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Design Thinking Experience for Middle School Educators

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Design Thinking Experience for Middle School Educators

  1. 1. USING DESIGN THINKING to understand the STUDENT EXPERIENCE at …
  2. 2. Outcomes | Friday, December 4 1. Explore a wicked problem as identified by staff and students 2. Experience the Design Thinking Process as it relates to Instructional Design • Learn another approach to task design you can use in your classroom 3. Professional Learning as a...
  3. 3. Students as Problem Finders Using Design Thinking to guide students to identify problems, create prototypes and solutions for rich and relevant learning experiences
  4. 4. Ewan McIntosh Ted Talk Provocation… “Teachers do the heavy lifting of defining problems” What if we shifted this…here is one way…through the structure and tool of design thinking Background
  5. 5. 1. FRAMING OUR WORK Intro to Design Thinking The Future is Not Multiple Choice How Might We (HMW)?
  6. 6. “Design Thinking The confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education. (IDEO, www.designthinkingforeducators.com)
  7. 7. Dubai - Guests in their own home Dubai - Guests in their own home “Dubai’s home in the sense that the streets are familiar, I know where to get stuff. I have friends over here, that sort of thing. But, at the same time, it’s not home in the sense that I don’t belong over here; I’m not going to be quote unquote ‘one of them’. In a sense I don’t really have a home, because there’s no place where, you know, they [fully] accept me and I accept them.” (Ali Syed, 152 in Dubai: Gilded Cage) A provocation to articulate the dichotomy the students at the school experience between their home and school identities and expectations…our wicked problem
  8. 8. HMW... How might we promote and nurture a sense of community and belonging for our students?
  9. 9. 2. BEGINNING THE DESIGN PROCESS Empathy - Understanding the student experience Interpretation - Creating a POV statement
  10. 10. DISCOVERY / EMPATHY Find deep & meaningful needs through observing & engaging • Why do you come to school every day? • How do you feel when you come to school? • What is the best part of your day? • What is your least favourite part of the day? • What is missing from your experience at school?
  11. 11. DISCOVERY / EMPATHY Examples from the staff
  12. 12. DISCOVERY & EMPATHY - Understanding our students’ reality Consider: ▸What did you notice when you observed your students at nutrition break? ▸What did you hear when you spoke with your students during homeroom?
  13. 13. METHOD: Create a RELATIONAL MAP The Field Guide to Human-Centred Design
  14. 14. METHOD: Create a RELATIONAL MAP The Field Guide to Human-Centred Design
  15. 15. METHOD: Create a RELATIONAL MAP
  16. 16. METHOD: Create a RELATIONAL MAP
  17. 17. INTERPRETATION / DEFINE Reframe needs & insights into actionable problem statements
  18. 18. THEN: Create a POINT OF VIEW STATEMENT (user) needs a way to (verb) because… (Mindset: Human Centred Design)
  19. 19. Share Back Share your POV statement with the group. Add to your work as others are sharing if appropriate.
  20. 20. 3. DIVERGING The Concept of Plussing Ideation Speed Dating (the Idea Exchange)
  21. 21. Randy Nelson on the Collaborative Age Accept every offer & Make your partner look good! plussing
  22. 22. “ideation crown” IDEATION Generate volume & variety of ideas
  23. 23. Individual vs. Collaborative Always start individual - send people to a brainstorming session with currency. Radical collaboration is an integral mindset in ideation. You will not get volume & variety if ideation is done completely independently.
  24. 24. IDEATION - Your Task Ideate as many ways (1 idea per post it) that you can address your POV statement as possible. Wild & radical AND totally boring and everything in between is good. Do not filter or restrict yourself or your ideas (“yes and…”, rather than “yeah but....”
  25. 25. METHOD: SPEED DATING Purpose: ▸ “Plus” each other’s ideas ▸ Grow your list
  26. 26. METHOD: SPEED DATING
  27. 27. 4. CONVERGING Sorting & Making Sense of Ideas Creating a Prototype
  28. 28. METHOD: SATURATE & GROUP In your original group, saturate some wall/table space with all your post-its. Organize the post-its into groups of related parts. Write down any insights that emerge from the sorting.
  29. 29. CONVERGING
  30. 30. EXPERIMENTATION / PROTOTYPE Visualize possible solutions by trying them out
  31. 31. PROTOTYPE Using the insights you gathered from the saturate & group exercise, create a prototype of a solution for your POV statement. A prototype could be a map, model, role play, storyboard, document, etc. The important part is turning thought to form.
  32. 32. 5. ITERATING Getting Feedback Evolving & Testing
  33. 33. EVOLUTION / TEST Communicate with users to gain feedback & refine solutions
  34. 34. TESTING Join up with another group. Have the other group test your prototype. Using the feedback protocol, give feedback. Switch.
  35. 35. NEXT STEPS… ▸ Test your prototype with some students. ▸ Report back to the group.
  36. 36. 6. DEBRIEF Debrief on the Design Thinking Process Exit Slip
  37. 37. DISCUSSION In grade teams: What did you discover today about your students? How did the design thinking process help you work through this difficult challenge? How did it help you generate and develop ideas? What stood out to you about this process? How might you use design thinking in the future? http://bit.ly/1LIUpCe
  38. 38. Fin
  39. 39. Credits Special thanks to all the people who made and released these awesome resources for free: ▸ Presentation template by SlidesCarnival ▸ Photographs by Unsplash
  40. 40. This presentation uses the following typographies and colors: ▸ Titles: Lora ▸ Body copy: Quattrocento Sans You can download the fonts on this page: https://www.google.com/fonts#UsePlace:use/Collection:Lora:400,700,400italic,700it alic|Quattrocento+Sans:400,400italic,700,700italic Click on the “arrow button” that appears on the top right Yellow #ffcd00 | Black #000000 | Grey #cccccc Presentation design You don’t need to keep this slide in your presentation. It’s only here to serve you as a design guide if you need to create new slides or download the fonts to edit the presentation in PowerPoint®
  41. 41. SlidesCarnival icons are editable shapes. This means that you can: ● Resize them without losing quality. ● Change line color, width and style. Isn’t that nice? :) Examples:

