US, where a player can 
easily move on to the next title if 
they are even slightly dissatisfied. 
Countries in this region are 
still developing and results 
are not the same as in the 
developed countries 
67% of U.S. internet users use a 
social networking vs. 94.1% of 
Latin American internet users 
Financial 
system 
Internet 
population 
Gaming 
options 
Different 
games 
Market 
develop
LAUNCHING A GAME IN LATIN AMERICA 
The vital key to success in this market it’s to form a bond with the audience and maintain a 
constant presence at the forefront of their attention, because due to a number of unsuccessful free-to- 
play MMO experiments by publishers to reach Latin American gamers, MMOs have a reputation 
1. 2. 3. 4. 5. 6. 
RESEARCH PLANNING DEVELOPMENT LOCALIZATION TESTING LAUNCH 
9 
for lacking quality, service, and longevity. 
“Players here are accustomed to games with no 
enforcement of policies and no staying power. It’s a self-fulfilling prophecy: the players don’t 
want to buy any virtual goods because they expect the game will be gone in six months, and because 
nobody buys any virtual goods, the game is gone in six months.”
RESEARCH 
Companies outside the region may not fully appreciate the differences between their local gamers and those playing in Brazil or Argentina 
•What they play? •Don’t just research the market but also the competitors 
•How and where they play it? •Find the key to their success and/or their failure 
•And how they ultimately pay for it? •Find partners and maintain a strong relationship with 
them 
10
PLANNING 
Marketing, Advertisement, PR, 
promotions, close beta launch. 
11 
Make sure you design your plan with time ahead 
JANUARY 2014 
Market research, payment 
solutions, find partnerships, 
preparations for joining the 
market. 
Localization, proof reading, 
game development, game 
testing, launch alpha server. 
NOVEMBER 2013 
MARCH 2014 
JUNE 2014 
Iteration & polishing, focus on 
monetization, and expansion
KEYS TO SUCCESS 
12 
We can have greater results if we just do few extra things for the community 
Optimal game experiences, will give better 
impression of our product, reaching higher 
audience looking to spend their spare time 
and money in entertainment. 
Give the games a local touch – Using local 
elements such as flags, animals, symbols 
and even names related with region. 
Having local presence gives security to the 
players and more confidence in spending 
money. 
Details matter, small issues can have a 
huge impact in this market 
Competition Our Company 
Experience 
Creativity 
Partners 
Solutions 
Game 
Platform 
Localization
MONETIZATION 
Options per country 
13 
Most users use cash payments for their transactions 
Mobile 
Local payments 
Other solutions 
Payment options are not available in 
every country, also there should be 
focus in the main countries who 
already have available options working 
as the e-commerce grows in the region 
new implementations of new payments 
are been introduced but it’s too early 
to know the results.
14 
Add more games in 
our platform for this 
market. 
Create our own 
games that fits the 
users demand 
Set up our own 
payment channels, 
that can work locally 
and effective 
Create a new platform 
dedicated to this 
market based in Latin 
America for bigger 
revenue and more 
exposure. 
STABILITY AND MARKET EXPANSION 
Once the game is launched and monetization its working properly it’s time to expand to the next 
countries as there are 21 countries in total in the region some might be more challenging than 
others but with the experience we already build same as the trusth and recognition it will be an 
easier task than what it was when we just entered the market.
THANK YOU! 
Time for Discussion & Questions

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Presentation latam

  • 1. PresentaWise   R2Games Game Monetization in Latin America
  • 2. THANK YOU FOR BEING HERE TODAY 2 PRESENTER: Marco A. Fernandez  FernandezMarco  fernandezmarco@live.com  1265979146
  • 3. CONTENT Market overview 3 Overview 1. 2. Market size 3. Market Potential 4. Social Media 5. Difference between markets 6. Launching a game 7. Steps to success 8. Monetization 9. Stability & Market expansion 10. Questions and answers
  • 4. WHAT IS THE LATAM MARKET? The Latin American market it’s composed by 21 countries where the dominant languages are Spanish and Portuguese and it’s composed by the following countries: Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Cuba, Dominican Republic, Ecuador, El Salvador, Guatemala, Haiti, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Puerto Rico, Uruguay, and Venezuela. 4 Fastest growing internet population in the world Latin America don’t just have the fastest growing internet population in the world but it’s also the most social. Latin America's Booming Middle Class The World Bank released statistics revealing, for the first time in history, that by 2016 Latin America’s middle classes will outnumber the region’s poor. IMPORTANT KEY POINTS  Over 40% users play social games  Brazil has the largest internet users  This market has the youngest people  Social media have deep penetration  E-commerce has grown by 27 times since 2003
  • 5. 5 North America shows smallest revenue increase after conversion (1.1x). Latin America players are most difficult to convert (4%), but revenue increase is the highest. Western Europe shows highest conversion rate overall (8.66%). 284 Millions 5.85% 1.1x 299 Millions 3.96% 11.3x 326 millions 8.66% 3.4X
  • 6. Latin America Digital Games Industry 6 Digital revenues include DLC on PCs and consoles, mobile and social games. Brazil – 34% 44% internet users play social games, 38% use their mobile devices to play games Mexico – 22% 42% internet users play social games, 52% use their mobile devices to play games Argentina – 14% 47% internet users play social games, 44% use their mobile devices to play games $1499 MM $6.16 MM $963 MM $295 MM Other – 30% $224 MM $195 MM $125 MM
  • 7. Social Media in Latin America 7 Users spend ten hours a month (twice as the average in the rest of the world) 60% 51% YOUTUBE USERS It’s the largest market for YouTube outside of the USA FEMALE USERS Women also make up 50% of the internet users in Latin America as well as 50% of the e-commerce buyers 94.1% Use social networks INTERNET USERS Facebook is the most popular social network in Latin America Are under 34 Leading on Facebook
  • 8. DIFFERENCE BETWEEN MARKETS BRAZILIAN VS GERMAN GAMERS 36% of Brazilians play social games at least once a week compared to 19% of Germans EARLY STAGE OF EVOLUTION 8 There are many differences in this market but I will just name some USA VS LATAM IN SOCIAL MEDIA NEW VS ONLY WHATS AVIALABLE PAYMENT OPTIONS If a player likes the game they tend Only 20% have access to credit cards in Latin America compared to the 70% in USA and Europe to stay more than gamers in Korea or the US, where a player can easily move on to the next title if they are even slightly dissatisfied. Countries in this region are still developing and results are not the same as in the developed countries 67% of U.S. internet users use a social networking vs. 94.1% of Latin American internet users Financial system Internet population Gaming options Different games Market develop
  • 9. LAUNCHING A GAME IN LATIN AMERICA The vital key to success in this market it’s to form a bond with the audience and maintain a constant presence at the forefront of their attention, because due to a number of unsuccessful free-to- play MMO experiments by publishers to reach Latin American gamers, MMOs have a reputation 1. 2. 3. 4. 5. 6. RESEARCH PLANNING DEVELOPMENT LOCALIZATION TESTING LAUNCH 9 for lacking quality, service, and longevity. “Players here are accustomed to games with no enforcement of policies and no staying power. It’s a self-fulfilling prophecy: the players don’t want to buy any virtual goods because they expect the game will be gone in six months, and because nobody buys any virtual goods, the game is gone in six months.”
  • 10. RESEARCH Companies outside the region may not fully appreciate the differences between their local gamers and those playing in Brazil or Argentina •What they play? •Don’t just research the market but also the competitors •How and where they play it? •Find the key to their success and/or their failure •And how they ultimately pay for it? •Find partners and maintain a strong relationship with them 10
  • 11. PLANNING Marketing, Advertisement, PR, promotions, close beta launch. 11 Make sure you design your plan with time ahead JANUARY 2014 Market research, payment solutions, find partnerships, preparations for joining the market. Localization, proof reading, game development, game testing, launch alpha server. NOVEMBER 2013 MARCH 2014 JUNE 2014 Iteration & polishing, focus on monetization, and expansion
  • 12. KEYS TO SUCCESS 12 We can have greater results if we just do few extra things for the community Optimal game experiences, will give better impression of our product, reaching higher audience looking to spend their spare time and money in entertainment. Give the games a local touch – Using local elements such as flags, animals, symbols and even names related with region. Having local presence gives security to the players and more confidence in spending money. Details matter, small issues can have a huge impact in this market Competition Our Company Experience Creativity Partners Solutions Game Platform Localization
  • 13. MONETIZATION Options per country 13 Most users use cash payments for their transactions Mobile Local payments Other solutions Payment options are not available in every country, also there should be focus in the main countries who already have available options working as the e-commerce grows in the region new implementations of new payments are been introduced but it’s too early to know the results.
  • 14. 14 Add more games in our platform for this market. Create our own games that fits the users demand Set up our own payment channels, that can work locally and effective Create a new platform dedicated to this market based in Latin America for bigger revenue and more exposure. STABILITY AND MARKET EXPANSION Once the game is launched and monetization its working properly it’s time to expand to the next countries as there are 21 countries in total in the region some might be more challenging than others but with the experience we already build same as the trusth and recognition it will be an easier task than what it was when we just entered the market.
  • 15. THANK YOU! Time for Discussion & Questions