Notas del editor

  • 7 minute 20 s Youtube video TedXLondon
  • Design Thinking can be used as an approach to many different processes in education: it can be used as a tool for task design, to create more desirable futures in school procedures & processes
    (i.e. How might we use that 0.35 ESL teacher to support student learning in our school? How might we redesign our learning commons to allow for more meaningful student learning? How might we redesign our communication systems for parents? etc.).
  • Five phases - this graphic has compiled several organizations’ approaches into one
    Avoids the issues associated with jumping straight to ideation.

    Imagine how this might be used with students: How might we design a system that makes dirty water clean (science)? How might we redesign the school dance to engage more students (student leadership)? How might we redesign our community to better meet the needs of new Canadians (social studies)? How might we reimagine nutrition break to get more students more active (phys ed & health)?
  • Significant mindsets today:
    Embrace Ambiguity - Be okay with “outcome unknown.” This is very hard for teachers
    Empathy - Today, we are putting ourselves in the shoes of our students. We are committed to understanding how our students experience school, and will avoid making assumptions based on what we think we know. Embracing a beginner’s mindset here will be key - throw out everything you THINK you know.
    Iterate - Nothing is permanent. No solution will be THE answer, but each solution will be AN answer.
    Optimism - Expect that we will get where we need to today. Remain open. Be curious. Explore possibilities. Looking for POSSIBILITIES not the ONE RIGHT ANSWER. Nothing is considered permanent.
  • Alignment with 3 year ed plan
    Design thinking is one way we can personalize learning for students. The student (user) is at the centre of this process - we are designing for the people in our classrooms every day. Assessment is part of this process - it is iterative and we expect that feedback from users (students) will change our prototype.
  • History behind the wicked problem today
  • A “how might we” question is common in design thinking. The word “might” is important - it implies that there is no one right solution but it also suggests that a solution is possible.

    We’re coming up with POSSIBILITIES, not “MUST DOs.”

    This topic is something everyone can connect with to imagine possibilities around.
  • Going for HONESTY, not negativity or positivity. Try to avoid JUDGMENT. Try to avoid making assumptions.

    Right now we are making sense of the current reality. We want to reveal the reality (try to avoid dwelling too much on the negative or too much on the positive. We want to aim for honest).

    Avoid ideating. As teachers, we are natural problem solvers. We want to jump to ways we can solve a problem. Avoid this right now - we will get there soon with ideation - and instead dwell in empathizing with your users.
  • This is one method you may choose to use for this. A relational map shows how ideas are connected with each other. You could show big concepts related to student engagement in learning.
  • This is one method you may choose to use for this. A relational map shows how ideas are connected with each other. You could show big concepts related to student engagement in learning.
  • This is one method you may choose to use for this. A relational map shows how ideas are connected with each other. You could show big concepts related to student engagement in learning.
  • This is one method you may choose to use for this. A relational map shows how ideas are connected with each other. You could show big concepts related to student engagement in learning.
  • Each group will create a Point of View Statement to turn a problem into an opportunity for design.
    Could be general (students) or more specific (female students, grade 9 students, etc.)

    Taking a problem and turing it into an opportunity.
  • Each group will create a Point of View Statement to turn a problem into an opportunity for design.
    Could be general (students) or more specific (female students, grade 9 students, etc.)

    Taking a problem and turing it into an opportunity.
  • We will try our best to keep these concepts (accept every offer & make your partner look good) at the core of our interactions today.
  • Start by having each person do this independently.
  • Remember plussing:
    If someone gives you a suggestion, write it down (accept every offer).
    Make your partner look good by adding an idea.
  • Remember plussing:
    If someone gives you a suggestion, write it down (accept every offer).
    Make your partner look good by adding an idea.
  • A new perspective, an epiphany, an AHA - don’t lose it. Write it down.
  • Choosing the one that is most promising. Discuss as a table and identify three criteria for a “promising idea.”
    Select one idea or concept that is promising.

    Your prototype should be something people can interact with.
    If it’s a new idea for a task design, it could be a plan for this task, but should ideally involve some tangible component (i.e. the task is for students to design a Rube Goldberg machine that solves a problem, and your prototype includes the materials students can use)
  • This must be done with your users - you want the people you designed for to test your concept. Today, our users aren’t here, so we will use each other as guinea pigs.
  • This must be done with your users - you want the people you designed for to test your concept. Today, our users aren’t here, so we will use each other as guinea pigs.
  • Is it possible to build in some time at a future staff meeting/Friday PLC/etc. to report back?

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